mirror of
https://github.com/yrutschle/sslh.git
synced 2025-04-12 23:27:15 +03:00
removed static known_source arrays, UDP connections are now managed dynamically
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8af87ebbad
commit
e7df8eeaa1
15
common.h
15
common.h
@ -95,15 +95,13 @@ struct queue {
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int deferred_data_size;
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};
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struct known_udp_source;
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struct connection {
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int type; /* SOCK_DGRAM | SOCK_STREAM */
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struct sslhcfg_protocols_item* proto; /* Where to connect to */
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/* SOCK_STREAM */
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enum connection_state state;
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time_t probe_timeout;
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struct sslhcfg_protocols_item* proto;
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/* q[0]: queue for external connection (client);
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* q[1]: queue for internal connection (httpd or sshd);
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@ -111,7 +109,16 @@ struct connection {
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struct queue q[2];
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/* SOCK_DGRAM */
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struct known_udp_source* udp_source;
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struct sockaddr client_addr; /* Contains the remote client address */
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socklen_t addrlen;
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int local_endpoint; /* Contains the local address */
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time_t last_active;
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/* We need one local socket for each target server, so we know where to
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* forward server responses */
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int target_sock;
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};
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@ -385,7 +385,7 @@ static void cnx_read_process(struct select_info* fd_info, int fd)
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break;
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case SOCK_DGRAM:
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udp_s2c_forward(cnx->udp_source);
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udp_s2c_forward(cnx);
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break;
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default:
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@ -442,7 +442,7 @@ void cnx_accept_process(struct select_info* fd_info, struct listen_endpoint* lis
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break;
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case SOCK_DGRAM:
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new_fd = udp_c2s_forward(fd, fd_info->collection);
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new_fd = udp_c2s_forward(fd, fd_info->collection, fd_info->max_fd);
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fprintf(stderr, "new_fd %d\n", new_fd);
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if (new_fd == -1)
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return;
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110
udp-listener.c
110
udp-listener.c
@ -26,23 +26,6 @@
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#include "udp-listener.h"
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/* UDP support types and stuff */
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struct known_udp_source {
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int allocated;
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struct sockaddr client_addr; /* Contains the remote client address */
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socklen_t addrlen;
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int local_endpoint; /* Contains the local address */
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time_t last_active;
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struct sslhcfg_protocols_item* proto; /* Where to connect it to */
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/* We need one local socket for each target server, so we know where to
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* forward server responses */
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int target_sock;
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};
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/* Find if the specified source has been seen before. -1 if not found
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*
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* TODO This is linear search and needs to be changed to something better for
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@ -50,13 +33,14 @@ struct known_udp_source {
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* Also, this assumes src_addr from recvfrom() are repeatable for a specific
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* source...
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* */
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static int known_source(struct known_udp_source* ks, int ks_len, struct sockaddr* addr, socklen_t addrlen)
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static int known_source(cnx_collection* collection, int max_fd, struct sockaddr* addr, socklen_t addrlen)
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{
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int i;
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for (i = 0; i < ks_len; i++) {
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if (ks[i].allocated) {
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if (!memcmp(&ks[i].client_addr, addr, addrlen)) {
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for (i = 0; i < max_fd; i++) {
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struct connection* cnx = collection_get_cnx_from_fd(collection, i);
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if (cnx && (cnx->type == SOCK_DGRAM) && cnx->target_sock) {
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if (!memcmp(&cnx->client_addr, addr, addrlen)) {
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return i;
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}
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}
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@ -64,30 +48,18 @@ static int known_source(struct known_udp_source* ks, int ks_len, struct sockaddr
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return -1;
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}
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static int get_empty_source(struct known_udp_source* ks, int ks_len)
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{
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int i;
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for (i = 0; i < ks_len; i++)
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if (!ks[i].allocated) return i;
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return -1;
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}
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/* TODO: Make that dynamic... */
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#define MAX_UDP_SRC 1024
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/* Array to keep the UDP sources we have seen before */
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struct known_udp_source udp_known_sources[MAX_UDP_SRC];
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/* Process UDP coming from outside (client towards server)
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* If it's a new source, probe; otherwise, forward to previous target
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* Returns: >= 0 sockfd of newly allocated socket, for new connections
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* -1 otherwise
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* */
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int udp_c2s_forward(int sockfd, cnx_collection* collection)
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int udp_c2s_forward(int sockfd, cnx_collection* collection, int max_fd)
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{
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char addr_str[NI_MAXHOST+1+NI_MAXSERV+1];
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struct sockaddr src_addr;
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struct addrinfo addrinfo;
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struct known_udp_source* src;
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struct sslhcfg_protocols_item* proto;
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struct connection* cnx;
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ssize_t len;
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socklen_t addrlen;
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int res, target, out = -1;
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@ -101,88 +73,74 @@ int udp_c2s_forward(int sockfd, cnx_collection* collection)
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perror("recvfrom");
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return -1;
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}
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target = known_source(udp_known_sources, ARRAY_SIZE(udp_known_sources),
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&src_addr, addrlen);
