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Merge branch 'develop'
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commit
e23d5d3b29
@ -268,6 +268,39 @@ changes to your code.
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It is also advisable to Watch this repository on GitHub so as to be aware
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of any changes to schemas.
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#### `horizons` and `odyssey` flags
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Where the schema allows for them, add the `horizons` and `odyssey`
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keys with boolean values. `null` is not allowed in the values, so if
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you cannot determine a value do not include that key at all. The best
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source of these is the `LoadGame` event from journals. It's present
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both in the PC local files and the CAPI journal data. If you're
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composing a shipyard or outfitting message from CAPI data then it is
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possible to synthesise the `horizons` flag. For now consult the function
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`capi_is_horizons()` in
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[EDMarketConnector:plugins/eddn.py](https://github.com/EDCD/EDMarketConnector/blob/stable/plugins/eddn.py)
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for a method to achieve this.
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As of 2022-01-22 the following was observed for the `LoadGame` events as
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present in CAPI-sourced Journal files (which were confirmed to match the
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PC-local files for these events):
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- PC Odyssey Client, game version `4.0.0.1002`:
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```json
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{ "timestamp":"2022-01-20T11:15:22Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":true, "Odyssey":true,...
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```
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- PC Horizons Client, game version `3.8.0.403`, no `Odyssey` key was
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present:
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```json
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{ "timestamp":"2022-01-20T11:20:17Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":true,...
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```
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- PC 'base' Client, game version `3.8.0.403`, no `Odyssey` key was
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present:
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```json
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{ "timestamp":"2022-01-20T11:22:54Z", "event":"LoadGame", "FID":"F<elided>", "Commander":"<elided>", "Horizons":false,...
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```
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### Server responses
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There are three possible sources of HTTP responses when sending an upload
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to EDDN.
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@ -299,8 +332,10 @@ make a valid request" responses you might experience the following:
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#### bottle responses
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1. `413` - `Payload Too Large` - `bottle` enforces a maximum request size
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and the request exceeds that. As of 2022-01-07 the limit is 1MiB, and
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pertains to the plain-text size, not after gzip compression if used.
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and the request exceeds that. As of 2022-01-07 the limit is 1MiB,
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which is versus the compressed size of the body, if compression is
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used. Thus compression *will* allow for sending approximately 10x
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larger messages.
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To verify the current limit check for the line that looks like:
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```
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