Files
winlator/wine_patches/dlls/dinput/gamepad.c
T
2024-02-01 16:36:34 -03:00

747 lines
24 KiB
C

/* DirectInput Gamepad device
*
* Copyright 2024 BrunoSX
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winternl.h"
#include "winuser.h"
#include "winerror.h"
#include "winreg.h"
#include "dinput.h"
#include "winsock2.h"
#include "devguid.h"
#include "hidusage.h"
#include "dinput_private.h"
#include "device_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(dinput);
#define SERVER_PORT 7948
#define CLIENT_PORT 7947
#define BUFFER_SIZE 64
#define REQUEST_CODE_GET_GAMEPAD 8
#define REQUEST_CODE_GET_GAMEPAD_STATE 9
#define REQUEST_CODE_RELEASE_GAMEPAD 10
#define MAPPER_TYPE_STANDARD 0
#define MAPPER_TYPE_XINPUT 1
#define IDX_BUTTON_A 0
#define IDX_BUTTON_B 1
#define IDX_BUTTON_X 2
#define IDX_BUTTON_Y 3
#define IDX_BUTTON_L1 4
#define IDX_BUTTON_R1 5
#define IDX_BUTTON_L2 10
#define IDX_BUTTON_R2 11
#define IDX_BUTTON_SELECT 6
#define IDX_BUTTON_START 7
#define IDX_BUTTON_L3 8
#define IDX_BUTTON_R3 9
struct gamepad_state
{
short buttons;
char dpad;
short thumb_lx;
short thumb_ly;
short thumb_rx;
short thumb_ry;
};
struct gamepad
{
struct dinput_device base;
struct gamepad_state state;
};
static const struct dinput_device_vtbl gamepad_vtbl;
static SOCKET server_sock = INVALID_SOCKET;
static BOOL winsock_loaded = FALSE;
static int connected_gamepad_id = 0;
static char mapper_type = MAPPER_TYPE_XINPUT;
static inline struct gamepad *impl_from_IDirectInputDevice8W( IDirectInputDevice8W *iface )
{
return CONTAINING_RECORD( CONTAINING_RECORD( iface, struct dinput_device, IDirectInputDevice8W_iface ), struct gamepad, base );
}
static void close_server_socket( void )
{
if (server_sock != INVALID_SOCKET)
{
closesocket( server_sock );
server_sock = INVALID_SOCKET;
}
if (winsock_loaded)
{
WSACleanup();
winsock_loaded = FALSE;
}
}
static BOOL create_server_socket( void )
{
WSADATA wsa_data;
struct sockaddr_in server_addr;
int res;
close_server_socket();
winsock_loaded = WSAStartup( MAKEWORD(2,2), &wsa_data ) == NO_ERROR;
if (!winsock_loaded) return FALSE;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
server_addr.sin_port = htons( SERVER_PORT );
server_sock = socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if (server_sock == INVALID_SOCKET) return FALSE;
res = bind( server_sock, (struct sockaddr*)&server_addr, sizeof(server_addr) );
if (res == SOCKET_ERROR) return FALSE;
return TRUE;
}
static BOOL get_gamepad_request( DIDEVICEINSTANCEW *instance, DWORD version )
{
int res, client_addr_len, gamepad_id, name_len;
char buffer[BUFFER_SIZE];
struct sockaddr_in client_addr;
DWORD size;
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
client_addr.sin_port = htons( CLIENT_PORT );
client_addr_len = sizeof(client_addr);
buffer[0] = REQUEST_CODE_GET_GAMEPAD;
buffer[1] = 0;
res = sendto( server_sock, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, client_addr_len );
if (res == SOCKET_ERROR) return FALSE;
res = recvfrom( server_sock, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &client_addr_len );
if (res == SOCKET_ERROR || buffer[0] != REQUEST_CODE_GET_GAMEPAD) return FALSE;
memcpy( &gamepad_id, buffer + 1, 4 );
if (gamepad_id == 0)
{
connected_gamepad_id = 0;
return FALSE;
}
connected_gamepad_id = gamepad_id;
mapper_type = buffer[5];
memcpy( &name_len, buffer + 6, 4 );
char gamepad_name[name_len + 1];
gamepad_name[name_len] = '\0';
