Shl (Static helper library) is the new name of all static helpers in kmscon that might be shared between different applications. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
687 lines
17 KiB
C
687 lines
17 KiB
C
/*
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* kmscon - OpenGL Textures Text Renderer Backend
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*
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* Copyright (c) 2012 David Herrmann <dh.herrmann@googlemail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* SECTION:text_gltex.c
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* @short_description: OpenGL Textures Text Renderer Backend
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* @include: text.h
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*
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* Uses OpenGL textures to store glyph information and draws these textures with
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* a custom fragment shader.
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* Glyphs are stored in texture-atlases. OpenGL has heavy restrictions on
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* texture sizes so we need to use multiple atlases. As there is no way to pass
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* a varying amount of textures to a shader, we need to render the screen for
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* each atlas we have.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <errno.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include "log.h"
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#include "static_gl.h"
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#include "static_misc.h"
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#include "text.h"
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#include "unicode.h"
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#include "uterm.h"
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#define LOG_SUBSYSTEM "text_gltex"
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struct atlas {
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struct shl_dlist list;
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GLuint tex;
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unsigned int height;
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unsigned int width;
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unsigned int count;
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unsigned int fill;
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unsigned int cache_size;
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unsigned int cache_num;
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GLfloat *cache_pos;
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GLfloat *cache_texpos;
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GLfloat *cache_fgcol;
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GLfloat *cache_bgcol;
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GLfloat advance_htex;
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GLfloat advance_vtex;
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};
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struct glyph {
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const struct kmscon_glyph *glyph;
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struct atlas *atlas;
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unsigned int texoff;
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};
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#define GLYPH_WIDTH(gly) ((gly)->glyph->buf.width)
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#define GLYPH_HEIGHT(gly) ((gly)->glyph->buf.height)
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#define GLYPH_STRIDE(gly) ((gly)->glyph->buf.stride)
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#define GLYPH_DATA(gly) ((gly)->glyph->buf.data)
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struct gltex {
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struct kmscon_hashtable *glyphs;
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unsigned int max_tex_size;
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bool supports_rowlen;
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struct shl_dlist atlases;
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GLfloat advance_x;
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GLfloat advance_y;
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struct gl_shader *shader;
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GLuint uni_proj;
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GLuint uni_atlas;
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GLuint uni_advance_htex;
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GLuint uni_advance_vtex;
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};
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#define FONT_WIDTH(txt) ((txt)->font->attr.width)
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#define FONT_HEIGHT(txt) ((txt)->font->attr.height)
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#define SCREEN_WIDTH(txt) uterm_screen_width((txt)->screen)
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#define SCREEN_HEIGHT(txt) uterm_screen_height((txt)->screen)
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static int gltex_init(struct kmscon_text *txt)
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{
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struct gltex *gt;
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gt = malloc(sizeof(*gt));
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if (!gt)
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return -ENOMEM;
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txt->data = gt;
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return 0;
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}
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static void gltex_destroy(struct kmscon_text *txt)
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{
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struct gltex *gt = txt->data;
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free(gt);
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}
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static void free_glyph(void *data)
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{
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struct glyph *glyph = data;
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free(glyph);
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}
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extern const char *gl_static_gltex_vert;
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extern const char *gl_static_gltex_frag;
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static int gltex_set(struct kmscon_text *txt)
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{
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struct gltex *gt = txt->data;
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int ret;
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static char *attr[] = { "position", "texture_position",
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"fgcolor", "bgcolor" };
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unsigned int sw, sh;
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GLint s;
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const char *ext;
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memset(gt, 0, sizeof(*gt));
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shl_dlist_init(>->atlases);
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ret = kmscon_hashtable_new(>->glyphs, kmscon_direct_hash,
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kmscon_direct_equal, NULL,
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free_glyph);
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if (ret)
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return ret;
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ret = uterm_screen_use(txt->screen);
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if (ret)
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goto err_htable;
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gl_clear_error();
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ret = gl_shader_new(>->shader, gl_static_gltex_vert,
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gl_static_gltex_frag, attr, 4, log_llog);
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if (ret)
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goto err_htable;
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gt->uni_proj = gl_shader_get_uniform(gt->shader, "projection");
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gt->uni_atlas = gl_shader_get_uniform(gt->shader, "atlas");
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gt->uni_advance_htex = gl_shader_get_uniform(gt->shader,
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"advance_htex");
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gt->uni_advance_vtex = gl_shader_get_uniform(gt->shader,
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"advance_vtex");
