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ED/EDMarketConnector
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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2026-10-29 01:26:08 +03:00
Code Issues Projects Releases Wiki Activity
317 Commits 12 Branches 299 Tags
4d37889bbd787b9ea9386d6ec00cbe9a7c1a5516
Commit Graph
9 Commits
Author SHA1 Message Date
Jonathan Harris bfcd70149f Add new modules in E:D 1.5/2.0 2015-12-21 14:58:36 +00:00
Jonathan Harris 0a4cb864d1 Add new ships in E:D 1.5/2.0. 2015-12-21 12:10:44 +00:00
Jonathan Harris face96eca0 Rationalise handling of different ship names in-game, in EDDN messages, in E:D Shipyard loadouts and in Coriolis loadouts. 2015-12-05 02:48:20 +00:00
Jonathan Harris b0f60af38d Add command-line program. 2015-11-07 05:08:49 +00:00
Jonathan Harris ec4c2f480d Use case-insensitive comparisons for modules.
Fixes #25.
2015-09-23 17:23:31 +01:00
Jonathan Harris d9d6856ce9 Fix for Electronic Countermeasure in ship loadout. 2015-08-01 23:54:15 +01:00
Jonathan Harris 8dd07e5c18 Include Huge hardpoint in ship loadout.
Fixes #18
2015-07-09 01:37:37 +01:00
Jonathan Harris 1110d978f4 Omit price from ship loadout - can leads to small differences depending on where the user lands. 2015-06-25 18:39:10 +01:00
Jonathan Harris 0002d321ca Add option to output ship loadout in E:D Shipyard format. 2015-06-18 23:01:02 +01:00
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