kmscon/src/text_gltex.c
David Herrmann 32faedbfb4 Fix printf() specified bugs all over the code
When enabling the printf() logic for the logging subsystem, several
warnings were produced about missing or wrong specifiers. This fixes all
those occurrences.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-09-30 18:01:35 +02:00

688 lines
17 KiB
C

/*
* kmscon - OpenGL Textures Text Renderer Backend
*
* Copyright (c) 2012 David Herrmann <dh.herrmann@googlemail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* SECTION:text_gltex.c
* @short_description: OpenGL Textures Text Renderer Backend
* @include: text.h
*
* Uses OpenGL textures to store glyph information and draws these textures with
* a custom fragment shader.
* Glyphs are stored in texture-atlases. OpenGL has heavy restrictions on
* texture sizes so we need to use multiple atlases. As there is no way to pass
* a varying amount of textures to a shader, we need to render the screen for
* each atlas we have.
*/
#define GL_GLEXT_PROTOTYPES
#include <errno.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <limits.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include "log.h"
#include "shl_dlist.h"
#include "shl_hashtable.h"
#include "static_gl.h"
#include "text.h"
#include "uterm.h"
#define LOG_SUBSYSTEM "text_gltex"
struct atlas {
struct shl_dlist list;
GLuint tex;
unsigned int height;
unsigned int width;
unsigned int count;
unsigned int fill;
unsigned int cache_size;
unsigned int cache_num;
GLfloat *cache_pos;
GLfloat *cache_texpos;
GLfloat *cache_fgcol;
GLfloat *cache_bgcol;
GLfloat advance_htex;
GLfloat advance_vtex;
};
struct glyph {
const struct kmscon_glyph *glyph;
struct atlas *atlas;
unsigned int texoff;
};
#define GLYPH_WIDTH(gly) ((gly)->glyph->buf.width)
#define GLYPH_HEIGHT(gly) ((gly)->glyph->buf.height)
#define GLYPH_STRIDE(gly) ((gly)->glyph->buf.stride)
#define GLYPH_DATA(gly) ((gly)->glyph->buf.data)
struct gltex {
struct shl_hashtable *glyphs;
unsigned int max_tex_size;
bool supports_rowlen;
struct shl_dlist atlases;
GLfloat advance_x;
GLfloat advance_y;
struct gl_shader *shader;
GLuint uni_proj;
GLuint uni_atlas;
GLuint uni_advance_htex;
GLuint uni_advance_vtex;
};
#define FONT_WIDTH(txt) ((txt)->font->attr.width)
#define FONT_HEIGHT(txt) ((txt)->font->attr.height)
#define SCREEN_WIDTH(txt) uterm_screen_width((txt)->screen)
#define SCREEN_HEIGHT(txt) uterm_screen_height((txt)->screen)
static int gltex_init(struct kmscon_text *txt)
{
struct gltex *gt;
gt = malloc(sizeof(*gt));
if (!gt)
return -ENOMEM;
txt->data = gt;
return 0;
}
static void gltex_destroy(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
free(gt);
}
static void free_glyph(void *data)
{
struct glyph *glyph = data;
free(glyph);
}
extern const char *gl_static_gltex_vert;
extern const char *gl_static_gltex_frag;
static int gltex_set(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
int ret;
static char *attr[] = { "position", "texture_position",
"fgcolor", "bgcolor" };
unsigned int sw, sh;
GLint s;
const char *ext;
memset(gt, 0, sizeof(*gt));
shl_dlist_init(&gt->atlases);
ret = shl_hashtable_new(&gt->glyphs, shl_direct_hash,
shl_direct_equal, NULL,
free_glyph);
if (ret)
return ret;
ret = uterm_screen_use(txt->screen);
if (ret)
goto err_htable;
gl_clear_error();
ret = gl_shader_new(&gt->shader, gl_static_gltex_vert,
gl_static_gltex_frag, attr, 4, log_llog);
if (ret)
