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* Adding cache directory to ignore-list * Adding jukebox-related config options * Adding DevEnableJukebox config option pls. dummy server * Adding types and routers * Now without panic * First draft on parsing the action * Some cleanups * Adding playback server * Verify audio device configuration * Adding debug-build target to have full symbol support * Adding beep sound library pls some example code. Not working yet * Play a fixed mp3 on any interface access for testing purposes * Put action code into separate file, adding stringer, more debug output, prepare structs, validation * Put action parameter parser code where it belongs * Have a single Action transporting all information * User fmt.Errorf for error-generation * Adding wide playback interface * Use action map for parsing, stringer instead switch stmt. * Use but only one switch case and direct dispatch, refactoring * Add error handling and pushing to client * send decent errormessage, no internal server error * Adding playback devices slice and load it from config * Combine config-verification and structure init * Return user-specific device * Separate playback server from device * Use dataStore to retrieve mediafile by id * WIP: Playlist and start/stop handling. Doing start/stop the hard way as of now * WIP: set, start and stop work on one single song. More to come * Dont need to wait for the end * Merge jukebox_action.go into jukebox.go * Remove getParameterAsInt64(). Use existing requiredParamInt() instead * Dont need to call newFailure() explicitly * Remove int64, use int instead. * Add and set action now accept multiple ids * Kickout copy of childFromMediaFile(). It is not needed here. * Refactoring devices and playbackServer * Turn (internal) playback.DeviceStatus into subsonic JukeboxStatus when rendering output. Indexes int64 -> int * Now we have a position and playing status * Switching gain to float32, xs:float is defined as 32 bit. Fixing nasty copy/pointer bug * Now with volume control * Start working the queue * Remove user from device interface * Rename function GetDevice -> GetDeviceForUser to make intention clearer * Have a nice stringer for the queue * User Prepared boolean for now to allow pause/unpause * Skipping works, but without offsets * Make ChildFromMediaFile public to be used in jukebox get() implementation * Return position in seconds and implement offset-skip in seconds * Default offset to 0 * Adding a simple setGain implementation * Prepare for transcoding AAC * WIP: transcode to WAV to use beeps wav decoder. Not done yet. * WIP: out of sheer desparation: convert to MP3 (which works) rather than WAV to troubleshoot issue. * Use FLAC as intermediate format to play Apple AAC * A bit of cleanup * Catching the end-of-stream event for further reactions * Have a trackSwitching goroutine waiting on channel when track ends * Move decoder code into own file. Restructure code a bit * Now with going on to play the next song in the playlist * Adding shuffle feature * Implementing remove action * Cleanup code * Remove templates for ffmpeg mp3 generation. Not needed anymore. * Adding some documentation * Check whether offset into track is in range. Fixing potential remove track bug. Documentation * Make golangci-lint happy: handling return values * Adding test suite and example dummy for playback package * Adding some basic queue tests * Only use Jukebox.Enabled config option * Adding stream closing handling * Pass context.Context to all PlaybackDevice methods * Remove unneeded function * Correct spelling * Reduce visibility of ChildFromMediaFile * Decomplicate action-parsing * Adding simple tempfile-based AAC->FLAC transcoding. No parallel reading and writing yet. * Try to optimize pipe-writing, tempfile-handling and reading. Not done yet. * Do a synchronous copy of the tempfile. Racecondition detected * More debugging statements and fixing the play/pause bug. More work needed * Start the trackSwitcher() with each device once. Return JSON position even if its 0. More debug-output * Moving all track-handling code into own module * Fix typo. Do not pass ctx around when not applicable * WIP: More refactoring, debugging output * Fix nil pointer * Repairing MP3 playback by pinning indirect dependencies: hajimehoshi/go-mp3 and hajimehoshi/oto * Do not forget to cleanup after a skip action * Make resync with master easy * Adding missing mocks * Adding missing error-handling found by linter * Updating github.com/hajimehoshi/oto * Removing duplicate function * Move BEEP-related code into own package * Juggle beep-related code around as preparation for interface access * More refactoring for interface separation * Gather CloseDevice() behind Track interface. * Adding skeleton, draft audio-interface using mpv.io * Adding majority of interface commands using messages to mpv socket. * Adding end-of-stream handling * MPV: start/stop are working * postition is given in float in mpv * Unify Close() and CloseDevice(). Using temp filename for controlling socket * Wait until control-socket shows up. Cleanup socket in Close() * Use canceable command. Rename to Executor * Skipping tracks works now * Now with actually setting the position * Fix regain * Add missing error-handling found by linter * Adding retry mode on time-pos property getter * Remove unneeded code on queue * Putting build-tag beep onto beep files * Remove deprecated call to rand.Seed() "As of Go 1.20 there is no reason to call Seed with a random value. Programs that call Seed with a known value to get a specific sequence of results should use New(NewSource(seed)) to obtain a local random generator." * Using int32 to conform to Subsonic API spec * Fix merge error * Minor style changes * Get username from context --------- Co-authored-by: Deluan <deluan@navidrome.org>
111 lines
3.5 KiB
Go
111 lines
3.5 KiB
Go
// Package playback implements audio playback using PlaybackDevices. It is used to implement the Jukebox mode in turn.
