This is part of the TSM library creation. We also rename "console" to
"screen" as this layer actually manages the screen.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Instead of converting symbols into UCS4 string in each backend, we now
pass the whole data from the console layer into the renderers.
This makes all renderers indepedent of any recently introduced
symbol-tables and they can be implemented inside of TSM without exporting
them. However, we still need to pass the IDs to the text layer. The text
layer must not use them for anything but identification. Moreover, it must
never assume that they are valid tsm_symbol_t values.
We do this so the backends can still have fast hashtable lookups rather
than allocating big keys containing the UCS4 string+length and using these
for lookups.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This moves the timers to SHL and removes the old static_misc header and
source. They are no longer needed.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This removes this legacy name and also moves the attribute structure into
the console subsystem where it belongs. This currently creates circular
dependencies between text and console layers but we can ignore that for
now and fix it later.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This reworks the text renderer system to make it easier to write backends.
We also allow returning errors during rendering now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The bit-blitting renderer does not really use the helper structure so
remove it and simplify the code a lot.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The console layer guarantees that all glyphs are sent to the renderer so
there is no need to clear the screen before redrawing.
This reduces flickering of single-buffered video backends.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The freetype2 renderer uses ft2 and fontconfig to provide a very
simplistic renderer. We also simplify the logic of the whole subsystem a
lot and guarantee that each glyph will have the same size now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The bblit text-renderer is the most basic renderer which simply blits or
blends the glyphs into the framebuffer memory. It cannot be used with
displays that do not provide framebuffer access but only 3D access.
However, 3D rendering is currently broken, anyway, so we can ignore it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>