Add monochrome palette

References #96.
This commit is contained in:
Alexander Kojevnikov 2016-04-02 19:26:37 -07:00
parent 0e76ccb55a
commit 3cc57547c7
5 changed files with 49 additions and 10 deletions

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@ -56,6 +56,9 @@ On OS X use the Command key instead of Ctrl.
`s`, `S`
: Change the DFT window size.
`p`, `P`
: Change the palette.
# FILES
*~/.config/spek/preferences*

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@ -1,8 +1,10 @@
#include <assert.h>
#include "spek-palette.h"
// Modified version of Dan Bruton's algorithm:
// http://www.physics.sfasu.edu/astro/color/spectra.html
uint32_t spek_palette_spectrum(double level)
static uint32_t spectrum(double level)
{
level *= 0.6625;
double r = 0.0, g = 0.0, b = 0.0;
@ -41,3 +43,21 @@ uint32_t spek_palette_spectrum(double level)
uint32_t bb = (uint32_t) (b * cf + 0.5);
return (rr << 16) + (gg << 8) + bb;
}
static uint32_t mono(double level)
{
uint32_t v = (uint32_t) (level * 255.0 + 0.5);
return (v << 16) + (v << 8) + v;
}
uint32_t spek_palette(enum palette palette, double level) {
switch (palette) {
case PALETTE_SPECTRUM:
return spectrum(level);
case PALETTE_MONO:
return mono(level);
default:
assert(false);
return 0;
}
}

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@ -2,4 +2,11 @@
#include <stdint.h>
uint32_t spek_palette_spectrum(double level);
enum palette {
PALETTE_SPECTRUM,
PALETTE_MONO,
PALETTE_COUNT,
PALETTE_DEFAULT = PALETTE_SPECTRUM,
};
uint32_t spek_palette(enum palette palette, double level);

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@ -5,7 +5,6 @@
#include "spek-audio.h"
#include "spek-events.h"
#include "spek-fft.h"
#include "spek-palette.h"
#include "spek-pipeline.h"
#include "spek-platform.h"
#include "spek-ruler.h"
@ -51,7 +50,8 @@ SpekSpectrogram::SpekSpectrogram(wxFrame *parent) :
pipeline(NULL),
duration(0.0),
sample_rate(0),
palette(),
palette(PALETTE_DEFAULT),
palette_image(),
image(1, 1),
prev_width(-1),
fft_bits(FFT_BITS),
@ -108,6 +108,12 @@ void SpekSpectrogram::on_char(wxKeyEvent& evt)
} else if (N && evt.GetKeyCode() == 's') {
this->fft_bits = spek_max(this->fft_bits - 1, MIN_FFT_BITS);
this->create_palette();
} else if (S && evt.GetKeyCode() == 'P') {
this->palette = (enum palette) ((this->palette + 1) % PALETTE_COUNT);
this->create_palette();
} else if (N && evt.GetKeyCode() == 'p') {
this->palette = (enum palette) ((this->palette - 1 + PALETTE_COUNT) % PALETTE_COUNT);
this->create_palette();
} else {
evt.Skip();
return;
@ -150,7 +156,7 @@ void SpekSpectrogram::on_have_sample(SpekHaveSampleEvent& event)
for (int y = 0; y < bands; y++) {
double value = fmin(this->urange, fmax(this->lrange, values[y]));
double level = (value - this->lrange) / range;
uint32_t color = spek_palette_spectrum(level);
uint32_t color = spek_palette(this->palette, level);
this->image.SetRGB(
sample,
bands - y - 1,
@ -301,7 +307,7 @@ void SpekSpectrogram::render(wxDC& dc)
// The palette.
if (h - TPAD - BPAD > 0) {
wxBitmap bmp(this->palette.Scale(RULER, h - TPAD - BPAD + 1));
wxBitmap bmp(this->palette_image.Scale(RULER, h - TPAD - BPAD + 1));
dc.DrawBitmap(bmp, w - RPAD + GAP, TPAD);
// Prepare to draw the ruler.
@ -379,10 +385,10 @@ void SpekSpectrogram::stop()
void SpekSpectrogram::create_palette()
{
this->palette.Create(RULER, bits_to_bands(this->fft_bits));
this->palette_image.Create(RULER, bits_to_bands(this->fft_bits));
for (int y = 0; y < bits_to_bands(this->fft_bits); y++) {
uint32_t color = spek_palette_spectrum(y / (double)bits_to_bands(this->fft_bits));
this->palette.SetRGB(
uint32_t color = spek_palette(this->palette, y / (double)bits_to_bands(this->fft_bits));
this->palette_image.SetRGB(
wxRect(0, bits_to_bands(this->fft_bits) - y - 1, RULER, 1),
color >> 16,
(color >> 8) & 0xFF,

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@ -4,6 +4,8 @@
#include <wx/wx.h>
#include "spek-palette.h"
class Audio;
class FFT;
class SpekHaveSampleEvent;
@ -36,7 +38,8 @@ private:
wxString desc;
double duration;
int sample_rate;
wxImage palette;
enum palette palette;
wxImage palette_image;
wxImage image;
int prev_width;
int fft_bits;