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__packed__ attribute in ClientConnectData for future use
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server.h
2
server.h
@ -34,6 +34,8 @@ public:
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Server(int tunnelMtu, const char *deviceName, const char *passphrase, uint32_t network, bool answerEcho, uid_t uid, gid_t gid, int pollTimeout);
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virtual ~Server();
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// change some time:
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// struct __attribute__ ((__packed__)) ClientConnectData
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struct ClientConnectData
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{
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uint8_t maxPolls;
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