The main configuration is now limited to kmscon and thus should not use
the conf_* prefix. Move all code to use the new name and introduce the new
main.h header mainly for kmscon.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We used to have a global video object for each terminal. However, this has
all been moved to the UI subsystem which can deal with multiple video
objects simultaneously. Hence, we can remove this as it is no longer used.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We need to check for errors, otherwise, the text-renderer may be invalid
and we will never be able to render on it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If the uterm backend supports OpenGL, then we should use the "gltex"
renderer as the "bblit" renderer performs pretty badly on OpenGL displays.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This reworks the text renderer system to make it easier to write backends.
We also allow returning errors during rendering now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This fixes the console and terminal layer to use the new text renderer
instead of the old one.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We now schedule the terminal redraw from the UI to avoid having the
terminal using uterm-video directly.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Move display-removal from terinal subsystem to UI subsystem to avoid
needing video-callback in the terminal subsystem.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This new function allows external subsystems to remove displays from the
terminal objects. It is required to make the terminal subsystem
independent of the uterm-video subsystem to allow different displays from
different video-objects to be part of a terminal.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When adding displays, we know print errors if we cannot allocate buffers
or other resources. This helps debugging video problems where the device
is ready but the terminal is not printed.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
There is no explicit call to reopen the underlying pty so we simply
force-close it before (re)-opening it. This will allow the UI to reopen a
pty when the child died.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This helps us moving opengl dependencies into a single source file so we
can easily disable it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The drm video backend does automatically blit the framebuffer on wake-up,
however, the fbdev backend does not. Hence, we automatically redraw on
wake-up in the terminal backend now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We now enumerate displays on wake-up so we might end up adding a display
twice. This causes the display to be redrawn twice which is nasty so we
avoid it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If OpenGL is not supported, we now allow 2D blitting into the video
framebuffer as alternative to shaders.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If the video backend does not provide an OpenGL context, there is no need
to create the gl shaders. We then use the 2D blitting functions instead.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This can help a lot when debugging displays that are registered multiple
times with a terminal object.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
In inverse screen mode we switch background and foreground colors. As our
console layer supports transparent backgrounds, we have to do this in the
terminal layer.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
VTE now requires a new callback that is called when we want to send
messages to the pty etc. This is needed if we want to send messages as
responses to incoming data. Otherwise, we would have way too much overhead
assembling composed messages.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Bind the console at vte creation instead of dynamically during runtime.
There is no need to rebind a console so remove this complexity.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Instead if implementing complex idle sources we now provide a hook so
other subsystems can register callbacks.
This simplifies the code a lot and doesn't drop any major functionality.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Instead of using the slow old font-factory we now use the new font_screen
object which allows faster software rendering with pango/cairo.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
A symbol table should never be created twice therefore we can make it
static and global. We add locks so it is totally thread-safe, too.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We now use the new input/video hooks to avoid waking up the UI all the
time. This reduces the code in the generic UI subsystem and makes the
terminal handle all the stuff.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This adds a converter from UTF8 stream to UCS4 data so the VTE subsystem
can handle the input correctly without complicated UTF8 input.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Make the vte subsystem handle the keyboard input instead of doing this
inside of test_terminal.
The handling is just a stub function. No actual keys are parsed yet.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If the child returns EWOULDBLOCK on write we need to save the input in a
buffer to avoid loosing data. We need to work in non-blocking mode to
avoid UI hangs so we simply use the new ring-buffer object to store
data.
This also changes the callback behavior. The pty is no longer closed
implicitely so the owner must call pty_close now even if the close
callback is called. This avoids circular callbacks.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
There is no reason to keep two callbacks as the caller always registers
both. Hence, we can use a shared callback. Reading length 0 means closed
like reading from an fd.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
There is no reason to pass the eloop reference late at terminal/pty
open. If we pass it early on object creation we will always have a valid
reference and can remove several code paths.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The output_cb handles output from the pty but it actually makes more
sense to call it input_cb as we are handling input to our console here.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
pty_write actually makes more sense as we are writing to the other end
and not reading input.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
log_warn is much shorter and we already use log_err instead of log_error
so this is more consistent now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Add a new terminal_open/terminal_close methods to correspond to the pty
ones, and notify when the terminal is closed.
Signed-off-by: Ran Benita <ran234@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We now properly draw fonts with OpenGL. We now use FreeType2 instead of
pango to avoid big dependencies.
We also add a DejaVu font so we currently don't have to deal with font
selection.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We should use the context of the compositor instead of directly calling
the GL functions to avoid direct dependencies.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
To switch to the new drawing subsystem we need a reference to a valid
compositor object so we can retrieve the GL context.
This also applies to the terminal object.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We use a new font factory which is used to create a new font. It will later also
be used to cache fonts and select proper system fonts.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
vte: This adds a dummy VTE subsystem. It will be used to emulate a vt100
terminal based on our console subsystem.
terminal: This ties together several subsystems including the output-, the
console- and the vte-subsystem.
The test_terminal test application can be used to test the terminal. It is
supposed to provide a full vt100 implementation which is displayed on all
available screens.
Most of the functionality here is not implemented yet and only a dummy function.
These will be added in later commits.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>