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// It makes use of the BEEP library to do the playback. Major parts are:
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// - decoder which includes decoding and transcoding of various audio file formats
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// - device implementing the basic functions to work with audio devices like set, play, stop, skip, ...
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// - queue a simple playlist
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package playback
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import (
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"context"
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"fmt"
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"github.com/navidrome/navidrome/conf"
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"github.com/navidrome/navidrome/db"
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"github.com/navidrome/navidrome/log"
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"github.com/navidrome/navidrome/model"
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"github.com/navidrome/navidrome/persistence"
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"github.com/navidrome/navidrome/utils/singleton"
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)
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type PlaybackServer interface {
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Run(ctx context.Context) error
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GetDeviceForUser(user string) (*PlaybackDevice, error)
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GetMediaFile(id string) (*model.MediaFile, error)
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GetCtx() *context.Context
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}
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type playbackServer struct {
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ctx *context.Context
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datastore model.DataStore
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playbackDevices []PlaybackDevice
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}
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// GetInstance returns the playback-server singleton
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func GetInstance() PlaybackServer {
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return singleton.GetInstance(func() *playbackServer {
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return &playbackServer{}
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})
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}
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// Run starts the playback server which serves request until canceled using the given context
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func (ps *playbackServer) Run(ctx context.Context) error {
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ps.datastore = persistence.New(db.Db())
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devices, err := ps.initDeviceStatus(conf.Server.Jukebox.Devices, conf.Server.Jukebox.Default)
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ps.playbackDevices = devices
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if err != nil {
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return err
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}
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log.Info(ctx, fmt.Sprintf("%d audio devices found", len(conf.Server.Jukebox.Devices)))
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log.Info(ctx, "Using default audio device: "+conf.Server.Jukebox.Default)
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ps.ctx = &ctx
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<-ctx.Done()
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return nil
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}
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// GetCtx produces the context this server was started with. Used for data-retrieval and cancellation
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func (ps *playbackServer) GetCtx() *context.Context {
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return ps.ctx
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}
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func (ps *playbackServer) initDeviceStatus(devices []conf.AudioDeviceDefinition, defaultDevice string) ([]PlaybackDevice, error) {
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pbDevices := make([]PlaybackDevice, len(devices))
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defaultDeviceFound := false
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for idx, audioDevice := range devices {
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if len(audioDevice) != 3 {
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return []PlaybackDevice{}, fmt.Errorf("audio device definition ought to contain 3 fields, found: %d ", len(audioDevice))
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}
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pbDevices[idx] = *NewPlaybackDevice(ps, audioDevice[0], audioDevice[1], audioDevice[2])
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if audioDevice[0] == defaultDevice {
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pbDevices[idx].Default = true
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defaultDeviceFound = true
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}
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}
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if !defaultDeviceFound {
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return []PlaybackDevice{}, fmt.Errorf("default device name not found: %s ", defaultDevice)
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}
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return pbDevices, nil
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}
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func (ps *playbackServer) getDefaultDevice() (*PlaybackDevice, error) {
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for idx, audioDevice := range ps.playbackDevices {
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if audioDevice.Default {
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return &ps.playbackDevices[idx], nil
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}
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}
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return &PlaybackDevice{}, fmt.Errorf("no default device found")
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}
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// GetMediaFile retrieves the MediaFile given by the id parameter
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func (ps *playbackServer) GetMediaFile(id string) (*model.MediaFile, error) {
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return ps.datastore.MediaFile(*ps.ctx).Get(id)
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}
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// GetDeviceForUser returns the audio playback device for the given user. As of now this is but only the default device.
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func (ps *playbackServer) GetDeviceForUser(user string) (*PlaybackDevice, error) {
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log.Debug("processing GetDevice")
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// README: here we might plug-in the user-device mapping one fine day
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device, err := ps.getDefaultDevice()
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if err != nil {
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return &PlaybackDevice{}, err
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}
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device.User = user
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return device, nil
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}
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