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if (gl_has_error(gt->shader)) {
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log_warning("cannot create shader");
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goto err_shader;
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}
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sw = SCREEN_WIDTH(txt);
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sh = SCREEN_HEIGHT(txt);
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txt->cols = sw / FONT_WIDTH(txt);
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txt->rows = sh / FONT_HEIGHT(txt);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s);
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if (s <= 0)
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s = 64;
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else if (s > 2048)
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s = 2048;
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gt->max_tex_size = s;
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gl_clear_error();
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ext = (const char*)glGetString(GL_EXTENSIONS);
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if (ext && strstr((const char*)ext, "GL_EXT_unpack_subimage")) {
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gt->supports_rowlen = true;
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} else {
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log_warning("your GL implementation does not support GL_EXT_unpack_subimage, glyph-rendering may be slower than usual");
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}
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return 0;
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err_shader:
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gl_shader_unref(gt->shader);
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err_htable:
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kmscon_hashtable_free(gt->glyphs);
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return ret;
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}
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static void gltex_unset(struct kmscon_text *txt)
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{
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struct gltex *gt = txt->data;
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int ret;
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struct shl_dlist *iter;
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struct atlas *atlas;
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bool gl = true;
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ret = uterm_screen_use(txt->screen);
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if (ret) {
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gl = false;
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log_warning("cannot activate OpenGL-CTX during destruction");
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}
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kmscon_hashtable_free(gt->glyphs);
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while (!shl_dlist_empty(>->atlases)) {
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iter = gt->atlases.next;
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shl_dlist_unlink(iter);
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atlas = shl_dlist_entry(iter, struct atlas, list);
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free(atlas->cache_pos);
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free(atlas->cache_texpos);
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free(atlas->cache_fgcol);
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free(atlas->cache_bgcol);
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if (gl)
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gl_tex_free(&atlas->tex, 1);
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}
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if (gl) {
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gl_shader_unref(gt->shader);
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gl_clear_error();
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}
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}
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static unsigned int next_pow2(unsigned int num)
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{
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int i;
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if (!num)
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return num;
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--num;
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for (i = 1; i < sizeof(unsigned int) * CHAR_BIT; i <<= 1)
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num = num | num >> i;
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return num + 1;
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}
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/* returns an atlas with at least 1 free glyph position; NULL on error */
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static struct atlas *get_atlas(struct kmscon_text *txt)
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{
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struct gltex *gt = txt->data;
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struct atlas *atlas;
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size_t newsize;
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unsigned int width, height, nsize;
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GLenum err;
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/* check whether the last added atlas has still room for one glyph */
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if (!shl_dlist_empty(>->atlases)) {
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atlas = shl_dlist_entry(gt->atlases.next, struct atlas,
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list);
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if (atlas->fill < atlas->count)
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return atlas;
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}
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/* all atlases are full so we have to create a new atlas */
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atlas = malloc(sizeof(*atlas));
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if (!atlas)
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return NULL;
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memset(atlas, 0, sizeof(*atlas));
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gl_clear_error();
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gl_tex_new(&atlas->tex, 1);
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err = glGetError();
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if (err != GL_NO_ERROR || !atlas->tex) {
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gl_clear_error();
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log_warning("cannot create new OpenGL texture: %d", err);
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goto err_free;
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}
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newsize = gt->max_tex_size / FONT_WIDTH(txt);
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if (newsize < 1)
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newsize = 1;
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/* OpenGL texture sizes are heavily restricted so we need to find a
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* valid texture size that is big enough to hold as many glyphs as
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* possible but at least 1 */
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try_next:
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width = next_pow2(FONT_WIDTH(txt) * newsize);
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height = next_pow2(FONT_HEIGHT(txt));
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gl_clear_error();
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glBindTexture(GL_TEXTURE_2D, atlas->tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height,
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0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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err = glGetError();
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if (err != GL_NO_ERROR) {
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if (newsize > 1) {
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--newsize;
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goto try_next;
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}
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gl_clear_error();
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log_warning("OpenGL textures too small for a single glyph (%d)",
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err);
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goto err_tex;
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}