goto err_htable;
gt->uni_proj = gl_shader_get_uniform(gt->shader, "projection");
gt->uni_atlas = gl_shader_get_uniform(gt->shader, "atlas");
gt->uni_advance_htex = gl_shader_get_uniform(gt->shader,
"advance_htex");
gt->uni_advance_vtex = gl_shader_get_uniform(gt->shader,
"advance_vtex");
if (gl_has_error(gt->shader)) {
log_warning("cannot create shader");
goto err_shader;
}
sw = SCREEN_WIDTH(txt);
sh = SCREEN_HEIGHT(txt);
txt->cols = sw / FONT_WIDTH(txt);
txt->rows = sh / FONT_HEIGHT(txt);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s);
if (s <= 0)
s = 64;
else if (s > 2048)
s = 2048;
gt->max_tex_size = s;
gl_clear_error();
ext = (const char*)glGetString(GL_EXTENSIONS);
if (ext && strstr((const char*)ext, "GL_EXT_unpack_subimage")) {
gt->supports_rowlen = true;
} else {
log_warning("your GL implementation does not support GL_EXT_unpack_subimage, glyph-rendering may be slower than usual");
}
return 0;
err_shader:
gl_shader_unref(gt->shader);
err_htable:
shl_hashtable_free(gt->glyphs);
return ret;
}
static void gltex_unset(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
int ret;
struct shl_dlist *iter;
struct atlas *atlas;
bool gl = true;
ret = uterm_screen_use(txt->screen);
if (ret) {
gl = false;
log_warning("cannot activate OpenGL-CTX during destruction");
}
shl_hashtable_free(gt->glyphs);
while (!shl_dlist_empty(&gt->atlases)) {
iter = gt->atlases.next;
shl_dlist_unlink(iter);
atlas = shl_dlist_entry(iter, struct atlas, list);
free(atlas->cache_pos);
free(atlas->cache_texpos);
free(atlas->cache_fgcol);
free(atlas->cache_bgcol);
if (gl)
gl_tex_free(&atlas->tex, 1);
}
if (gl) {
gl_shader_unref(gt->shader);
gl_clear_error();
}
}
static unsigned int next_pow2(unsigned int num)
{
int i;
if (!num)
return num;
--num;
for (i = 1; i < sizeof(unsigned int) * CHAR_BIT; i <<= 1)
num = num | num >> i;
return num + 1;
}
/* returns an atlas with at least 1 free glyph position; NULL on error */
static struct atlas *get_atlas(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
size_t newsize;
unsigned int width, height, nsize;
GLenum err;
/* check whether the last added atlas has still room for one glyph */
if (!shl_dlist_empty(&gt->atlases)) {
atlas = shl_dlist_entry(gt->atlases.next, struct atlas,
list);
if (atlas->fill < atlas->count)
return atlas;
}
/* all atlases are full so we have to create a new atlas */
atlas = malloc(sizeof(*atlas));
if (!atlas)
return NULL;
memset(atlas, 0, sizeof(*atlas));
gl_clear_error();
gl_tex_new(&atlas->tex, 1);
err = glGetError();
if (err != GL_NO_ERROR || !atlas->tex) {
gl_clear_error();
log_warning("cannot create new OpenGL texture: %d", err);
goto err_free;
}
newsize = gt->max_tex_size / FONT_WIDTH(txt);
if (newsize < 1)
newsize = 1;
/* OpenGL texture sizes are heavily restricted so we need to find a
* valid texture size that is big enough to hold as many glyphs as
* possible but at least 1 */
try_next:
width = next_pow2(FONT_WIDTH(txt) * newsize);
height = next_pow2(FONT_HEIGHT(txt));
gl_clear_error();
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height,
0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
err = glGetError();
if (err != GL_NO_ERROR) {
if (newsize > 1) {
--newsize;
goto try_next;
}
gl_clear_error();
log_warning("OpenGL textures too small for a single glyph (%d)",
err);
goto err_tex;
}
log_debug("new atlas of size %ux%u for %zu", width, height, newsize);
