sslh/udp-listener.c

338 lines
10 KiB
C

/*
udp-listener.c: handles demultiplexing UDP protocols
# Copyright (C) 2020-2022 Yves Rutschle
#
# This program is free software; you can redistribute it
# and/or modify it under the terms of the GNU General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later
# version.
#
# This program is distributed in the hope that it will be
# useful, but WITHOUT ANY WARRANTY; without even the implied
# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more
# details.
#
# The full text for the General Public License is here:
# http://www.gnu.org/licenses/gpl.html
*/
#include <limits.h>
#include "common.h"
#include "probe.h"
#include "sslh-conf.h"
#include "udp-listener.h"
/* Incoming connections are of course all received on a single socket. Create a
* hash that associates (incoming sockaddr) => struct connection*, so finding
* the connection related to an incoming packet is fast.
*/
static int cnx_cmp(struct connection* cnx1, struct connection* cnx2)
{
struct sockaddr_storage* addr1 = &cnx1->client_addr;
socklen_t addrlen1 = cnx1->addrlen;
struct sockaddr_storage* addr2 = &cnx2->client_addr;
socklen_t addrlen2 = cnx2->addrlen;
if (addrlen1 != addrlen2) return -1;
return memcmp(addr1, addr2, addrlen1);
}
/* From an IP address, create something that's useable as a hash key.
* Currently:
* lowest bytes of remote port */
static int hash_make_key(hash_item new)
{
struct sockaddr_storage* addr = &new->client_addr;
//socklen_t addrlen = new->addrlen;
struct sockaddr_in* addr4;
struct sockaddr_in6* addr6;
int out;
switch (((struct sockaddr*)addr)->sa_family) {
case AF_INET:
addr4 = (struct sockaddr_in*)addr;
out = addr4->sin_port;
break;
case AF_INET6:
addr6 = (struct sockaddr_in6*)addr;
out = addr6->sin6_port;
break;
default: /* Just use the first bytes, skipping the address family */
out = ((char*)addr)[2];
break;
}
return out;
}
static struct sslhcfg_protocols_item** udp_protocols;
static int udp_protocols_len = 0;
static void udp_protocol_list_init(void)
{
for (int i = 0; i < cfg.protocols_len; i++) {
struct sslhcfg_protocols_item* p = &cfg.protocols[i];
if (p->is_udp) {
udp_protocols_len++;
udp_protocols = realloc(udp_protocols, udp_protocols_len * sizeof(*udp_protocols));
CHECK_ALLOC(udp_protocols, "realloc");
udp_protocols[udp_protocols_len-1] = p;
}
}
}
/* Configuration sanity check for UDP:
* - If there is a listening address, there must be at least one target
*/
static void udp_sanity_check(void)
{
int udp_present = 0;
for (int i = 0; i < cfg.listen_len; i++) {
struct sslhcfg_listen_item* p = &cfg.listen[i];
if (p->is_udp) {
udp_present = 1;
break;
}
}
if (udp_present && !udp_protocols_len) {
print_message(msg_config_error, "At least one UDP target protocol must be specified.\n");
exit(2);
}
}
/* Init the UDP subsystem.
* - Initialise the hash
* - that's all, folks
* */
void udp_init(struct loop_info* fd_info)
{
fd_info->hash_sources = hash_init(cfg.udp_max_connections, &hash_make_key, &cnx_cmp);
udp_protocol_list_init();
udp_sanity_check();
}
/* Find if the specified source has been seen before.
* If yes, returns file descriptor of connection
* If not, returns -1
* */
static int known_source(hash* h, struct sockaddr_storage* addr, socklen_t addrlen)
{
struct connection search;
search.client_addr = *addr;
search.addrlen = addrlen;
struct connection* cnx = hash_find(h, &search);
if (!cnx) return -1;
return cnx->q[0].fd;
}
static int new_source(hash* h, struct connection* new)
{
return hash_insert(h, new);
}
/* Double linked list utilities: push element at tail of list */
static void list_push(dl_list* list, struct connection* cnx)
{
cnx->timeout_next = NULL;
if (!list->head) {
cnx->timeout_prev = NULL;
list->head = cnx;
}
if (list->tail) {
list->tail->timeout_next = cnx;
cnx->timeout_prev = list->tail;
}
list->tail = cnx;
}
/* Double linked list utilities: remove element */
static void list_remove(dl_list* list, struct connection* cnx)
{
if (list->head == cnx) list->head = cnx->timeout_next;
if (list->tail == cnx) list->tail = cnx->timeout_prev;
if (cnx->timeout_prev)
cnx->timeout_prev->timeout_next = cnx->timeout_next;
if (cnx->timeout_next)
cnx->timeout_next->timeout_prev = cnx->timeout_prev;
}
/* Timeouts are managed with one list for each protocol. Whenever a connection
* is active, it gets moved to the end of the list. Each call will pop the
* first elements that have timed out and free their resources.
*
* This gets called every time a UDP packet is received from the outside, i.e.
* every time we might need to free up resources. If no packets come in, we
* don't time out anything, as we don't need the resources.