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log_debug("new atlas of size %ux%u for %u", width, height, newsize);
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nsize = txt->cols * txt->rows;
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atlas->cache_pos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
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if (!atlas->cache_pos)
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goto err_mem;
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atlas->cache_texpos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
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if (!atlas->cache_texpos)
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goto err_mem;
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atlas->cache_fgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
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if (!atlas->cache_fgcol)
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goto err_mem;
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atlas->cache_bgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
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if (!atlas->cache_bgcol)
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goto err_mem;
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atlas->cache_size = nsize;
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atlas->count = newsize;
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atlas->width = width;
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atlas->height = height;
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atlas->advance_htex = 1.0 / atlas->width * FONT_WIDTH(txt);
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atlas->advance_vtex = 1.0 / atlas->height * FONT_HEIGHT(txt);
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shl_dlist_link(>->atlases, &atlas->list);
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return atlas;
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err_mem:
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free(atlas->cache_pos);
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free(atlas->cache_texpos);
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free(atlas->cache_fgcol);
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free(atlas->cache_bgcol);
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err_tex:
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gl_tex_free(&atlas->tex, 1);
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err_free:
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free(atlas);
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return NULL;
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}
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static int find_glyph(struct kmscon_text *txt, struct glyph **out,
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tsm_symbol_t ch)
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{
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struct gltex *gt = txt->data;
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struct atlas *atlas;
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struct glyph *glyph;
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bool res;
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int ret, i;
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GLenum err;
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uint8_t *packed_data, *dst, *src;
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res = kmscon_hashtable_find(gt->glyphs, (void**)&glyph,
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(void*)(unsigned long)ch);
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if (res) {
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*out = glyph;
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return 0;
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}
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atlas = get_atlas(txt);
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if (!atlas)
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return -EFAULT;
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glyph = malloc(sizeof(*glyph));
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if (!glyph)
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return -ENOMEM;
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memset(glyph, 0, sizeof(*glyph));
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if (ch == 0 || ch == ' ') {
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ret = kmscon_font_render_empty(txt->font, &glyph->glyph);
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} else {
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ret = kmscon_font_render(txt->font, ch, &glyph->glyph);
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}
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if (ret) {
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ret = kmscon_font_render_inval(txt->font, &glyph->glyph);
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if (ret)
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goto err_free;
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}
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/* Funnily, not all OpenGLESv2 implementations support specifying the
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* stride of a texture. Therefore, we then need to create a
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* temporary image with a stride equal to the image width for loading
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* the texture. This may slow down loading new glyphs but doesn't affect
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* overall rendering performance. But driver developers should really
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* add this! */
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gl_clear_error();
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glBindTexture(GL_TEXTURE_2D, atlas->tex);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (!gt->supports_rowlen) {
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if (GLYPH_STRIDE(glyph) == GLYPH_WIDTH(glyph)) {
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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FONT_WIDTH(txt) * atlas->fill, 0,
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GLYPH_WIDTH(glyph),
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GLYPH_HEIGHT(glyph),
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GL_ALPHA, GL_UNSIGNED_BYTE,
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GLYPH_DATA(glyph));
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} else {
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packed_data = malloc(GLYPH_WIDTH(glyph) * GLYPH_HEIGHT(glyph));
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if (!packed_data) {
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log_error("cannot allocate memory for glyph storage");
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ret = -ENOMEM;
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goto err_free;
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}
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src = GLYPH_DATA(glyph);
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dst = packed_data;
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for (i = 0; i < GLYPH_HEIGHT(glyph); ++i) {
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memcpy(dst, src, GLYPH_WIDTH(glyph));
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dst += GLYPH_WIDTH(glyph);
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src += GLYPH_STRIDE(glyph);
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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FONT_WIDTH(txt) * atlas->fill, 0,
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GLYPH_WIDTH(glyph),
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GLYPH_HEIGHT(glyph),
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GL_ALPHA, GL_UNSIGNED_BYTE,
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packed_data);
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free(packed_data);
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}
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} else {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, GLYPH_STRIDE(glyph));
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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FONT_WIDTH(txt) * atlas->fill, 0,
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GLYPH_WIDTH(glyph),
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GLYPH_HEIGHT(glyph),
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GL_ALPHA, GL_UNSIGNED_BYTE,
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GLYPH_DATA(glyph));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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/* Check for GL-errors
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* As OpenGL is a state-machine, we cannot really tell which call failed
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* without adding a glGetError() after each call. This is totally
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* overkill so let us at least catch the error afterwards.