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target = known_source(collection, max_fd, &src_addr, addrlen);
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addrinfo.ai_addr = &src_addr;
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addrinfo.ai_addrlen = addrlen;
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if (cfg.verbose)
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fprintf(stderr, "received %ld UDP from %d:%s\n", len, target, sprintaddr(addr_str, sizeof(addr_str), &addrinfo));
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if (target == -1) {
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target = get_empty_source(udp_known_sources, ARRAY_SIZE(udp_known_sources));
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fprintf(stderr, "source target index %d\n", target);
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if (target == -1) {
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fprintf(stderr, "Out of UDP structs\n");
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exit(0); /* TODO handle this properly */
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}
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/* save this as an active connection */
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src = &udp_known_sources[target];
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src->allocated = 1;
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src->client_addr = src_addr;
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src->addrlen = addrlen;
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src->local_endpoint = sockfd;
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res = probe_buffer(data, len, &src->proto);
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res = probe_buffer(data, len, &proto);
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/* First version: if we can't work out the protocol from the first
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* packet, drop it. Conceivably, we could store several packets to
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* run probes on packet sets */
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if (cfg.verbose) fprintf(stderr, "UDP probed: %d\n", res);
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if (res != PROBE_MATCH) {
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src->allocated = 0;
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return -1;
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}
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src->target_sock = socket(src->proto->saddr->ai_family, SOCK_DGRAM, 0);
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out = src->target_sock;
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out = socket(proto->saddr->ai_family, SOCK_DGRAM, 0);
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struct connection* cnx = collection_alloc_cnx_from_fd(collection, out);
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if (!cnx) return -1;
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target = out;
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cnx->target_sock = out;
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cnx->proto = proto;
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cnx->type = SOCK_DGRAM;
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cnx->udp_source = &udp_known_sources[target];
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cnx->client_addr = src_addr;
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cnx->addrlen = addrlen;
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cnx->local_endpoint = sockfd;
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}
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src = &udp_known_sources[target];
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cnx = collection_get_cnx_from_fd(collection, target);
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/* at this point src is the UDP connection */
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res = sendto(src->target_sock, data, len, 0,
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src->proto->saddr->ai_addr, src->proto->saddr->ai_addrlen);
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src->last_active = time(NULL);
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res = sendto(cnx->target_sock, data, len, 0,
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cnx->proto->saddr->ai_addr, cnx->proto->saddr->ai_addrlen);
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cnx->last_active = time(NULL);
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fprintf(stderr, "sending %d to %s\n",
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res, sprintaddr(data, sizeof(data), src->proto->saddr));
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res, sprintaddr(data, sizeof(data), cnx->proto->saddr));
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return out;
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}
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void udp_s2c_forward(struct known_udp_source* src)
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void udp_s2c_forward(struct connection* cnx)
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{
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int sockfd = src->target_sock;
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int sockfd = cnx->target_sock;
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char data[65536];
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int res;
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res = recvfrom(sockfd, data, sizeof(data), 0, NULL, NULL);
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fprintf(stderr, "recvfrom %d\n", res);
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CHECK_RES_DIE(res, "udp_listener/recvfrom");
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res = sendto(src->local_endpoint, data, res, 0,
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&src->client_addr, src->addrlen);
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src->last_active = time(NULL);
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res = sendto(cnx->local_endpoint, data, res, 0,
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&cnx->client_addr, cnx->addrlen);
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cnx->last_active = time(NULL);
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fprintf(stderr, "sendto %d to\n", res);
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}
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/* Clears old connections from udp_known_sources, and from passed fd_set */
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/* Checks if a connection timed out, in which case close the socket and return
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* 1; otherwise return 0. */
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#define UDP_TIMEOUT 60 /* Timeout before forgetting the connection, in seconds */
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int udp_timedout(struct connection* cnx)
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{
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time_t now = time(NULL);
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struct known_udp_source* src = cnx->udp_source;
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if (!cnx->udp_source) return 0; /* Not a UDP connection */
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if (cnx->type != SOCK_DGRAM) return 0; /* Not a UDP connection */
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if (src->allocated && (now - src->last_active > UDP_TIMEOUT)) {
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close(src->target_sock);
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if ((now - cnx->last_active > UDP_TIMEOUT)) {
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close(cnx->target_sock);
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if (cfg.verbose > 3)
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fprintf(stderr, "disconnect timed out UDP %d\n", src->target_sock);
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memset(src, 0, sizeof(*src));
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fprintf(stderr, "disconnect timed out UDP %d\n", cnx->target_sock);
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return 1;
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}
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return 0;
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@ -14,13 +14,14 @@ void udp_listener(struct listen_endpoint* endpoint, int num_endpoints, int activ
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* Returns: >= 0 sockfd of newly allocated socket, for new connections
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* -1 otherwise
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* */
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int udp_c2s_forward(int sockfd, cnx_collection* collection);
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int udp_c2s_forward(int sockfd, cnx_collection* collection, int max_fd);
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/* Process UDP coming from inside (server towards client) */
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void udp_s2c_forward(struct known_udp_source* src);
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void udp_s2c_forward(struct connection* cnx);
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/* Checks if a connection timed out, in which case clear it. */
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/* Checks if a connection timed out, in which case close the socket and return
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* 1; otherwise return 0. */
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int udp_timedout(struct connection* cnx);
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#endif /* UDPLISTENER_H */
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