* new class `PrefsVersion` in prefs.py. A singleton `prefsSaved` (note
case) is created.
* When new preferences are added and require defaults on first run the
code should use:
`if prefsVersion.shouldSetDefaults(<prior release version>, [<optional old test>]):`
to check if defaults should be set in preferences. So if prior release
was '3.4.6.0' and you've added a new preference with defaults you should
call this with '3.4.6.0' as the first argument.
The <optional old test> is really only for historical purposes, as a
fallback in case no 'PrefsVersion' has yet been set in the user's
Registry/settings file.
* Any code that adds such a new preference **MUST** make changes to the
`versions` dictionary in the PrefsVersion class.
1. Add the predicted next version to the dictionary, with number one
higher than 'current'
2. Set 'current' equal to that new value.
Obviously if other post-last-release code has already done this then you
don't need to.
Failure to update the versions dictionary in this manner will lead to an
Exception being raised, and the code the preferences are for failing
(i.e. EDDN means no EDDN tab on Settings).
Closes#407
To allow users to sort out their plugins before EDMC itself moves to
Python 3.x warn them if any of their enabled, non-stock, plugins do not
have a plugin_start3() method.
* If any are found without support there's a popup triggered at the
end of AppWindow initialisation.
* Then the user can check Settings > Plugins to see a list of the
plugins without Python 3.x support.
First pass utilising 'futurize' to do most of the work.
There's an issue with ur'\"' in l10n.py which I'm not sure how to
properly fix.
This now has errors when hitting the 'Update' button.
* Stores disable_autoappupdatecheckingame in settings.
* If 'disable' is active then once you're in-game WinSparkle auto
check for updates is disabled.
* Whatever the state of the option WinSparkle auto updates are
(re-)enabled when you exit the game to Main Menu or fully.
* Using 'Help' > 'Check for updates' manually will still always work.
It has been difficult to test the code fully because it isn't easy to
get WinSparkle's registry data about last update check time set just right
to not check immediately, but to do so some reasonable time after you're
in-game and have confirmed the new option setting isn't easy.
Worst case people won't learn about an update until the next time they
run EDMC.
To allow users to sort out their plugins before EDMC itself moves to
Python 3.x warn them if any of their enabled, non-stock, plugins do not
have a plugin_start3() method.
* If any are found without support there's a popup triggered at the
end of AppWindow initialisation.
* Then the user can check Settings > Plugins to see a list of the
plugins without Python 3.x support.
Notify plugins when Cmdr or Beta status changes while the preferences dialog
is open.
Display a note on the Credentials tab when Cmdr is not set. Addresses #224
- New callback notify_prefs_changed
- Plugin can set settings tab name
- Plugin can return a pair of widgets for display in main window - typically (label, status)