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* We also add a hint to disable OpenGL if this does not work. This
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* should _always_ work but OpenGL is kind of a black-box that isn't
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* verbose at all and many things can go wrong. */
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err = glGetError();
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if (err != GL_NO_ERROR) {
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gl_clear_error();
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log_warning("cannot load glyph data into OpenGL texture (%d: %s); disable the GL-renderer if this does not work reliably",
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err, gl_err_to_str(err));
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ret = -EFAULT;
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goto err_free;
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}
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glyph->atlas = atlas;
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glyph->texoff = atlas->fill;
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ret = kmscon_hashtable_insert(gt->glyphs, (void*)(long)ch, glyph);
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if (ret)
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goto err_free;
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++atlas->fill;
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*out = glyph;
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return 0;
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err_free:
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free(glyph);
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return ret;
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}
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static int gltex_prepare(struct kmscon_text *txt)
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{
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struct gltex *gt = txt->data;
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struct atlas *atlas;
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struct shl_dlist *iter;
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unsigned int sw, sh;
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int ret;
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ret = uterm_screen_use(txt->screen);
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if (ret)
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return ret;
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shl_dlist_for_each(iter, >->atlases) {
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atlas = shl_dlist_entry(iter, struct atlas, list);
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atlas->cache_num = 0;
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}
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sw = SCREEN_WIDTH(txt);
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sh = SCREEN_HEIGHT(txt);
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gt->advance_x = 2.0 / sw * FONT_WIDTH(txt);
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gt->advance_y = 2.0 / sh * FONT_HEIGHT(txt);
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return 0;
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}
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static int gltex_draw(struct kmscon_text *txt, tsm_symbol_t ch,
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unsigned int posx, unsigned int posy,
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const struct kmscon_console_attr *attr)
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{
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struct gltex *gt = txt->data;
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struct atlas *atlas;
|
|
struct glyph *glyph;
|
|
int ret, i, idx;
|
|
|
|
ret = find_glyph(txt, &glyph, ch);
|
|
if (ret)
|
|
return ret;
|
|
atlas = glyph->atlas;
|
|
|
|
if (atlas->cache_num >= atlas->cache_size)
|
|
return -ERANGE;
|
|
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 0] =
|
|
gt->advance_x * posx - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 1] =
|
|
gt->advance_y * posy - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 2] =
|
|
gt->advance_x * posx - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 3] =
|
|
gt->advance_y * posy + gt->advance_y - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 4] =
|
|
