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Get ship details from Loadout event, not LoadGame

This commit is contained in:
Jonathan Harris 2017-04-12 19:03:37 +01:00
parent a6c9edc28b
commit 00a341e67c

View File

@ -332,11 +332,7 @@ class EDLogs(FileSystemEventHandler):
'Credits' : entry['Credits'],
'Loan' : entry['Loan'],
'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None },
'ShipID' : entry.get('ShipID') if entry.get('Ship') not in ['TestBuggy', 'Empire_Fighter', 'Federation_Fighter', 'Independent_Fighter'] else None # None in CQC or if game starts in SRV/fighter
})
self.state['ShipIdent'] = self.state['ShipID'] and entry.get('ShipIdent')
self.state['ShipName'] = self.state['ShipID'] and entry.get('ShipName')
self.state['ShipType'] = self.state['ShipID'] and entry.get('Ship').lower()
self.body = None
self.system = None
self.station = None