* */
void udp_timeouts(struct loop_info* fd_info)
{
time_t now = time(NULL);
for (int i = 0; i < cfg.protocols_len; i++) {
struct connection *cnx = cfg.protocols[i].timeouts.head;
while (cnx && (now - cnx->last_active > cfg.protocols[i].udp_timeout)) {
print_message(msg_fd, "timed out UDP %d\n", cnx->target_sock);
tidy_connection(cnx, fd_info);
cnx = cfg.protocols[i].timeouts.head;
}
}
}
void udp_tidy(struct connection* cnx, struct loop_info* fd_info)
{
close(cnx->target_sock);
hash_remove(fd_info->hash_sources, cnx);
list_remove(&cnx->proto->timeouts, cnx);
}
/* Mark the connection was active */
static void mark_active(struct connection* cnx)
{
cnx->last_active = time(NULL);
dl_list* list = &cnx->proto->timeouts;
list_remove(list, cnx);
list_push(list, cnx);
}
/* Creates a new non-blocking socket */
static int nonblocking_socket(struct sslhcfg_protocols_item* proto)
{
int res;
if (proto->resolve_on_forward) {
res = resolve_split_name(&(proto->saddr), proto->host,
proto->port);
if (res) return -1;
}
int out = socket(proto->saddr->ai_family, SOCK_DGRAM, 0);
res = set_nonblock(out);
if (res == -1) {
print_message(msg_system_error, "%s:%d:%s:%d:%s\n", __FILE__, __LINE__, "udp:socket:nonblock", errno, strerror(errno));
close(out);
return -1;
}
return out;
}
/* Process UDP coming from outside (client towards server)
* If it's a new source, probe; otherwise, forward to previous target
* Returns: newly allocate connections, for new connections
* NULL otherwise
* */
struct connection* udp_c2s_forward(int sockfd, struct loop_info* fd_info)
{
char addr_str[NI_MAXHOST+1+NI_MAXSERV+1];
struct sockaddr_storage src_addr;
struct addrinfo addrinfo;
struct sslhcfg_protocols_item* proto;
cnx_collection* collection = fd_info->collection;
struct connection* cnx;
ssize_t len;
socklen_t addrlen;
ssize_t res;
int target, out = -1;
char data[65536]; /* Theoretical max is 65507 (https://en.wikipedia.org/wiki/User_Datagram_Protocol).
This will do. Dynamic allocation is possible with the MSG_PEEK flag in recvfrom(2), but that'd imply
malloc/free overhead for each packet, when really 64K is not that much */
udp_timeouts(fd_info);
addrlen = sizeof(src_addr);
len = recvfrom(sockfd, data, sizeof(data), 0, (struct sockaddr*) &src_addr, &addrlen);
if (len < 0) {
perror("recvfrom");
return NULL;
}
target = known_source(fd_info->hash_sources, &src_addr, addrlen);
addrinfo.ai_addr = (struct sockaddr*) &src_addr;
addrinfo.ai_addrlen = addrlen;
print_message(msg_probe_info, "received %ld UDP from %d:%s\n",
len, target, sprintaddr(addr_str, sizeof(addr_str), &addrinfo));
if (target == -1) {
res = probe_buffer(data, (int)len, udp_protocols, udp_protocols_len, &proto);
/* First version: if we can't work out the protocol from the first
* packet, drop it. Conceivably, we could store several packets to
* run probes on packet sets */
print_message(msg_probe_info, "UDP probed: %d\n", res);
if (res != PROBE_MATCH) {
return NULL;
}
out = nonblocking_socket(proto);
if (out == -1) return NULL;
struct connection* cnx = collection_alloc_cnx_from_fd(collection, out);
if (!cnx) return NULL;
target = out;
cnx->target_sock = out;
cnx->proto = proto;
cnx->type = SOCK_DGRAM;
cnx->client_addr = src_addr;
cnx->addrlen = addrlen;
cnx->local_endpoint = sockfd;
res = new_source(fd_info->hash_sources, cnx);
if (res == -1) {
print_message(msg_connections_error, "Out of hash space for new incoming UDP connection -- increase udp_max_connections");
collection_remove_cnx(collection, cnx);
return NULL;
}
}
cnx = collection_get_cnx_from_fd(collection, target);
/* at this point src is the UDP connection */
res = sendto(cnx->target_sock, data, len, 0,
cnx->proto->saddr->ai_addr, cnx->proto->saddr->ai_addrlen);
mark_active(cnx);
print_message(msg_fd, "sending %d to %s\n",
res, sprintaddr(data, sizeof(data), cnx->proto->saddr));
return cnx;
}
void udp_s2c_forward(struct connection* cnx)
{
int sockfd = cnx->target_sock;
char data[65536];
ssize_t res;
res = recvfrom(sockfd, data, sizeof(data), 0, NULL, NULL);
if ((res == -1) && ((errno == EAGAIN) || (errno == EWOULDBLOCK))) return;
CHECK_RES_DIE(res, "udp_listener/recvfrom");
res = sendto(cnx->local_endpoint, data, res, 0,
(struct sockaddr*)&cnx->client_addr, cnx->addrlen);
mark_active(cnx);
}