19 Commits

Author SHA1 Message Date
David Herrmann
0249b2cb0b shl: move log.[ch] to shl_log.[ch]
We want to avoid any static files that are shared between multiple
programs but are not part of SHL. These make the build-process just more
complex.
Move log.[ch] to SHL so we have a known context.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
2013-03-04 14:40:36 +01:00
David Herrmann
50cfef008b uterm: move video API into uterm_video.h
Split the main header to avoid having it as dependency in so many places.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2013-01-07 18:03:45 +01:00
David Herrmann
9fd26ce310 text: remove old init/deinit helpers
We no longer need these helpers so remove them. We require each backend to
register itself as part of module-loading so no need to keep these
helpers.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2013-01-03 17:49:39 +01:00
David Herrmann
0cecc8de1e text: add owner field to text-ops
When text-ops are registered via modules, we need an owner field so
they're correctly tracked. Hence, add this field to all text-ops and
correctly keep module references.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2013-01-03 17:24:41 +01:00
David Herrmann
1657bb9a3a text: add render-support for multi-cell glyphs
Multi-cell glyphs are glyphs that span across multiple horizontal cells.
The font renderers already support this. This patch fixes the console
renderers to take advantage of this.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-12-10 16:00:08 +01:00
David Herrmann
5f234e6592 text: use uterm_display directly
Instead of using the uterm-screen indirection, we now directly access
uterm-display objects. We do not really intend to use virtual screens with
kmscon so there is no need to make this more complex.

I don't think consoles should every provide this feature. Instead, you
should use real compositors for such tasks like Wayland+wlterm. kmscon,
however, is rather an emergency tool or a safe backup than a fancy
daily-use-console.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-11-26 16:50:39 +01:00
David Herrmann
7416af5fd9 text: bblit: use bold fonts
This makes the bblit renderer use bold fonts for bold characters.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-11-08 13:59:10 +01:00
David Herrmann
efb210469d console: rename prefix to tsm_screen_*
This is part of the TSM library creation. We also rename "console" to
"screen" as this layer actually manages the screen.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-18 14:49:20 +02:00
David Herrmann
f2c1dd77ff text: pass symbol-data directly into text layer
Instead of converting symbols into UCS4 string in each backend, we now
pass the whole data from the console layer into the renderers.

This makes all renderers indepedent of any recently introduced
symbol-tables and they can be implemented inside of TSM without exporting
them. However, we still need to pass the IDs to the text layer. The text
layer must not use them for anything but identification. Moreover, it must
never assume that they are valid tsm_symbol_t values.
We do this so the backends can still have fast hashtable lookups rather
than allocating big keys containing the UCS4 string+length and using these
for lookups.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-18 13:46:44 +02:00
David Herrmann
cca90781c0 tsm: move unicode.[ch] to tsm_unicode.[ch]
All TSM related files will get the tsm_* prefix so move unicode headers
and sources.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-18 10:54:06 +02:00
David Herrmann
93c553c1bc shl: move timer to shl_timer_*
This moves the timers to SHL and removes the old static_misc header and
source. They are no longer needed.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-16 17:08:21 +02:00
David Herrmann
61e0d9d098 unicode: move kmscon_symbol* to tsm_symbol*
All the unicode helpers are move to TSM so move the symbols, too.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-14 18:26:43 +02:00
David Herrmann
4250cffd6c console: rename font_char_attr to kmscon_console_attr
This removes this legacy name and also moves the attribute structure into
the console subsystem where it belongs. This currently creates circular
dependencies between text and console layers but we can ignore that for
now and fix it later.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-08 13:37:02 +02:00
David Herrmann
ac3fa529dc text: rework text renderer system
This reworks the text renderer system to make it easier to write backends.
We also allow returning errors during rendering now.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-08-10 11:42:00 +02:00
David Herrmann
002e8fb65e text: move font_char_attr to text.h
This way we can now remove all font.h includes. We can rename the
structure later.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-08-08 11:27:19 +02:00
David Herrmann
9ae00680df text: bblit: remove unused private data
The bit-blitting renderer does not really use the helper structure so
remove it and simplify the code a lot.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-08-06 15:44:41 +02:00
David Herrmann
3f492d9553 text: bblit: do not clear screen
The console layer guarantees that all glyphs are sent to the renderer so
there is no need to clear the screen before redrawing.

This reduces flickering of single-buffered video backends.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-08-06 14:54:34 +02:00
David Herrmann
0fee19a8c0 text: font: Simplify font-system and add freetype2 renderer
The freetype2 renderer uses ft2 and fontconfig to provide a very
simplistic renderer. We also simplify the logic of the whole subsystem a
lot and guarantee that each glyph will have the same size now.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-08-06 14:48:22 +02:00
David Herrmann
b04410f1a9 text: add bblit text-renderer
The bblit text-renderer is the most basic renderer which simply blits or
blends the glyphs into the framebuffer memory. It cannot be used with
displays that do not provide framebuffer access but only 3D access.
However, 3D rendering is currently broken, anyway, so we can ignore it.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-07-31 16:50:20 +02:00