font: remove font.h
This header is unused so we can remove it. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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src/font.h
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src/font.h
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/*
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* kmscon - Font Management
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*
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* Copyright (c) 2011-2012 David Herrmann <dh.herrmann@googlemail.com>
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* Copyright (c) 2011 University of Tuebingen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Font Management
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* The output of a console is a fixed-size table. That is, it consists of many
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* cells where each character is printed either into a single cell or spread
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* across multiple cells. However, there will never be multiple characters in a
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* single cell so cell indexes are the smallest position information.
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* The classic console uses one character per cell. Newer consoles may allow
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* widened characters, though. Common are characters that are double-width and
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* characters that are double-width+double-height.
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* If you mix many different widths/heights then this might get very
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* memory-consuming as we need to have one loaded font for each size to get
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* decent results. Therefore, avoid widths/heights other than the ones
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* mentioned.
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*
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* Therefore, this layer does not provide the classic font APIs, instead it
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* offers a font_screen object which represents the whole screen. You specify
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* the x/y coordinates of your framebuffer/target and the font plus point-size
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* that you want to use. This layer automatically computes the pixel size and
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* resulting row/column counts.
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* For reversed logic you can also specify row/column counts and the API
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* calculates the required font-point-size.
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* In both situations you never have to deal with font related details! The only
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* thing you need to know is the row/column count of the resulting table and
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* all the characters in the table.
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*
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* When drawing a screen you need to tell the font layer where to draw the
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* characters. For performance reasons this is split into several tasks:
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* 1: Start a drawing operation. This resets the screen and prepares the font
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* for drawing. It clears all previous entries.
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* 2: Add each character you want to draw to the font_screen object with its
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* cell position and cell width. The width is probably always 1/1 but for
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* multi-cell characters you can specify other widths/heights.
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* 3: Perform the drawing operation. This instructs the font-layer to actually
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* draw all the added characters to your surface.
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* You need to perform all 3 steps for every frame you render.
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*/
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#ifndef FONT_FONT_H
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#define FONT_FONT_H
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#include <stdlib.h>
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#include "gl.h"
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#include "unicode.h"
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#include "uterm.h"
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struct kmscon_font_factory;
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struct kmscon_font;
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int kmscon_font_factory_new(struct kmscon_font_factory **out);
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void kmscon_font_factory_ref(struct kmscon_font_factory *ff);
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void kmscon_font_factory_unref(struct kmscon_font_factory *ff);
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int kmscon_font_factory_load(struct kmscon_font_factory *ff,
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struct kmscon_font **out, unsigned int width, unsigned int height);
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void kmscon_font_ref(struct kmscon_font *font);
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void kmscon_font_unref(struct kmscon_font *font);
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unsigned int kmscon_font_get_height(struct kmscon_font *font);
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unsigned int kmscon_font_get_width(struct kmscon_font *font);
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int kmscon_font_draw(struct kmscon_font *font, kmscon_symbol_t ch, float *m,
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struct gl_shader *shader);
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/* font attributes */
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enum font_style {
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FONT_NORMAL,
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FONT_ITALIC,
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};
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struct font_attr {
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const char *name; /* use NULL for default */
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unsigned int points;
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unsigned int dpi; /* use 0 for default */
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bool bold;
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enum font_style style;
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};
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#define FONT_ATTR(_name, _points, _dpi) &(const struct font_attr){ \
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.name = (_name), \
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.points = (_points), \
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.dpi = (_dpi), \
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.bold = false, \
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.style = FONT_NORMAL, \
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}
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struct font_char_attr {
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uint8_t fr; /* foreground red */
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uint8_t fg; /* foreground green */
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uint8_t fb; /* foreground blue */
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uint8_t br; /* background red */
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uint8_t bg; /* background green */
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uint8_t bb; /* background blue */
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unsigned int bold : 1; /* bold character */
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unsigned int underline : 1; /* underlined character */
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unsigned int inverse : 1; /* inverse colors */
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unsigned int protect : 1; /* cannot be erased */
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};
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/* font draw/assemble buffers */
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struct font_buffer {
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unsigned int width;
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unsigned int stride;
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unsigned int height;
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char *data;
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};
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int font_buffer_new(struct font_buffer **out, unsigned int width,
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unsigned int height);
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void font_buffer_free(struct font_buffer *buf);
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/* font screens */
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struct font_screen;
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int font_screen_new(struct font_screen **out, struct font_buffer *buf,
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const struct font_attr *attr,
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struct uterm_screen *scr, struct gl_shader *shader);
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int font_screen_new_fixed(struct font_screen **out, struct font_buffer *buf,
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const struct font_attr *attr,
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unsigned int cols, unsigned int rows,
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struct uterm_screen *scr, struct gl_shader *shader);
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void font_screen_free(struct font_screen *screen);
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unsigned int font_screen_columns(struct font_screen *screen);
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unsigned int font_screen_rows(struct font_screen *screen);
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unsigned int font_screen_points(struct font_screen *screen);
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unsigned int font_screen_width(struct font_screen *screen);
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unsigned int font_screen_height(struct font_screen *screen);
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int font_screen_draw_start(struct font_screen *screen);
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int font_screen_draw_char(struct font_screen *screen, kmscon_symbol_t ch,
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const struct font_char_attr *attr,
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unsigned int cellx, unsigned int celly,
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unsigned int width, unsigned int height,
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bool draw_bg);
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int font_screen_draw_perform(struct font_screen *screen, float *m);
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#endif /* FONT_FONT_H */
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