memcpy( gamepad_name, buffer + 10, name_len );
size = instance->dwSize;
memset( instance, 0, size );
instance->dwSize = size;
instance->guidInstance = GUID_Joystick;
instance->guidProduct = GUID_Joystick;
instance->guidProduct.Data1 = MAKELONG( 0x045e, 0x028e );
if (version >= 0x0800) instance->dwDevType = DIDEVTYPE_HID | DI8DEVTYPE_GAMEPAD | (DI8DEVTYPEGAMEPAD_STANDARD << 8);
else instance->dwDevType = DIDEVTYPE_HID | DIDEVTYPE_JOYSTICK | (DIDEVTYPEJOYSTICK_GAMEPAD << 8);
instance->wUsagePage = HID_USAGE_PAGE_GENERIC;
instance->wUsage = HID_USAGE_GENERIC_GAMEPAD;
MultiByteToWideChar( CP_ACP, 0, gamepad_name, -1, instance->tszInstanceName, MAX_PATH );
MultiByteToWideChar( CP_ACP, 0, gamepad_name, -1, instance->tszProductName, MAX_PATH );
return TRUE;
}
static LONG scale_value( LONG value, struct object_properties *properties )
{
LONG log_min, log_max, phy_min, phy_max;
log_min = properties->logical_min;
log_max = properties->logical_max;
phy_min = properties->range_min;
phy_max = properties->range_max;
return phy_min + MulDiv( value - log_min, phy_max - phy_min, log_max - log_min );
}
static LONG scale_axis_value( LONG value, struct object_properties *properties )
{
LONG log_ctr, log_min, log_max, phy_ctr, phy_min, phy_max;
log_min = properties->logical_min;
log_max = properties->logical_max;
phy_min = properties->range_min;
phy_max = properties->range_max;
if (phy_min == 0) phy_ctr = phy_max >> 1;
else phy_ctr = round( (phy_min + phy_max) / 2.0 );
if (log_min == 0) log_ctr = log_max >> 1;
else log_ctr = round( (log_min + log_max) / 2.0 );
value -= log_ctr;
if (value <= 0)
{
log_max = MulDiv( log_min - log_ctr, properties->deadzone, 10000 );
log_min = MulDiv( log_min - log_ctr, properties->saturation, 10000 );
phy_max = phy_ctr;
}
else
{
log_min = MulDiv( log_max - log_ctr, properties->deadzone, 10000 );
log_max = MulDiv( log_max - log_ctr, properties->saturation, 10000 );
phy_min = phy_ctr;
}
if (value <= log_min) return phy_min;
if (value >= log_max) return phy_max;
return phy_min + MulDiv( value - log_min, phy_max - phy_min, log_max - log_min );
}
static void handle_gamepad_input( IDirectInputDevice8W *iface, short thumb_lx, short thumb_ly, short thumb_rx, short thumb_ry, short buttons, char dpad )
{
int i, j;
DWORD time, seq;
BOOL notify = FALSE;
struct gamepad *impl = impl_from_IDirectInputDevice8W( iface );
DIJOYSTATE *state = (DIJOYSTATE *)impl->base.device_state;
time = GetCurrentTime();
seq = impl->base.dinput->evsequence++;
if (mapper_type == MAPPER_TYPE_STANDARD)
{
if (thumb_lx != impl->state.thumb_lx)
{
impl->state.thumb_lx = thumb_lx;
state->lX = scale_axis_value(thumb_lx, &impl->base.object_properties[0]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 0 ), state->lX, time, seq );
notify = TRUE;
}
if (thumb_ly != impl->state.thumb_ly)
{
impl->state.thumb_ly = thumb_ly;
state->lY = scale_axis_value(thumb_ly, &impl->base.object_properties[1]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 1 ), state->lY, time, seq );
notify = TRUE;
}
if (thumb_rx != impl->state.thumb_rx)
{
impl->state.thumb_rx = thumb_rx;
state->lZ = scale_axis_value(thumb_rx, &impl->base.object_properties[2]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 2 ), state->lZ, time, seq );
notify = TRUE;
}
if (thumb_ry != impl->state.thumb_ry)
{
impl->state.thumb_ry = thumb_ry;
state->lRz = scale_axis_value(thumb_ry, &impl->base.object_properties[5]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 3 ), state->lRz, time, seq );
