We need to refresh the GL texture data when redrawing the console. Otherwise, we always end up with the first frame mapped onto the GL quad object. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
315 lines
6.8 KiB
C
315 lines
6.8 KiB
C
/*
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* kmscon - Console Management
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* Written 2011 by David Herrmann <dh.herrmann@googlemail.com>
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*/
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/*
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* Console Management
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* This provides the console drawing and manipulation functions. It does not
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* provide the terminal emulation. It is just an abstraction layer to draw text
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* to a framebuffer as used by terminals and consoles.
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*/
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/*
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* TODO: Avoid using this hack and instead retrieve GL extension
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* pointers dynamically on initialization.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cairo.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "console.h"
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struct kmscon_cell {
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struct kmscon_char *ch;
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};
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struct kmscon_console {
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size_t ref;
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GLuint tex;
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uint32_t res_x;
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uint32_t res_y;
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cairo_t *cr;
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cairo_surface_t *surf;
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unsigned char *surf_buf;
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uint32_t lines_x;
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uint32_t lines_y;
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struct kmscon_cell *cells;
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struct kmscon_font *font;
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};
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int kmscon_console_new(struct kmscon_console **out)
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{
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struct kmscon_console *con;
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int ret;
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if (!out)
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return -EINVAL;
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con = malloc(sizeof(*con));
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if (!con)
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return -ENOMEM;
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memset(con, 0, sizeof(*con));
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con->ref = 1;
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ret = kmscon_console_resize(con, 80, 24);
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if (ret)
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goto err_free;
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glGenTextures(1, &con->tex);
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*out = con;
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return 0;
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err_free:
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free(con);
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return ret;
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}
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void kmscon_console_ref(struct kmscon_console *con)
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{
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if (!con)
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return;
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++con->ref;
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}
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static void console_free_cells(struct kmscon_console *con)
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{
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uint32_t i, size;
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if (con->cells) {
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size = con->lines_x * con->lines_y;
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for (i = 0; i < size; ++i)
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kmscon_char_free(con->cells[i].ch);
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free(con->cells);
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}
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}
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/*
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* Drops one reference. If this is the last reference, the whole console is
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* freed and the associated render-images are destroyed.
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*/
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void kmscon_console_unref(struct kmscon_console *con)
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{
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if (!con || !con->ref)
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return;
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if (--con->ref)
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return;
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if (con->cr) {
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cairo_destroy(con->cr);
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cairo_surface_destroy(con->surf);
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free(con->surf_buf);
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}
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kmscon_font_unref(con->font);
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console_free_cells(con);
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glDeleteTextures(1, &con->tex);
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free(con);
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}
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/*
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* This resets the resolution used for drawing operations. It is recommended to
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* set this to the size of your framebuffer, howevr, you can set this to
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* anything except 0.
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* This image-resolution is used internally to render the console fonts. The
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* kmscon_console_map() function can map this image to any framebuffer size you
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* want. Therefore, this screen resolution is just a performance and quality
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* hint.
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* This function must be called before drawing the console, though. Returns 0 on
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* success, -EINVAL if con, x or y is 0/NULL and -ENOMEM on out-of-mem errors.
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*/
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int kmscon_console_set_res(struct kmscon_console *con, uint32_t x, uint32_t y)
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{
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unsigned char *buf;
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cairo_t *cr;
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cairo_surface_t *surface;
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int stride, ret;
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cairo_format_t format = CAIRO_FORMAT_ARGB32;
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if (!con || !x || !y)
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return -EINVAL;
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stride = cairo_format_stride_for_width(format, x);
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buf = malloc(stride * y);
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if (!buf)
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return -ENOMEM;
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surface = cairo_image_surface_create_for_data(buf, format, x, y,
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stride);
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if (cairo_surface_status(surface) != CAIRO_STATUS_SUCCESS) {
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ret = -ENOMEM;
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goto err_free;
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}
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cr = cairo_create(surface);
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if (cairo_status(cr) != CAIRO_STATUS_SUCCESS) {
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ret = -EFAULT;
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goto err_cairo;
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}
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if (con->cr) {
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cairo_destroy(con->cr);
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cairo_surface_destroy(con->surf);
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free(con->surf_buf);
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}
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con->res_x = x;
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con->res_y = y;
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con->surf_buf = buf;
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con->surf = surface;
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con->cr = cr;
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
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0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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return 0;
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err_cairo:
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cairo_destroy(cr);
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err_free:
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cairo_surface_destroy(surface);
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free(buf);
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return ret;
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}
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/*
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* This redraws the console. It does not clip/copy the image onto any
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* framebuffer. You must use kmscon_console_map() to do this.
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* This allows to draw the console once and then map it onto multiple
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* framebuffers so it is displayed on multiple monitors with different screen
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* resolutions.
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* You must have called kmscon_console_set_res() before.
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*/
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void kmscon_console_draw(struct kmscon_console *con)
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{
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if (!con || !con->cr)
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return;
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cairo_save(con->cr);
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cairo_set_operator(con->cr, CAIRO_OPERATOR_OVER);
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cairo_scale(con->cr, con->res_x, con->res_y);
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cairo_set_source_rgba(con->cr, 0.0, 0.0, 0.0, 0.0);
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cairo_paint(con->cr);
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// TODO: draw console here
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cairo_restore(con->cr);
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/* refresh GL texture contents */
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
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0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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/*
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* This maps the console onto the current GL framebuffer. It expects the
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* framebuffer to have 0/0 in the middle, -1/-1 in the upper left and 1/1 in the
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* lower right (default GL settings).
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* This does not clear the screen, nor does it paint the background. Instead the
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* background is transparent and blended on top of the framebuffer.
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*
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* You must have called kmscon_console_draw() before, otherwise this will map an
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* empty image onto the screen.
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*/
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void kmscon_console_map(struct kmscon_console *con)
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{
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if (!con || !con->cr)
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return;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_RECTANGLE);
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glBegin(GL_QUADS);
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(-1.0f, -1.0f);
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glTexCoord2f(con->res_x, 0.0f);
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glVertex2f(1.0f, -1.0f);
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glTexCoord2f(con->res_x, con->res_y);
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glVertex2f(1.0f, 1.0f);
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glTexCoord2f(0.0f, con->res_y);
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glVertex2f(-1.0f, 1.0f);
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glEnd();
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}
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/*
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* Resize console. x/y must not be 0.
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* This resizes the whole console buffer and recreates all cells. It tries to
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* preserve as many content from the previous buffer as possible.
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*/
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int kmscon_console_resize(struct kmscon_console *con, uint32_t x, uint32_t y)
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{
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struct kmscon_cell *cells;
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struct kmscon_font *font;
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uint32_t size, i, j;
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int ret;
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size = x * y;
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if (!con || !size || size < x || size < y)
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return -EINVAL;
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ret = kmscon_font_new(&font);
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if (ret)
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return ret;
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cells = malloc(sizeof(*cells) * size);
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if (!cells) {
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ret = -ENOMEM;
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goto err_font;
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}
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memset(cells, 0, sizeof(*cells) * size);
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for (i = 0; i < size; ++i) {
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ret = kmscon_char_new(&cells[i].ch);
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if (ret) {
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for (j = 0; j < i; ++j)
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kmscon_char_free(cells[j].ch);
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goto err_free;
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}
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}
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kmscon_font_unref(con->font);
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con->font = font;
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console_free_cells(con);
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con->lines_x = x;
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con->lines_y = y;
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con->cells = cells;
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return 0;
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err_free:
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free(cells);
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err_font:
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kmscon_font_unref(font);
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return ret;
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}
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