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schemas/README: Give examples of LoadGame
for Horizons
/Odyssey
flags
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@ -245,17 +245,6 @@ Each `message` object must have, at bare minimum:
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will be much more than this. Consult the
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[schemas and their documentation](./).
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Where the schema allows for them, add the `horizons` and `odyssey`
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keys with boolean values. `null` is not allowed in the values, so if
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you cannot determine a value do not include that key at all. The best
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source of these is the `LoadGame` event from journals. It's present
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both in the PC local files and the CAPI journal data. If you're
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composing a shipyard or outfitting message from CAPI data then it is
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possible to synthesise the `horizons` flag. For now consult the function
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`capi_is_horizons()` in
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[EDMarketConnector:plugins/eddn.py](https://github.com/EDCD/EDMarketConnector/blob/stable/plugins/eddn.py)
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for a method to achieve this.
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Because the first versions of some schemas were defined when only the CAPI
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data was available, before Journal files existed, many of the key names chosen
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in the schemas are based on the equivalent in CAPI data, not Journal events.
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@ -279,6 +268,39 @@ changes to your code.
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It is also advisable to Watch this repository on GitHub so as to be aware
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of any changes to schemas.
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#### `horizons` and `odyssey` flags
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Where the schema allows for them, add the `horizons` and `odyssey`
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keys with boolean values. `null` is not allowed in the values, so if
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you cannot determine a value do not include that key at all. The best
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source of these is the `LoadGame` event from journals. It's present
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both in the PC local files and the CAPI journal data. If you're
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composing a shipyard or outfitting message from CAPI data then it is
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possible to synthesise the `horizons` flag. For now consult the function
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`capi_is_horizons()` in
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[EDMarketConnector:plugins/eddn.py](https://github.com/EDCD/EDMarketConnector/blob/stable/plugins/eddn.py)
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for a method to achieve this.
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As of 2022-01-22 the following was observed for the `LoadGame` events as
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present in CAPI-sourced Journal files (which were confirmed to match the
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PC-local files for these events):
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- PC Odyssey Client, game version `4.0.0.1002`:
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```json
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{ "timestamp":"2022-01-20T11:15:22Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":true, "Odyssey":true,...
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```
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- PC Horizons Client, game version `3.8.0.403`, no `Odyssey` key was
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present:
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```json
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{ "timestamp":"2022-01-20T11:20:17Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":true,...
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```
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- PC 'base' Client, game version `3.8.0.403`, no `Odyssey` key was
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present:
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```json
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{ "timestamp":"2022-01-20T11:22:54Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":false,...
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```
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### Server responses
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There are three possible sources of HTTP responses when sending an upload
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to EDDN.
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