notify = TRUE;
}
if (buttons != impl->state.buttons)
{
impl->state.buttons = buttons;
for (i = 0, j = 0; i < 12; i++)
{
switch (i)
{
case IDX_BUTTON_A: j = 1; break;
case IDX_BUTTON_B: j = 2; break;
case IDX_BUTTON_X: j = 0; break;
case IDX_BUTTON_Y: j = 3; break;
case IDX_BUTTON_L1: j = 4; break;
case IDX_BUTTON_R1: j = 5; break;
case IDX_BUTTON_L2: j = 6; break;
case IDX_BUTTON_R2: j = 7; break;
case IDX_BUTTON_SELECT: j = 8; break;
case IDX_BUTTON_START: j = 9; break;
case IDX_BUTTON_L3: j = 10; break;
case IDX_BUTTON_R3: j = 11; break;
}
state->rgbButtons[j] = (buttons & (1<<i)) ? 0x80 : 0x00;
queue_event( iface, DIDFT_BUTTON | DIDFT_MAKEINSTANCE( j ), state->rgbButtons[j], time, seq );
}
notify = TRUE;
}
if (dpad != impl->state.dpad)
{
impl->state.dpad = dpad;
state->rgdwPOV[0] = dpad != -1 ? dpad * 4500 : -1;
queue_event( iface, DIDFT_POV | DIDFT_MAKEINSTANCE( 0 ), state->rgdwPOV[0], time, seq );
notify = TRUE;
}
}
else if (mapper_type == MAPPER_TYPE_XINPUT)
{
if (thumb_lx != impl->state.thumb_lx)
{
impl->state.thumb_lx = thumb_lx;
state->lX = scale_axis_value(thumb_lx, &impl->base.object_properties[0]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 0 ), state->lX, time, seq );
notify = TRUE;
}
if (thumb_ly != impl->state.thumb_ly)
{
impl->state.thumb_ly = thumb_ly;
state->lY = scale_axis_value(thumb_ly, &impl->base.object_properties[1]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 1 ), state->lY, time, seq );
notify = TRUE;
}
if (thumb_rx != impl->state.thumb_rx)
{
impl->state.thumb_rx = thumb_rx;
state->lRx = scale_axis_value(thumb_rx, &impl->base.object_properties[3]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 2 ), state->lRx, time, seq );
notify = TRUE;
}
if (thumb_ry != impl->state.thumb_ry)
{
impl->state.thumb_ry = thumb_ry;
state->lRy = scale_axis_value(thumb_ry, &impl->base.object_properties[4]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 4 ), state->lRy, time, seq );
notify = TRUE;
}
if (buttons != impl->state.buttons)
{
impl->state.buttons = buttons;
for (i = 0; i < 10; i++)
{
state->rgbButtons[i] = (buttons & (1<<i)) ? 0x80 : 0x00;
queue_event( iface, DIDFT_BUTTON | DIDFT_MAKEINSTANCE( i ), state->rgbButtons[i], time, seq );
}
state->lZ = scale_value((buttons & (1<<10)) ? 32767 : ((buttons & (1<<11)) ? -32768 : 0), &impl->base.object_properties[2]);
queue_event( iface, DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 2 ), state->lZ, time, seq );
notify = TRUE;
}
if (dpad != impl->state.dpad)
{
impl->state.dpad = dpad;
state->rgdwPOV[0] = dpad != -1 ? dpad * 4500 : -1;
queue_event( iface, DIDFT_POV | DIDFT_MAKEINSTANCE( 0 ), state->rgdwPOV[0], time, seq );
notify = TRUE;
}
}
if (notify && impl->base.hEvent) SetEvent( impl->base.hEvent );
}
static BOOL get_gamepad_state_request( IDirectInputDevice8W *iface )
{
char buffer[BUFFER_SIZE];
int res, client_addr_len, gamepad_id;
char dpad;
short buttons, thumb_lx, thumb_ly, thumb_rx, thumb_ry;
struct sockaddr_in client_addr;
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
client_addr.sin_port = htons( CLIENT_PORT );
client_addr_len = sizeof(client_addr);
buffer[0] = REQUEST_CODE_GET_GAMEPAD_STATE;
memcpy( buffer + 1, &connected_gamepad_id, 4 );
res = sendto( server_sock, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, client_addr_len );
if (res == SOCKET_ERROR) return FALSE;