gt->advance_x * posx + gt->advance_x - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 5] =
|
|
gt->advance_y * posy + gt->advance_y - 1;
|
|
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 6] =
|
|
gt->advance_x * posx - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 7] =
|
|
gt->advance_y * posy - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 8] =
|
|
gt->advance_x * posx + gt->advance_x - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 9] =
|
|
gt->advance_y * posy + gt->advance_y - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 10] =
|
|
gt->advance_x * posx + gt->advance_x - 1;
|
|
atlas->cache_pos[atlas->cache_num * 2 * 6 + 11] =
|
|
gt->advance_y * posy - 1;
|
|
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 0] = glyph->texoff;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 1] = 0.0;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 2] = glyph->texoff;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 3] = 1.0;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 4] = glyph->texoff + 1;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 5] = 1.0;
|
|
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 6] = glyph->texoff;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 7] = 0.0;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 8] = glyph->texoff + 1;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 9] = 1.0;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 10] = glyph->texoff + 1;
|
|
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 11] = 0.0;
|
|
|
|
for (i = 0; i < 6; ++i) {
|
|
idx = atlas->cache_num * 3 * 6 + i * 3;
|
|
if (attr->inverse) {
|
|
atlas->cache_fgcol[idx + 0] = attr->br / 255.0;
|
|
atlas->cache_fgcol[idx + 1] = attr->bg / 255.0;
|
|
atlas->cache_fgcol[idx + 2] = attr->bb / 255.0;
|
|
atlas->cache_bgcol[idx + 0] = attr->fr / 255.0;
|
|
atlas->cache_bgcol[idx + 1] = attr->fg / 255.0;
|
|
atlas->cache_bgcol[idx + 2] = attr->fb / 255.0;
|
|
} else {
|
|
atlas->cache_fgcol[idx + 0] = attr->fr / 255.0;
|
|
atlas->cache_fgcol[idx + 1] = attr->fg / 255.0;
|
|
atlas->cache_fgcol[idx + 2] = attr->fb / 255.0;
|
|
atlas->cache_bgcol[idx + 0] = attr->br / 255.0;
|
|
atlas->cache_bgcol[idx + 1] = attr->bg / 255.0;
|
|
atlas->cache_bgcol[idx + 2] = attr->bb / 255.0;
|
|
}
|
|
}
|
|
|
|
++atlas->cache_num;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int gltex_render(struct kmscon_text *txt)
|
|
{
|
|
struct gltex *gt = txt->data;
|
|
struct atlas *atlas;
|
|
struct shl_dlist *iter;
|
|
float mat[16];
|
|
|
|
gl_clear_error();
|
|
|
|
gl_shader_use(gt->shader);
|
|
|
|
glViewport(0, 0, SCREEN_WIDTH(txt), SCREEN_HEIGHT(txt));
|
|
glDisable(GL_BLEND);
|
|
|
|
gl_m4_identity(mat);
|
|
glUniformMatrix4fv(gt->uni_proj, 1, GL_FALSE, mat);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnableVertexAttribArray(2);
|
|
glEnableVertexAttribArray(3);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glUniform1i(gt->uni_atlas, 0);
|
|
|
|
shl_dlist_for_each(iter, >->atlases) {
|
|
atlas = shl_dlist_entry(iter, struct atlas, list);
|
|
if (!atlas->cache_num)
|
|
continue;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, atlas->tex);
|
|
glUniform1f(gt->uni_advance_htex, atlas->advance_htex);
|
|
glUniform1f(gt->uni_advance_vtex, atlas->advance_vtex);
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_pos);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_texpos);
|
|
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_fgcol);
|
|
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_bgcol);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6 * atlas->cache_num);
|
|
}
|
|
|
|
glDisableVertexAttribArray(0);
|
|
glDisableVertexAttribArray(1);
|
|
glDisableVertexAttribArray(2);
|
|
glDisableVertexAttribArray(3);
|
|
|
|
if (gl_has_error(gt->shader)) {
|
|
log_warning("rendering console caused OpenGL errors");
|
|
return -EFAULT;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const struct kmscon_text_ops kmscon_text_gltex_ops = {
|
|
.name = "gltex",
|
|
.init = gltex_init,
|
|
.destroy = gltex_destroy,
|
|
.set = gltex_set,
|
|
.unset = gltex_unset,
|
|
.prepare = gltex_prepare,
|
|
.draw = gltex_draw,
|
|
.render = gltex_render,
|
|
.abort = NULL,
|
|
};
|
|
|
|
int kmscon_text_gltex_load(void)
|
|
{
|
|
int ret;
|
|
|
|
ret = kmscon_text_register(&kmscon_text_gltex_ops);
|
|
if (ret) {
|
|
log_error("cannot register gltex renderer");
|
|
return ret;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void kmscon_text_gltex_unload(void)
|
|
{
|
|
kmscon_text_unregister(kmscon_text_gltex_ops.name);
|
|
}
|