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Tweak SimilarSongs algorithm to prioritize the requested main artist
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18e1c169f9
commit
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@ -163,28 +163,37 @@ func (e *externalMetadata) SimilarSongs(ctx context.Context, id string, count in
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return nil, ctx.Err()
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}
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artists := model.Artists{artist.Artist}
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artists = append(artists, artist.SimilarArtists...)
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weightedSongs := utils.NewWeightedRandomChooser()
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for _, a := range artists {
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addArtist := func(a model.Artist, weightedSongs *utils.WeightedChooser, count, artistWeight int) error {
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if utils.IsCtxDone(ctx) {
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log.Warn(ctx, "SimilarSongs call canceled", ctx.Err())
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return nil, ctx.Err()
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return ctx.Err()
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}
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topCount := utils.MaxInt(count, 20)
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topSongs, err := e.getMatchingTopSongs(ctx, e.ag, &auxArtist{Name: a.Name, Artist: a}, topCount)
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if err != nil {
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log.Warn(ctx, "Error getting artist's top songs", "artist", a.Name, err)
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continue
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return nil
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}
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weight := topCount * 4
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weight := topCount * (4 + artistWeight)
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for _, mf := range topSongs {
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weightedSongs.Put(mf, weight)
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weight -= 4
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}
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return nil
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}
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err = addArtist(artist.Artist, weightedSongs, count, 10)
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if err != nil {
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return nil, err
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}
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for _, a := range artist.SimilarArtists {
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err := addArtist(a, weightedSongs, count, 0)
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if err != nil {
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return nil, err
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}
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}
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var similarSongs model.MediaFiles
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@ -6,29 +6,29 @@ import (
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"time"
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)
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type weightedChooser struct {
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type WeightedChooser struct {
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entries []interface{}
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weights []int
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totalWeight int
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rng *rand.Rand
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}
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func NewWeightedRandomChooser() *weightedChooser {
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func NewWeightedRandomChooser() *WeightedChooser {
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src := rand.NewSource(time.Now().UTC().UnixNano())
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return &weightedChooser{
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return &WeightedChooser{
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rng: rand.New(src), // nolint:gosec
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}
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}
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func (w *weightedChooser) Put(value interface{}, weight int) {
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func (w *WeightedChooser) Put(value interface{}, weight int) {
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w.entries = append(w.entries, value)
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w.weights = append(w.weights, weight)
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w.totalWeight += weight
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}
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// GetAndRemove choose a random entry based on their weights, and removes it from the list
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func (w *weightedChooser) GetAndRemove() (interface{}, error) {
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func (w *WeightedChooser) GetAndRemove() (interface{}, error) {
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if w.totalWeight == 0 {
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return nil, errors.New("cannot choose from zero weight")
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}
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@ -42,7 +42,7 @@ func (w *weightedChooser) GetAndRemove() (interface{}, error) {
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}
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// Based on https://eli.thegreenplace.net/2010/01/22/weighted-random-generation-in-python/
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func (w *weightedChooser) weightedChoice() (int, error) {
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func (w *WeightedChooser) weightedChoice() (int, error) {
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rnd := w.rng.Intn(w.totalWeight)
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for i, weight := range w.weights {
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rnd -= weight
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@ -53,7 +53,7 @@ func (w *weightedChooser) weightedChoice() (int, error) {
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return 0, errors.New("internal error - code should not reach this point")
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}
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func (w *weightedChooser) Remove(i int) {
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func (w *WeightedChooser) Remove(i int) {
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w.totalWeight -= w.weights[i]
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w.weights[i] = w.weights[len(w.weights)-1]
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@ -64,6 +64,6 @@ func (w *weightedChooser) Remove(i int) {
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w.entries = w.entries[:len(w.entries)-1]
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}
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func (w *weightedChooser) Size() int {
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func (w *WeightedChooser) Size() int {
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return len(w.entries)
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}
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@ -6,7 +6,7 @@ import (
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)
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var _ = Describe("WeightedRandomChooser", func() {
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var w *weightedChooser
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var w *WeightedChooser
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BeforeEach(func() {
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w = NewWeightedRandomChooser()
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for i := 0; i < 10; i++ {
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