res = recvfrom( server_sock, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &client_addr_len );
if (res == SOCKET_ERROR || buffer[0] != REQUEST_CODE_GET_GAMEPAD_STATE || buffer[1] != 1) return FALSE;
memcpy( &gamepad_id, buffer + 2, 4 );
if (gamepad_id != connected_gamepad_id) return FALSE;
memcpy( &buttons, buffer + 6, 2 );
dpad = buffer[8];
memcpy( &thumb_lx, buffer + 9, 2 );
memcpy( &thumb_ly, buffer + 11, 2 );
memcpy( &thumb_rx, buffer + 13, 2 );
memcpy( &thumb_ry, buffer + 15, 2 );
handle_gamepad_input( iface, thumb_lx, thumb_ly, thumb_rx, thumb_ry, buttons, dpad );
return TRUE;
}
static void release_gamepad_request( void )
{
char buffer[BUFFER_SIZE];
struct sockaddr_in client_addr;
int client_addr_len;
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
client_addr.sin_port = htons( CLIENT_PORT );
client_addr_len = sizeof(client_addr);
buffer[0] = REQUEST_CODE_RELEASE_GAMEPAD;
sendto( server_sock, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, client_addr_len );
}
HRESULT gamepad_enum_device( DWORD type, DWORD flags, DIDEVICEINSTANCEW *instance, DWORD version )
{
if (!create_server_socket()) return DIERR_INPUTLOST;
return get_gamepad_request( instance, version ) ? DI_OK : DIERR_INPUTLOST;
}
static BOOL CALLBACK init_object_properties( const DIDEVICEOBJECTINSTANCEW *instance, void *data )
{
struct gamepad *impl = (struct gamepad *)data;
struct object_properties *properties = impl->base.object_properties + instance->dwOfs / sizeof(LONG);
properties->logical_min = -32768;
properties->logical_max = 32767;
properties->range_min = 0;
properties->range_max = 65535;
properties->saturation = 10000;
properties->granularity = 1;
return DIENUM_CONTINUE;
}
HRESULT gamepad_create_device( struct dinput *dinput, const GUID *guid, IDirectInputDevice8W **out )
{
struct gamepad *impl;
*out = NULL;
if (!IsEqualGUID( &GUID_Joystick, guid )) return DIERR_DEVICENOTREG;
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
dinput_device_init( &impl->base, &gamepad_vtbl, guid, dinput );
impl->base.crit.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": struct gamepad*->base.crit");
impl->base.read_event = CreateEventW( NULL, TRUE, FALSE, NULL );
gamepad_enum_device( 0, 0, &impl->base.instance, dinput->dwVersion );
impl->base.caps.dwDevType = impl->base.instance.dwDevType;
impl->base.caps.dwFirmwareRevision = 100;
impl->base.caps.dwHardwareRevision = 100;
impl->base.dwCoopLevel = DISCL_NONEXCLUSIVE | DISCL_BACKGROUND;
impl->base.object_properties = calloc( 6, sizeof(struct object_properties) );
if (!impl->base.object_properties)
{
IDirectInputDevice_Release( &impl->base.IDirectInputDevice8W_iface );
return E_OUTOFMEMORY;
}
IDirectInputDevice8_EnumObjects( &impl->base.IDirectInputDevice8W_iface, init_object_properties, impl, DIDFT_ABSAXIS );
if (dinput->dwVersion >= 0x0800)
{
impl->base.raw_device.usUsagePage = HID_USAGE_PAGE_GENERIC;
impl->base.raw_device.usUsage = HID_USAGE_GENERIC_GAMEPAD;
}
*out = &impl->base.IDirectInputDevice8W_iface;
return DI_OK;
}
static void gamepad_release( IDirectInputDevice8W *iface )
{
struct gamepad *impl = impl_from_IDirectInputDevice8W( iface );
CloseHandle( impl->base.read_event );
}
static HRESULT gamepad_read( IDirectInputDevice8W *iface )
{
get_gamepad_state_request( iface );
Sleep( 16 );
return DI_OK;
}
static HRESULT gamepad_acquire( IDirectInputDevice8W *iface )
{
struct gamepad *impl = impl_from_IDirectInputDevice8W( iface );
