diff --git a/schemas/commodity-README.md b/schemas/commodity-README.md index e50d411..7abbedf 100644 --- a/schemas/commodity-README.md +++ b/schemas/commodity-README.md @@ -81,8 +81,12 @@ using CAPI as the source. Now you will need to construct the necessary additional fields: #### CAPI horizons flag -You will need to check if any of the economies from the `/market` data have -a `name` are `Colony`, if so, set this flag true. +If your application can be certain that the game client is still running, +and logged into the game (not just run to the main menu), then you can +simply use the value from the `LoadGame` journal event. + +Otherwise, you MUST check if any of the economies from the `/market` +data have a `name` of `Colony`, if so, set this flag true. Additionally, you should retrieve the CAPI `/shipyard` endpoint and check if any of the listed ships or modules have a `sku` value of