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https://github.com/alexkay/spek.git
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0e76ccb55a
commit
3cc57547c7
@ -56,6 +56,9 @@ On OS X use the Command key instead of Ctrl.
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`s`, `S`
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: Change the DFT window size.
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`p`, `P`
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: Change the palette.
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# FILES
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*~/.config/spek/preferences*
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@ -1,8 +1,10 @@
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#include <assert.h>
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#include "spek-palette.h"
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// Modified version of Dan Bruton's algorithm:
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// http://www.physics.sfasu.edu/astro/color/spectra.html
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uint32_t spek_palette_spectrum(double level)
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static uint32_t spectrum(double level)
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{
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level *= 0.6625;
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double r = 0.0, g = 0.0, b = 0.0;
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@ -41,3 +43,21 @@ uint32_t spek_palette_spectrum(double level)
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uint32_t bb = (uint32_t) (b * cf + 0.5);
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return (rr << 16) + (gg << 8) + bb;
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}
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static uint32_t mono(double level)
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{
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uint32_t v = (uint32_t) (level * 255.0 + 0.5);
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return (v << 16) + (v << 8) + v;
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}
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uint32_t spek_palette(enum palette palette, double level) {
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switch (palette) {
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case PALETTE_SPECTRUM:
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return spectrum(level);
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case PALETTE_MONO:
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return mono(level);
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default:
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assert(false);
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return 0;
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}
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}
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@ -2,4 +2,11 @@
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#include <stdint.h>
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uint32_t spek_palette_spectrum(double level);
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enum palette {
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PALETTE_SPECTRUM,
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PALETTE_MONO,
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PALETTE_COUNT,
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PALETTE_DEFAULT = PALETTE_SPECTRUM,
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};
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uint32_t spek_palette(enum palette palette, double level);
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@ -5,7 +5,6 @@
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#include "spek-audio.h"
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#include "spek-events.h"
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#include "spek-fft.h"
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#include "spek-palette.h"
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#include "spek-pipeline.h"
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#include "spek-platform.h"
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#include "spek-ruler.h"
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@ -51,7 +50,8 @@ SpekSpectrogram::SpekSpectrogram(wxFrame *parent) :
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pipeline(NULL),
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duration(0.0),
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sample_rate(0),
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palette(),
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palette(PALETTE_DEFAULT),
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palette_image(),
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image(1, 1),
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prev_width(-1),
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fft_bits(FFT_BITS),
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@ -108,6 +108,12 @@ void SpekSpectrogram::on_char(wxKeyEvent& evt)
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} else if (N && evt.GetKeyCode() == 's') {
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this->fft_bits = spek_max(this->fft_bits - 1, MIN_FFT_BITS);
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this->create_palette();
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} else if (S && evt.GetKeyCode() == 'P') {
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this->palette = (enum palette) ((this->palette + 1) % PALETTE_COUNT);
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this->create_palette();
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} else if (N && evt.GetKeyCode() == 'p') {
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this->palette = (enum palette) ((this->palette - 1 + PALETTE_COUNT) % PALETTE_COUNT);
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this->create_palette();
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} else {
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evt.Skip();
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return;
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@ -150,7 +156,7 @@ void SpekSpectrogram::on_have_sample(SpekHaveSampleEvent& event)
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for (int y = 0; y < bands; y++) {
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double value = fmin(this->urange, fmax(this->lrange, values[y]));
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double level = (value - this->lrange) / range;
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uint32_t color = spek_palette_spectrum(level);
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uint32_t color = spek_palette(this->palette, level);
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this->image.SetRGB(
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sample,
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bands - y - 1,
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@ -301,7 +307,7 @@ void SpekSpectrogram::render(wxDC& dc)
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// The palette.
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if (h - TPAD - BPAD > 0) {
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wxBitmap bmp(this->palette.Scale(RULER, h - TPAD - BPAD + 1));
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wxBitmap bmp(this->palette_image.Scale(RULER, h - TPAD - BPAD + 1));
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dc.DrawBitmap(bmp, w - RPAD + GAP, TPAD);
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// Prepare to draw the ruler.
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@ -379,10 +385,10 @@ void SpekSpectrogram::stop()
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void SpekSpectrogram::create_palette()
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{
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this->palette.Create(RULER, bits_to_bands(this->fft_bits));
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this->palette_image.Create(RULER, bits_to_bands(this->fft_bits));
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for (int y = 0; y < bits_to_bands(this->fft_bits); y++) {
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uint32_t color = spek_palette_spectrum(y / (double)bits_to_bands(this->fft_bits));
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this->palette.SetRGB(
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uint32_t color = spek_palette(this->palette, y / (double)bits_to_bands(this->fft_bits));
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this->palette_image.SetRGB(
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wxRect(0, bits_to_bands(this->fft_bits) - y - 1, RULER, 1),
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color >> 16,
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(color >> 8) & 0xFF,
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@ -4,6 +4,8 @@
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#include <wx/wx.h>
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#include "spek-palette.h"
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class Audio;
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class FFT;
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class SpekHaveSampleEvent;
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@ -36,7 +38,8 @@ private:
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wxString desc;
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double duration;
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int sample_rate;
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wxImage palette;
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enum palette palette;
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wxImage palette_image;
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wxImage image;
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int prev_width;
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int fft_bits;
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