SetEvent( impl->base.read_event );
return DI_OK;
}
static HRESULT gamepad_unacquire( IDirectInputDevice8W *iface )
{
struct gamepad *impl = impl_from_IDirectInputDevice8W( iface );
WaitForSingleObject( impl->base.read_event, INFINITE );
connected_gamepad_id = 0;
release_gamepad_request();
close_server_socket();
return DI_OK;
}
static BOOL try_enum_object( const DIPROPHEADER *filter, DWORD flags, LPDIENUMDEVICEOBJECTSCALLBACKW callback,
DIDEVICEOBJECTINSTANCEW *instance, void *data )
{
if (flags != DIDFT_ALL && !(flags & DIDFT_GETTYPE( instance->dwType ))) return DIENUM_CONTINUE;
switch (filter->dwHow)
{
case DIPH_DEVICE:
return callback( instance, data );
case DIPH_BYOFFSET:
if (filter->dwObj != instance->dwOfs) return DIENUM_CONTINUE;
return callback( instance, data );
case DIPH_BYID:
if ((filter->dwObj & 0x00ffffff) != (instance->dwType & 0x00ffffff)) return DIENUM_CONTINUE;
return callback( instance, data );
}
return DIENUM_CONTINUE;
}
static void get_device_objects( int *instance_count, DIDEVICEOBJECTINSTANCEW **out )
{
int i, index = 0;
*instance_count = 0;
*out = NULL;
if (mapper_type == MAPPER_TYPE_STANDARD)
{
*instance_count = 17;
DIDEVICEOBJECTINSTANCEW instances[*instance_count];
instances[index].guidType = GUID_XAxis;
instances[index].dwOfs = DIJOFS_X;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 0 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"X Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_X;
index++;
instances[index].guidType = GUID_YAxis;
instances[index].dwOfs = DIJOFS_Y;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 1 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Y Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_Y;
index++;
instances[index].guidType = GUID_ZAxis;
instances[index].dwOfs = DIJOFS_Z;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 2 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Z Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_Z;
index++;
instances[index].guidType = GUID_RzAxis;
instances[index].dwOfs = DIJOFS_RZ;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 3 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Rz Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_RZ;
index++;
for (i = 0; i < 12; i++)
{
instances[index].guidType = GUID_Button,
instances[index].dwOfs = DIJOFS_BUTTON( i ),
instances[index].dwType = DIDFT_BUTTON | DIDFT_MAKEINSTANCE( i ),
swprintf( instances[index].tszName, MAX_PATH, L"Button %d", i );
instances[index].wUsagePage = HID_USAGE_PAGE_BUTTON;
instances[index].wUsage = i + 1;
index++;
}
instances[index].guidType = GUID_POV;
instances[index].dwOfs = DIJOFS_POV( 0 );
instances[index].dwType = DIDFT_POV | DIDFT_MAKEINSTANCE( 0 );
swprintf( instances[index].tszName, MAX_PATH, L"POV" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_HATSWITCH;
*out = instances;
}
else if (mapper_type == MAPPER_TYPE_XINPUT)
{
*instance_count = 16;
DIDEVICEOBJECTINSTANCEW instances[*instance_count];
instances[index].guidType = GUID_XAxis;
instances[index].dwOfs = DIJOFS_X;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 0 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"X Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_X;
index++;
instances[index].guidType = GUID_YAxis;
instances[index].dwOfs = DIJOFS_Y;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 1 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Y Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_Y;
