diff --git a/schemas/README-EDDN-schemas.md b/schemas/README-EDDN-schemas.md index 1c51fc8..0a1ead9 100644 --- a/schemas/README-EDDN-schemas.md +++ b/schemas/README-EDDN-schemas.md @@ -231,6 +231,13 @@ Each `message` object must have, at bare minimum: doing this properly. Do not claim 'Z' whilst actually using a local time that is offset from UTC. + If you are only utilising Journal-sourced data then simply using the + value from there should be sufficient as the PC game client is meant to + always be correctly citing UTC for this. Indeed it has been observed, + in the Odyssey 4.0.0.1002 client, that with the Windows clock behind UTC + by 21 seconds both the in-game UI clock *and* the Journal event + timestamps are still properly UTC to the nearest second. + Listeners MAY make decisions on accepting data based on this time stamp, i.e. "too old". 2. At least one other key/value pair representing the data. In general there