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docs: Move most of schemas/README into docs/Developers.md
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## Introduction
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EDDN is a
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[zermoq](https://zeromq.org/) service which allows players of the game
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[Elite Dangerous](https://www.elitedangerous.com/), published
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by [Frontier Developments](https://www.frontier.co.uk/), to upload game data so
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that interested listeners can receive a copy.
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EDDN accepts HTTP POST uploads in
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[a defined format](#sending-data)
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representing this game data and then passes it on to any interested listeners.
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---
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## Sources
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There are two sources of game data, both provided by the publisher of the game,
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Frontier Developerments. They are both explicitly approved for use by
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third-party software.
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### Journal Files
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On the PC version of the game, "Journal files" are written during any game
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session. These are in newline-delimited JSON format, with each line
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representing a single JSON object. Frontier Developments publishes
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documentation for the various events in their
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[Player Tools & API Discussions](https://forums.frontier.co.uk/forums/elite-api-and-tools/)
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forum.
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In general the documentation is made available in a file named something like:
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Journal_Manual-v<version>
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as both a MicroSoft word `.doc` file, or a `.pdf` file. Historically the
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use of `_` versus `-` in those filenames has varied.
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Consult the latest of these for documentation on individual events.
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However, be aware that sometimes the documentation is in error, possibly due to
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not having been updated after a game client change.
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### Companion API (CAPI) data
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Frontier Developments provides an API to retrieve certain game data, even
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without the game running. Historically this was for use by its short-lived
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iOS "Companion" app, and was only intended to be used by that app. There was no
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public documentation, or even admission of its existence.
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Eventually, after some enterprising players had snooped the connections and
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figured out the login method and endpoints, Frontier Developments
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[allowed general use of this](https://forums.frontier.co.uk/threads/open-letter-to-frontier-developments.218658/page-19#post-3371472)
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.
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Originally the API authentication required being supplied with the email and
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password as used to login to the game (but at least this was over HTTPS).
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In late 2018 Frontier switched the authentication to using an oAuth2 flow,
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meaning players no longer need to supply their email and password to
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third-party sites and clients.
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As of October 2021 there has still never been any official documentation about
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the available endpoints and how they work. There is some
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[third-party documentation](https://github.com/Athanasius/fd-api/blob/main/docs/README.md)
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by Athanasius.
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It is *not* recommended to use CAPI data as the source as it's fraught with
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additional issues. EDMarketConnector does so in order to facilitate
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obtaining data without the player needing to open the commodities screen.
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#### Detecting CAPI data lag
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When using the Companion API please be aware that the server that supplies this
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data sometimes lags behind the game - usually by a few seconds, sometimes by
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minutes. You MUST check in the data from the CAPI that the Cmdr is
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docked, and that the station and system names match those
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reported from the Journal before using the data for the commodity, outfitting
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and shipyard Schemas:
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1. Retrieve the commander data from the `/profile` CAPI endpoint.
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2. Check that `commander['docked']` is true. If not, abort.
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3. Retrieve the data from the `/market` and `/shipyard` CAPI endpoints.
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4. Compare the system and station name from the CAPI market data,
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`["lastStarport"]["name"]` and `["lastSystem"]["name"]`,
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to that from the last `Docked` or `Location` journal event. If either does
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not match then you MUST **abort**. This likely indicates that the CAPI
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data is lagging behind the game client state and thus should not be used.
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---
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## Uploading messages
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### Send only live data to the live Schemas
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You MUST **NOT** send information from any non-live (e.g. alpha or beta)
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version of the game to the main Schemas on this URL.
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You MAY send such to this URL so long as you append `/test` to the `$schemaRef`
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value, e.g.
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"$schemaRef": "https://eddn.edcd.io/schemas/shipyard/2/test",
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You MUST also utilise these test forms of the Schemas whenever you are
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testing your EDDN-handling code, be that new code or changes to existing code.
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As well as the Live service there are also `beta` and `dev`
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[endpoints](../README.md#eddn-endpoints) which might be available from time
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to time as necessary, e.g. for testing new Schemas or changes to existing
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ones. Ask on the `#eddn` channel of the
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[EDCD Discord](https://edcd.github.io/) (check at the bottom for the invite
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link).
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Alternatively you could attempt
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[running your own test instance of EDDN](../docs/Running-this-software.md).
