Jonathan Harris
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c5b2c4b34c
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Add mass and range to E:D Shipyard and Coriolis.
Means that these files can be directly loaded into ETN.
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2016-01-28 12:32:26 +00:00 |
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Jonathan Harris
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bfcd70149f
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Add new modules in E:D 1.5/2.0
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2015-12-21 14:58:36 +00:00 |
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Jonathan Harris
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0a4cb864d1
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Add new ships in E:D 1.5/2.0.
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2015-12-21 12:10:44 +00:00 |
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Jonathan Harris
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face96eca0
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Rationalise handling of different ship names in-game, in EDDN messages, in E:D Shipyard loadouts and in Coriolis loadouts.
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2015-12-05 02:48:20 +00:00 |
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Jonathan Harris
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b0f60af38d
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Add command-line program.
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2015-11-07 05:08:49 +00:00 |
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Jonathan Harris
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ec4c2f480d
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Use case-insensitive comparisons for modules.
Fixes #25.
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2015-09-23 17:23:31 +01:00 |
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Jonathan Harris
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d9d6856ce9
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Fix for Electronic Countermeasure in ship loadout.
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2015-08-01 23:54:15 +01:00 |
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Jonathan Harris
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8dd07e5c18
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Include Huge hardpoint in ship loadout.
Fixes #18
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2015-07-09 01:37:37 +01:00 |
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Jonathan Harris
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1110d978f4
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Omit price from ship loadout - can leads to small differences depending on where the user lands.
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2015-06-25 18:39:10 +01:00 |
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Jonathan Harris
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0002d321ca
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Add option to output ship loadout in E:D Shipyard format.
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2015-06-18 23:01:02 +01:00 |
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