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Release 5.3.1: appcast
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@@ -36,7 +36,7 @@
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<!-- Windows -->
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<item>
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<title>Release 5.3.0</title>
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<title>Release 5.3.1</title>
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<description>
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<![CDATA[
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<style>body { font-family:"Segoe UI","Tahoma"; font-size: 75%; } h2 { font-family:"Segoe UI","Tahoma"; font-size: 105%; }</style>
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@@ -58,6 +58,31 @@ currently used version in a given branch.</p>
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</li>
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</ul>
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<h2>Release 5.3.1</h2>
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<p>This release addresses some issues with newer EDDN code which could cause erroneous alerts to the player, or sending of bad messages.</p> <ul> <li> <p>EDDN: Cope with <code>ApproachSettlement</code> on login occurring before <code>Location</code>,
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such that we don't yet know the name of the star system the player is in.</p> <p>Closes <a href="https://github.com/EDCD/EDMarketConnector/pull/1484">#1484</a></p>
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</li> <li> <p>EDDN: Cope with <code>ApproachSettlement</code> missing planetary coordinates on login
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at/near a settlement in Horizons.</p> <p>Closes <a href="https://github.com/EDCD/EDMarketConnector/pull/1476">#1476</a></p>
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</li> <li> <p>EDDN: Change the <code>CodexEntry</code> "empty string" checks to only apply to those
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values where the schema enforces "must be at least one character".</p> <p>This prevents the big 'CodexEntry had empty string, PLEASE ALERT THE EDMC DEVELOPERS' message from triggering on, e.g. <code>NearestDestination</code> being
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empty, which the schema allows.</p> <p>Closes <a href="https://github.com/EDCD/EDMarketConnector/issues/1481">#1481</a></p>
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</li> </ul> <h2> <a id="user-content-plugin-developers" class="anchor" href="#plugin-developers" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Plugin Developers</h2>
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<ul> <li>
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<p>If you use a sub-class for a widget the core code will no longer break if
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your code raises an exception. e.g. a plugin was failing due to Python
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3.10 using <code>collections.abc</code> instead of <code>collections</code>, and the plugin's
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custom widget had a <code>configure()</code> method which was called by the core
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theme code on startup or theme change. This then caused the whole
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application UI to never show up on startup.</p>
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<p>This also applies if you set up a button such that enter/leave on it, i.e.
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mouse in/out, causes the <code>theme.py</code> code for that to trigger.</p>
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<p>So, now in such cases the main UI should actually show up, although your
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plugin's UI might look weird due to theming not being properly applied.</p>
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<p>The plugin exception <strong>WILL</strong> be logged, at ERROR level.</p>
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</li>
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</ul>
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<h2>Release 5.3.0</h2>
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<p>As has sadly become routine now, please read
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<a href="https://github.com/EDCD/EDMarketConnector/wiki/Troubleshooting#installer-and-or-executables-flagged-as-malicious-viruses">our statement about malware false positives</a>
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@@ -1294,11 +1319,11 @@ about this:
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]]>
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</description>
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<enclosure
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url="https://github.com/EDCD/EDMarketConnector/releases/download/Release/5.3.0/EDMarketConnector_win_5.3.0.msi"
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url="https://github.com/EDCD/EDMarketConnector/releases/download/Release/5.3.1/EDMarketConnector_win_5.3.1.msi"
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sparkle:os="windows"
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sparkle:installerArguments="/passive LAUNCH=yes"
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sparkle:version="5.3.0"
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length="16707584"
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sparkle:version="5.3.1"
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length="16711680"
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type="application/octet-stream"
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/>
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</item>
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