nsize = txt->cols * txt->rows;
atlas->cache_pos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
if (!atlas->cache_pos)
goto err_mem;
atlas->cache_texpos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
if (!atlas->cache_texpos)
goto err_mem;
atlas->cache_fgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
if (!atlas->cache_fgcol)
goto err_mem;
atlas->cache_bgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
if (!atlas->cache_bgcol)
goto err_mem;
atlas->cache_size = nsize;
atlas->count = newsize;
atlas->width = width;
atlas->height = height;
atlas->advance_htex = 1.0 / atlas->width * FONT_WIDTH(txt);
atlas->advance_vtex = 1.0 / atlas->height * FONT_HEIGHT(txt);
shl_dlist_link(&gt->atlases, &atlas->list);
return atlas;
err_mem:
free(atlas->cache_pos);
free(atlas->cache_texpos);
free(atlas->cache_fgcol);
free(atlas->cache_bgcol);
err_tex:
gl_tex_free(&atlas->tex, 1);
err_free:
free(atlas);
return NULL;
}
static int find_glyph(struct kmscon_text *txt, struct glyph **out,
uint32_t id, const uint32_t *ch, size_t len)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct glyph *glyph;
bool res;
int ret, i;
GLenum err;
uint8_t *packed_data, *dst, *src;
res = shl_hashtable_find(gt->glyphs, (void**)&glyph,
(void*)(unsigned long)id);
if (res) {
*out = glyph;
return 0;
}
atlas = get_atlas(txt);
if (!atlas)
return -EFAULT;
glyph = malloc(sizeof(*glyph));
if (!glyph)
return -ENOMEM;
memset(glyph, 0, sizeof(*glyph));
if (!len) {
ret = kmscon_font_render_empty(txt->font, &glyph->glyph);
} else {
ret = kmscon_font_render(txt->font, id, ch, len, &glyph->glyph);
}
if (ret) {
ret = kmscon_font_render_inval(txt->font, &glyph->glyph);
if (ret)
goto err_free;
}
/* Funnily, not all OpenGLESv2 implementations support specifying the
* stride of a texture. Therefore, we then need to create a
* temporary image with a stride equal to the image width for loading
* the texture. This may slow down loading new glyphs but doesn't affect
* overall rendering performance. But driver developers should really
* add this! */
gl_clear_error();
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!gt->supports_rowlen) {
if (GLYPH_STRIDE(glyph) == GLYPH_WIDTH(glyph)) {
glTexSubImage2D(GL_TEXTURE_2D, 0,
FONT_WIDTH(txt) * atlas->fill, 0,
GLYPH_WIDTH(glyph),
GLYPH_HEIGHT(glyph),
GL_ALPHA, GL_UNSIGNED_BYTE,
GLYPH_DATA(glyph));
} else {
packed_data = malloc(GLYPH_WIDTH(glyph) * GLYPH_HEIGHT(glyph));
if (!packed_data) {
log_error("cannot allocate memory for glyph storage");
ret = -ENOMEM;
goto err_free;
}
src = GLYPH_DATA(glyph);
dst = packed_data;
for (i = 0; i < GLYPH_HEIGHT(glyph); ++i) {
memcpy(dst, src, GLYPH_WIDTH(glyph));
dst += GLYPH_WIDTH(glyph);
src += GLYPH_STRIDE(glyph);
}
glTexSubImage2D(GL_TEXTURE_2D, 0,
FONT_WIDTH(txt) * atlas->fill, 0,
GLYPH_WIDTH(glyph),
GLYPH_HEIGHT(glyph),
GL_ALPHA, GL_UNSIGNED_BYTE,
packed_data);
free(packed_data);
}
} else {
glPixelStorei(GL_UNPACK_ROW_LENGTH, GLYPH_STRIDE(glyph));
glTexSubImage2D(GL_TEXTURE_2D, 0,
FONT_WIDTH(txt) * atlas->fill, 0,
GLYPH_WIDTH(glyph),
GLYPH_HEIGHT(glyph),
GL_ALPHA, GL_UNSIGNED_BYTE,
GLYPH_DATA(glyph));
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
/* Check for GL-errors
* As OpenGL is a state-machine, we cannot really tell which call failed
* without adding a glGetError() after each call. This is totally
* overkill so let us at least catch the error afterwards.