index++;
instances[index].guidType = GUID_ZAxis;
instances[index].dwOfs = DIJOFS_Z;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 2 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Z Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_Z;
index++;
instances[index].guidType = GUID_RxAxis;
instances[index].dwOfs = DIJOFS_RX;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 3 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Rx Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_RX;
index++;
instances[index].guidType = GUID_RyAxis;
instances[index].dwOfs = DIJOFS_RY;
instances[index].dwType = DIDFT_ABSAXIS | DIDFT_MAKEINSTANCE( 4 );
instances[index].dwFlags = DIDOI_ASPECTPOSITION;
swprintf( instances[index].tszName, MAX_PATH, L"Ry Axis" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_RY;
index++;
for (i = 0; i < 10; i++)
{
instances[index].guidType = GUID_Button,
instances[index].dwOfs = DIJOFS_BUTTON( i ),
instances[index].dwType = DIDFT_BUTTON | DIDFT_MAKEINSTANCE( i ),
swprintf( instances[index].tszName, MAX_PATH, L"Button %d", i );
instances[index].wUsagePage = HID_USAGE_PAGE_BUTTON;
instances[index].wUsage = i + 1;
index++;
}
instances[index].guidType = GUID_POV;
instances[index].dwOfs = DIJOFS_POV( 0 );
instances[index].dwType = DIDFT_POV | DIDFT_MAKEINSTANCE( 0 );
swprintf( instances[index].tszName, MAX_PATH, L"POV" );
instances[index].wUsagePage = HID_USAGE_PAGE_GENERIC;
instances[index].wUsage = HID_USAGE_GENERIC_HATSWITCH;
*out = instances;
}
}
static HRESULT gamepad_enum_objects( IDirectInputDevice8W *iface, const DIPROPHEADER *filter,
DWORD flags, LPDIENUMDEVICEOBJECTSCALLBACKW callback, void *context )
{
int instance_count;
DIDEVICEOBJECTINSTANCEW* instances;
BOOL ret;
DWORD i;
get_device_objects( &instance_count, &instances );
for (i = 0; i < instance_count; i++)
{
instances[i].dwSize = sizeof(DIDEVICEOBJECTINSTANCEW);
instances[i].wReportId = 1;
ret = try_enum_object( filter, flags, callback, instances + i, context );
if (ret != DIENUM_CONTINUE) return DIENUM_STOP;
}
return DIENUM_CONTINUE;
}
static HRESULT gamepad_get_property(IDirectInputDevice8W *iface, DWORD property,
DIPROPHEADER *header, const DIDEVICEOBJECTINSTANCEW *instance)
{
struct gamepad *impl = impl_from_IDirectInputDevice8W( iface );
switch (property)
{
case (DWORD_PTR)DIPROP_PRODUCTNAME:
{
DIPROPSTRING *value = (DIPROPSTRING *)header;
lstrcpynW( value->wsz, impl->base.instance.tszProductName, MAX_PATH );
return DI_OK;
}
case (DWORD_PTR)DIPROP_INSTANCENAME:
{
DIPROPSTRING *value = (DIPROPSTRING *)header;
lstrcpynW( value->wsz, impl->base.instance.tszInstanceName, MAX_PATH );
return DI_OK;
}
case (DWORD_PTR)DIPROP_VIDPID:
{
DIPROPDWORD *value = (DIPROPDWORD *)header;
value->dwData = MAKELONG( 0x045e, 0x028e );
return DI_OK;
}
case (DWORD_PTR)DIPROP_JOYSTICKID:
{
DIPROPDWORD *value = (DIPROPDWORD *)header;
value->dwData = connected_gamepad_id;
return DI_OK;
}
case (DWORD_PTR)DIPROP_GUIDANDPATH:
{
DIPROPGUIDANDPATH *value = (DIPROPGUIDANDPATH *)header;
value->guidClass = GUID_DEVCLASS_HIDCLASS;
lstrcpynW( value->wszPath, L"virtual#vid_045e&pid_028e&ig_00", MAX_PATH );
return DI_OK;
}
}
return DIERR_UNSUPPORTED;
}
static const struct dinput_device_vtbl gamepad_vtbl =
{
gamepad_release,
NULL,
gamepad_read,
gamepad_acquire,
gamepad_unacquire,
gamepad_enum_objects,
gamepad_get_property,
NULL,
NULL,
NULL,
NULL,
NULL,
};