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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/* test-audio-read.cc
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*
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* Copyright (C) 2013 Alexander Kojevnikov <alexander@kojevnikov.com>
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*
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* Spek is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Spek is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Spek. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <map>
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#include "spek-audio.h"
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#include "test.h"
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static void test_silence(const std::string& name, int samples)
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{
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Audio audio;
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auto file = audio.open(SAMPLES_DIR "/" + name);
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int samples_read = 0;
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double power = 0.0;
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int len;
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while ((len = file->read()) > 0) {
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samples_read += len;
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for (int i = 0; i < len; ++i) {
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float level = file->get_buffer()[i];
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power += level * level;
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}
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}
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power /= samples_read;
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test("error", 0, len);
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test("samples", samples, samples_read);
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test("power", 0.0, power);
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}
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void test_audio_read()
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{
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std::map<std::string, int> files = {
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{"1ch-96000Hz-24bps.flac", 1 * 96000 / 10},
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{"2ch-48000Hz-16bps.flac", 2 * 48000 / 10},
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{"1ch-96000Hz-24bps.ape", 1 * 96000 / 10},
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{"2ch-48000Hz-16bps.ape", 2 * 48000 / 10},
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{"1ch-96000Hz-24bps.wv", 1 * 96000 / 10},
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{"2ch-48000Hz-16bps.wv", 2 * 48000 / 10},
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{"2ch-44100Hz-16bps.wav", 2 * 44100 / 10},
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{"2ch-44100Hz-128cbr.mp3", 2 * 1152 * 4 + 94},
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{"2ch-44100Hz-320cbr.mp3", 2 * 1152 * 4 + 94},
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{"2ch-44100Hz-V0.mp3", 2 * 1152 * 4 + 94},
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{"2ch-44100Hz-V2.mp3", 2 * 1152 * 4 + 94},
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{"2ch-44100Hz-q100.m4a", 10240},
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{"2ch-44100Hz-q5.ogg", 2 * 1024 * 4 + 1152},
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{"2ch-44100Hz.dts", 10240},
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{"2ch-44100Hz.ac3", 9 * 1024},
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};
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for (const auto& item : files) {
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run(
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"audio read: " + item.first,
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[&] () { test_silence(item.first, item.second); }
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);
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}
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}
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