* We also add a hint to disable OpenGL if this does not work. This
* should _always_ work but OpenGL is kind of a black-box that isn't
* verbose at all and many things can go wrong. */
err = glGetError();
if (err != GL_NO_ERROR) {
gl_clear_error();
log_warning("cannot load glyph data into OpenGL texture (%d: %s); disable the GL-renderer if this does not work reliably",
err, gl_err_to_str(err));
ret = -EFAULT;
goto err_free;
}
glyph->atlas = atlas;
glyph->texoff = atlas->fill;
ret = shl_hashtable_insert(gt->glyphs, (void*)(long)id, glyph);
if (ret)
goto err_free;
++atlas->fill;
*out = glyph;
return 0;
err_free:
free(glyph);
return ret;
}
static int gltex_prepare(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct shl_dlist *iter;
unsigned int sw, sh;
int ret;
ret = uterm_screen_use(txt->screen);
if (ret)
return ret;
shl_dlist_for_each(iter, &gt->atlases) {
atlas = shl_dlist_entry(iter, struct atlas, list);
atlas->cache_num = 0;
}
sw = SCREEN_WIDTH(txt);
sh = SCREEN_HEIGHT(txt);
gt->advance_x = 2.0 / sw * FONT_WIDTH(txt);
gt->advance_y = 2.0 / sh * FONT_HEIGHT(txt);
return 0;
}
static int gltex_draw(struct kmscon_text *txt,
uint32_t id, const uint32_t *ch, size_t len,
unsigned int posx, unsigned int posy,
const struct tsm_screen_attr *attr)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct glyph *glyph;
int ret, i, idx;
ret = find_glyph(txt, &glyph, id, ch, len);
if (ret)
return ret;
atlas = glyph->atlas;
if (atlas->cache_num >= atlas->cache_size)
return -ERANGE;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 0] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 1] =
gt->advance_y * posy - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 2] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 3] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 4] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 5] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 6] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 7] =
gt->advance_y * posy - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 8] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 9] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 10] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 11] =
gt->advance_y * posy - 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 0] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 1] = 0.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 2] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 3] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 4] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 5] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 6] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 7] = 0.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 8] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 9] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 10] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 11] = 0.0;
for (i = 0; i < 6; ++i) {
idx = atlas->cache_num * 3 * 6 + i * 3;
if (attr->inverse) {
atlas->cache_fgcol[idx + 0] = attr->br / 255.0;
atlas->cache_fgcol[idx + 1] = attr->bg / 255.0;
atlas->cache_fgcol[idx + 2] = attr->bb / 255.0;
atlas->cache_bgcol[idx + 0] = attr->fr / 255.0;
atlas->cache_bgcol[idx + 1] = attr->fg / 255.0;
atlas->cache_bgcol[idx + 2] = attr->fb / 255.0;
} else {
atlas->cache_fgcol[idx + 0] = attr->fr / 255.0;
atlas->cache_fgcol[idx + 1] = attr->fg / 255.0;
atlas->cache_fgcol[idx + 2] = attr->fb / 255.0;
atlas->cache_bgcol[idx + 0] = attr->br / 255.0;
atlas->cache_bgcol[idx + 1] = attr->bg / 255.0;
atlas->cache_bgcol[idx + 2] = attr->bb / 255.0;
}
}
++atlas->cache_num;
return 0;
}
static int gltex_render(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct shl_dlist *iter;
float mat[16];
gl_clear_error();
gl_shader_use(gt->shader);
glViewport(0, 0, SCREEN_WIDTH(txt), SCREEN_HEIGHT(txt));
glDisable(GL_BLEND);
gl_m4_identity(mat);
glUniformMatrix4fv(gt->uni_proj, 1, GL_FALSE, mat);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glActiveTexture(GL_TEXTURE0);
glUniform1i(gt->uni_atlas, 0);
shl_dlist_for_each(iter, &gt->atlases) {
atlas = shl_dlist_entry(iter, struct atlas, list);
if (!atlas->cache_num)
continue;
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glUniform1f(gt->uni_advance_htex, atlas->advance_htex);
glUniform1f(gt->uni_advance_vtex, atlas->advance_vtex);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_pos);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_texpos);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_fgcol);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_bgcol);
glDrawArrays(GL_TRIANGLES, 0, 6 * atlas->cache_num);
}
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
glDisableVertexAttribArray(3);
if (gl_has_error(gt->shader)) {
log_warning("rendering console caused OpenGL errors");
return -EFAULT;
}
return 0;
}
static const struct kmscon_text_ops kmscon_text_gltex_ops = {
.name = "gltex",
.init = gltex_init,
.destroy = gltex_destroy,
.set = gltex_set,
.unset = gltex_unset,
.prepare = gltex_prepare,
.draw = gltex_draw,
.render = gltex_render,
.abort = NULL,
};
int kmscon_text_gltex_load(void)
{
int ret;
ret = kmscon_text_register(&kmscon_text_gltex_ops);
if (ret) {
log_error("cannot register gltex renderer");
return ret;
}
return 0;
}
void kmscon_text_gltex_unload(void)
{
kmscon_text_unregister(kmscon_text_gltex_ops.name);
}