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Get ship details from Loadout event, not LoadGame
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@@ -332,11 +332,7 @@ class EDLogs(FileSystemEventHandler):
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'Credits' : entry['Credits'],
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'Loan' : entry['Loan'],
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'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None },
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'ShipID' : entry.get('ShipID') if entry.get('Ship') not in ['TestBuggy', 'Empire_Fighter', 'Federation_Fighter', 'Independent_Fighter'] else None # None in CQC or if game starts in SRV/fighter
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})
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self.state['ShipIdent'] = self.state['ShipID'] and entry.get('ShipIdent')
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self.state['ShipName'] = self.state['ShipID'] and entry.get('ShipName')
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self.state['ShipType'] = self.state['ShipID'] and entry.get('Ship').lower()
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self.body = None
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self.system = None
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self.station = None
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