tokenize() passes a string length longer than the actual data into
llama_tokenize(). This entire string length gets scanned in the
C++ code despite there being a NULL terminator in the correct
location (because it gets converted into std::string). The result
is read of uninitialized memory, which depending on the contents
of that memory fails the check for partial multi-byte UTF8
characters.
In addition, if there is not enough space in the passed buffer for
token output then llama_tokenize() returns the required space as
a negative number. We should convert this to a positive number
before reallocing.
The first problem results in the following splat:
libc++abi: terminating due to uncaught exception of type std::invalid_argument: failed to convert utf8 to codepoint
SIGABRT: abort
PC=0x193cd55f0 m=11 sigcode=0
signal arrived during cgo execution
goroutine 27 gp=0x14000708700 m=11 mp=0x14000584908 [syscall]:
runtime.cgocall(0x105549e68, 0x140000c6bf8)
/opt/homebrew/Cellar/go/1.22.5/libexec/src/runtime/cgocall.go:157 +0x44 fp=0x140000c6bc0 sp=0x140000c6b80 pc=0x104b372c4
github.com/ollama/ollama/llm._Cfunc_llama_tokenize(0x15180f400, 0x152009a00, 0x5aa, 0x140002e8800, 0x5aa, 0x1, 0x1)
_cgo_gotypes.go:270 +0x34 fp=0x140000c6bf0 sp=0x140000c6bc0 pc=0x104ef7664
github.com/ollama/ollama/llm.tokenize.func2(0x140001dd800?, 0x152009a00, 0x5aa, 0x1400012cdc0?)
/Users/jesse/ollama/llm/llm.go:74 +0x8c fp=0x140000c6c50 sp=0x140000c6bf0 pc=0x104ef83cc
github.com/ollama/ollama/llm.tokenize(0x140003f7da0, {0x140001dd800, 0x5a8})
/Users/jesse/ollama/llm/llm.go:74 +0xb4 fp=0x140000c6d90 sp=0x140000c6c50 pc=0x104ef7f94
github.com/ollama/ollama/llm.(*llmServer).Tokenize(0x140000c6df8?, {0x105516574?, 0x5a8?}, {0x140001dd800?, 0x140000c6d00?})
/Users/jesse/ollama/llm/server.go:963 +0x2c fp=0x140000c6dc0 sp=0x140000c6d90 pc=0x104ef6b6c
github.com/ollama/ollama/llm.LlamaServer.Tokenize-fm({0x105e876f0?, 0x140001e5c70?}, {0x140001dd800?, 0x140000350e0?})
<autogenerated>:1 +0x50 fp=0x140000c6e00 sp=0x140000c6dc0 pc=0x105532fc0
github.com/ollama/ollama/server.chatPrompt({0x105e876f0, 0x140001e5c70}, 0x14000616480, 0x140000c7508, 0x1400013e000, {0x1400014e008, 0x7, 0x7}, {0x0, 0x0, ...})
/Users/jesse/ollama/server/prompt.go:36 +0x2a0 fp=0x140000c7100 sp=0x140000c6e00 pc=0x1055165a0
github.com/ollama/ollama/server.(*Server).ChatHandler(0x1400000e9c0, 0x1400011c100)
/Users/jesse/ollama/server/routes.go:1340 +0x478 fp=0x140000c7610 sp=0x140000c7100 pc=0x105523318
github.com/ollama/ollama/server.(*Server).ChatHandler-fm(0x9?)
<autogenerated>:1 +0x30 fp=0x140000c7630 sp=0x140000c7610 pc=0x105533130
This should resolve a number of memory leak and stability defects by allowing
us to isolate llama.cpp in a separate process and shutdown when idle, and
gracefully restart if it has problems. This also serves as a first step to be
able to run multiple copies to support multiple models concurrently.
This refines where we extract the LLM libraries to by adding a new
OLLAMA_HOME env var, that defaults to `~/.ollama` The logic was already
idempotenent, so this should speed up startups after the first time a
new release is deployed. It also cleans up after itself.
We now build only a single ROCm version (latest major) on both windows
and linux. Given the large size of ROCms tensor files, we split the
dependency out. It's bundled into the installer on windows, and a
separate download on windows. The linux install script is now smart and
detects the presence of AMD GPUs and looks to see if rocm v6 is already
present, and if not, then downloads our dependency tar file.
For Linux discovery, we now use sysfs and check each GPU against what
ROCm supports so we can degrade to CPU gracefully instead of having
llama.cpp+rocm assert/crash on us. For Windows, we now use go's windows
dynamic library loading logic to access the amdhip64.dll APIs to query
the GPU information.
The memory changes and multi-variant change had some merge
glitches I missed. This fixes them so we actually get the cpu llm lib
and best variant for the given system.
This reduces the built-in linux version to not use any vector extensions
which enables the resulting builds to run under Rosetta on MacOS in
Docker. Then at runtime it checks for the actual CPU vector
extensions and loads the best CPU library available
In some cases we may want multiple variants for a given GPU type or CPU.
This adds logic to have an optional Variant which we can use to select
an optimal library, but also allows us to try multiple variants in case
some fail to load.
This can be useful for scenarios such as ROCm v5 vs v6 incompatibility
or potentially CPU features.
* increase minimum cuda overhead and fix minimum overhead for multi-gpu
* fix multi gpu overhead
* limit overhead to 10% of all gpus
* better wording
* allocate fixed amount before layers
* fixed only includes graph alloc
* select layers based on estimated model memory usage
* always account for scratch vram
* dont load +1 layers
* better estmation for graph alloc
* Update gpu/gpu_darwin.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* Update llm/llm.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* Update llm/llm.go
* add overhead for cuda memory
* Update llm/llm.go
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
* fix build error on linux
* address comments
---------
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
On linux, we link the CPU library in to the Go app and fall back to it
when no GPU match is found. On windows we do not link in the CPU library
so that we can better control our dependencies for the CLI. This fixes
the logic so we correctly fallback to the dynamic CPU library
on windows.