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* feat(ui): add Now Playing panel and integrate now playing count updates Signed-off-by: Deluan <deluan@navidrome.org> * fix: check return value in test to satisfy linter * fix: format React code with prettier * fix: resolve race condition in play tracker test * fix: log error when fetching now playing data fails Signed-off-by: Deluan <deluan@navidrome.org> * feat(ui): refactor Now Playing panel with new components and error handling Signed-off-by: Deluan <deluan@navidrome.org> * fix(ui): adjust padding and height in Now Playing panel for improved layout Signed-off-by: Deluan <deluan@navidrome.org> * fix(cache): add automatic cleanup to prevent goroutine leak on cache garbage collection Signed-off-by: Deluan <deluan@navidrome.org> --------- Signed-off-by: Deluan <deluan@navidrome.org>
90 lines
1.9 KiB
Go
90 lines
1.9 KiB
Go
package events
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import (
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"context"
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"encoding/json"
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"reflect"
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"strings"
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"time"
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"unicode"
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)
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type eventCtxKey string
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const broadcastToAllKey eventCtxKey = "broadcastToAll"
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// BroadcastToAll is a context key that can be used to broadcast an event to all clients
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func BroadcastToAll(ctx context.Context) context.Context {
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return context.WithValue(ctx, broadcastToAllKey, true)
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}
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type Event interface {
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Name(Event) string
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Data(Event) string
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}
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type baseEvent struct{}
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func (e *baseEvent) Name(evt Event) string {
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str := strings.TrimPrefix(reflect.TypeOf(evt).String(), "*events.")
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return str[:0] + string(unicode.ToLower(rune(str[0]))) + str[1:]
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}
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func (e *baseEvent) Data(evt Event) string {
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data, _ := json.Marshal(evt)
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return string(data)
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}
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type ScanStatus struct {
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baseEvent
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Scanning bool `json:"scanning"`
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Count int64 `json:"count"`
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FolderCount int64 `json:"folderCount"`
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Error string `json:"error"`
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ScanType string `json:"scanType"`
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ElapsedTime time.Duration `json:"elapsedTime"`
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}
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type KeepAlive struct {
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baseEvent
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TS int64 `json:"ts"`
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}
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type ServerStart struct {
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baseEvent
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StartTime time.Time `json:"startTime"`
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Version string `json:"version"`
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}
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const Any = "*"
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type RefreshResource struct {
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baseEvent
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resources map[string][]string
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}
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type NowPlayingCount struct {
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baseEvent
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Count int `json:"count"`
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}
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func (rr *RefreshResource) With(resource string, ids ...string) *RefreshResource {
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if rr.resources == nil {
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rr.resources = make(map[string][]string)
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}
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if len(ids) == 0 {
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rr.resources[resource] = append(rr.resources[resource], Any)
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}
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rr.resources[resource] = append(rr.resources[resource], ids...)
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return rr
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}
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func (rr *RefreshResource) Data(evt Event) string {
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if rr.resources == nil {
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return `{"*":"*"}`
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}
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r := evt.(*RefreshResource)
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data, _ := json.Marshal(r.resources)
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return string(data)
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}
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