We now properly draw fonts with OpenGL. We now use FreeType2 instead of pango to avoid big dependencies. We also add a DejaVu font so we currently don't have to deal with font selection. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We now properly draw fonts with OpenGL. We now use FreeType2 instead of pango to avoid big dependencies. We also add a DejaVu font so we currently don't have to deal with font selection. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>