#pragma once #include #include class SpekRuler { public: enum Position { TOP, RIGHT, BOTTOM, LEFT }; typedef wxString (*formatter_cb)(int unit); SpekRuler( int x, int y, Position pos, wxString sample_label, int *factors, int min_units, int max_units, double spacing, double scale, double offset, formatter_cb formatter ); void draw(wxDC& dc); protected: void draw_tick(wxDC& dc, int tick); int x; int y; Position pos; wxString sample_label; int *factors; int min_units; int max_units; double spacing; double scale; double offset; formatter_cb formatter; };