Use the new kmscon_buffer in the console subsystem. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
289 lines
7.1 KiB
C
289 lines
7.1 KiB
C
/*
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* kmscon - Console Management
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*
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* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
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* Copyright (c) 2011 University of Tuebingen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Console Management
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* This provides the console drawing and manipulation functions. It does not
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* provide the terminal emulation. It is just an abstraction layer to draw text
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* to a framebuffer as used by terminals and consoles.
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*/
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/*
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* TODO: Avoid using this hack and instead retrieve GL extension
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* pointers dynamically on initialization.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <errno.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cairo.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "console.h"
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struct kmscon_console {
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size_t ref;
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/* GL texture */
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GLuint tex;
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uint32_t res_x;
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uint32_t res_y;
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/* cairo surface */
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cairo_t *cr;
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cairo_surface_t *surf;
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unsigned char *surf_buf;
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/* console cells */
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struct kmscon_buffer *cells;
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/* active font */
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struct kmscon_font *font;
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};
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static void kmscon_console_free_res(struct kmscon_console *con)
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{
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if (con && con->cr) {
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cairo_destroy(con->cr);
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cairo_surface_destroy(con->surf);
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free(con->surf_buf);
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con->cr = NULL;
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con->surf = NULL;
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con->surf_buf = NULL;
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}
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}
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int kmscon_console_new(struct kmscon_console **out)
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{
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struct kmscon_console *con;
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int ret;
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if (!out)
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return -EINVAL;
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con = malloc(sizeof(*con));
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if (!con)
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return -ENOMEM;
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memset(con, 0, sizeof(*con));
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con->ref = 1;
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ret = kmscon_buffer_new(&con->cells, 0, 0);
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if (ret)
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goto err_free;
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ret = kmscon_console_set_res(con, 800, 600);
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if (ret)
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goto err_buf;
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ret = kmscon_font_new(&con->font, con->res_y / 24);
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if (ret)
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goto err_res;
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glGenTextures(1, &con->tex);
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*out = con;
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return 0;
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err_res:
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kmscon_console_free_res(con);
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err_buf:
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kmscon_buffer_unref(con->cells);
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err_free:
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free(con);
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return ret;
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}
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void kmscon_console_ref(struct kmscon_console *con)
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{
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if (!con)
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return;
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++con->ref;
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}
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/*
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* Drops one reference. If this is the last reference, the whole console is
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* freed and the associated render-images are destroyed.
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*/
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void kmscon_console_unref(struct kmscon_console *con)
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{
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if (!con || !con->ref)
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return;
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if (--con->ref)
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return;
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kmscon_console_free_res(con);
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kmscon_font_unref(con->font);
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kmscon_buffer_unref(con->cells);
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glDeleteTextures(1, &con->tex);
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free(con);
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}
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/*
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* This resets the resolution used for drawing operations. It is recommended to
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* set this to the size of your framebuffer, however, you can set this to
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* anything except 0.
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* This image-resolution is used internally to render the console fonts. The
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* kmscon_console_map() function can map this image to any framebuffer size you
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* want. Therefore, this screen resolution is just a performance and quality
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* hint.
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* By default this is set to 800x600.
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* Returns 0 on success -EINVAL if con, x or y is 0/NULL and -ENOMEM on
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* out-of-mem errors.
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*/
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int kmscon_console_set_res(struct kmscon_console *con, uint32_t x, uint32_t y)
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{
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unsigned char *buf;
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cairo_t *cr;
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cairo_surface_t *surface;
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int stride, ret;
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cairo_format_t format = CAIRO_FORMAT_ARGB32;
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if (!con || !x || !y)
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return -EINVAL;
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stride = cairo_format_stride_for_width(format, x);
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buf = malloc(stride * y);
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if (!buf)
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return -ENOMEM;
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surface = cairo_image_surface_create_for_data(buf, format, x, y,
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stride);
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if (cairo_surface_status(surface) != CAIRO_STATUS_SUCCESS) {
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ret = -ENOMEM;
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goto err_free;
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}
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cr = cairo_create(surface);
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if (cairo_status(cr) != CAIRO_STATUS_SUCCESS) {
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ret = -EFAULT;
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goto err_cairo;
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}
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if (con->cr) {
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cairo_destroy(con->cr);
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cairo_surface_destroy(con->surf);
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free(con->surf_buf);
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}
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con->res_x = x;
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con->res_y = y;
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con->surf_buf = buf;
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con->surf = surface;
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con->cr = cr;
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
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0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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return 0;
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err_cairo:
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cairo_destroy(cr);
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err_free:
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cairo_surface_destroy(surface);
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free(buf);
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return ret;
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}
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/*
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* This redraws the console. It does not clip/copy the image onto any
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* framebuffer. You must use kmscon_console_map() to do this.
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* This allows to draw the console once and then map it onto multiple
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* framebuffers so it is displayed on multiple monitors with different screen
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* resolutions.
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* You must have called kmscon_console_set_res() before.
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*/
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void kmscon_console_draw(struct kmscon_console *con)
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{
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if (!con || !con->cr)
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return;
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cairo_save(con->cr);
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cairo_set_operator(con->cr, CAIRO_OPERATOR_SOURCE);
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cairo_set_source_rgba(con->cr, 0.0, 0.0, 0.0, 0.0);
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cairo_paint(con->cr);
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cairo_set_operator(con->cr, CAIRO_OPERATOR_OVER);
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cairo_set_source_rgba(con->cr, 1.0, 1.0, 1.0, 1.0);
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kmscon_buffer_draw(con->cells, con->font, con->cr, con->res_x,
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con->res_y);
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cairo_restore(con->cr);
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/* refresh GL texture contents */
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
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0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
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}
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/*
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* This maps the console onto the current GL framebuffer. It expects the
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* framebuffer to have 0/0 in the middle, -1/-1 in the upper left and 1/1 in the
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* lower right (default GL settings).
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* This does not clear the screen, nor does it paint the background. Instead the
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* background is transparent and blended on top of the framebuffer.
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*
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* You must have called kmscon_console_draw() before, otherwise this will map an
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* empty image onto the screen.
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*/
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void kmscon_console_map(struct kmscon_console *con)
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{
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if (!con || !con->cr)
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return;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_RECTANGLE);
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glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
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glBegin(GL_QUADS);
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glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(-1.0f, -1.0f);
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glTexCoord2f(con->res_x, 0.0f);
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glVertex2f(1.0f, -1.0f);
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glTexCoord2f(con->res_x, con->res_y);
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glVertex2f(1.0f, 1.0f);
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glTexCoord2f(0.0f, con->res_y);
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glVertex2f(-1.0f, 1.0f);
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glEnd();
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}
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