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@ -1,116 +1,5 @@
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# EDDN Schemas Documentation
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## Introduction
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EDDN is a
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[zermoq](https://zeromq.org/) service which allows players of the game
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[Elite Dangerous](https://www.elitedangerous.com/), published
|
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by [Frontier Developments](https://www.frontier.co.uk/), to upload game data so
|
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that interested listeners can receive a copy.
|
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|
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EDDN accepts HTTP POST uploads in
|
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[a defined format](#sending-data)
|
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representing this game data and then passes it on to any interested listeners.
|
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|
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---
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## Sources
|
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|
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There are two sources of game data, both provided by the publisher of the game,
|
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Frontier Developerments. They are both explicitly approved for use by
|
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third-party software.
|
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|
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### Journal Files
|
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|
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On the PC version of the game, "Journal files" are written during any game
|
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session. These are in newline-delimited JSON format, with each line
|
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representing a single JSON object. Frontier Developments publishes
|
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documentation for the various events in their
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[Player Tools & API Discussions](https://forums.frontier.co.uk/forums/elite-api-and-tools/)
|
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forum.
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In general the documentation is made available in a file named something like:
|
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|
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Journal_Manual-v<version>
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as both a MicroSoft word `.doc` file, or a `.pdf` file. Historically the
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use of `_` versus `-` in those filenames has varied.
|
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|
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Consult the latest of these for documentation on individual events.
|
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However, be aware that sometimes the documentation is in error, possibly due to
|
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not having been updated after a game client change.
|
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|
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### Companion API (CAPI) data
|
||||
|
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Frontier Developments provides an API to retrieve certain game data, even
|
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without the game running. Historically this was for use by its short-lived
|
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iOS "Companion" app, and was only intended to be used by that app. There was no
|
||||
public documentation, or even admission of its existence.
|
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|
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Eventually, after some enterprising players had snooped the connections and
|
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figured out the login method and endpoints, Frontier Developments
|
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[allowed general use of this](https://forums.frontier.co.uk/threads/open-letter-to-frontier-developments.218658/page-19#post-3371472)
|
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.
|
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|
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Originally the API authentication required being supplied with the email and
|
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password as used to login to the game (but at least this was over HTTPS).
|
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|
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In late 2018 Frontier switched the authentication to using an oAuth2 flow,
|
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meaning players no longer need to supply their email and password to
|
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third-party sites and clients.
|
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|
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As of October 2021 there has still never been any official documentation about
|
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the available endpoints and how they work. There is some
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[third-party documentation](https://github.com/Athanasius/fd-api/blob/main/docs/README.md)
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by Athanasius.
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It is *not* recommended to use CAPI data as the source as it's fraught with
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additional issues. EDMarketConnector does so in order to facilitate
|
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obtaining data without the player needing to open the commodities screen.
|
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|
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#### Detecting CAPI data lag
|
||||
|
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When using the Companion API please be aware that the server that supplies this
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data sometimes lags behind the game - usually by a few seconds, sometimes by
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minutes. You MUST check in the data from the CAPI that the Cmdr is
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docked, and that the station and system names match those
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reported from the Journal before using the data for the commodity, outfitting
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and shipyard Schemas:
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|
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1. Retrieve the commander data from the `/profile` CAPI endpoint.
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2. Check that `commander['docked']` is true. If not, abort.
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3. Retrieve the data from the `/market` and `/shipyard` CAPI endpoints.
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4. Compare the system and station name from the CAPI market data,
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`["lastStarport"]["name"]` and `["lastSystem"]["name"]`,
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to that from the last `Docked` or `Location` journal event. If either does
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not match then you MUST **abort**. This likely indicates that the CAPI
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data is lagging behind the game client state and thus should not be used.
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|
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---
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## Uploading messages
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### Send only live data to the live Schemas
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You MUST **NOT** send information from any non-live (e.g. alpha or beta)
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version of the game to the main Schemas on this URL.
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You MAY send such to this URL so long as you append `/test` to the `$schemaRef`
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value, e.g.
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"$schemaRef": "https://eddn.edcd.io/schemas/shipyard/2/test",
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You MUST also utilise these test forms of the Schemas whenever you are
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testing your EDDN-handling code, be that new code or changes to existing code.
|
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|
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As well as the Live service there are also `beta` and `dev`
|
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[endpoints](../README.md#eddn-endpoints) which might be available from time
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to time as necessary, e.g. for testing new Schemas or changes to existing
|
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ones. Ask on the `#eddn` channel of the
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[EDCD Discord](https://edcd.github.io/) (check at the bottom for the invite
|
||||
link).
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||||
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Alternatively you could attempt
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[running your own test instance of EDDN](../docs/Running-this-software.md).
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### Sending data
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Messages sent to EDDN **MUST**:
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|
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