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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-05-23 10:27:39 +03:00

33 lines
908 B
Python

"""
Static data.
For easy reference any variable should be prefixed with the name of the file it
was either in originally, or where the primary code utilising it is.
"""
# Map numeric 'demand/supply brackets' to the names as shown in-game.
commodity_bracketmap = {
0: '',
1: 'Low',
2: 'Med',
3: 'High',
}
# Map values reported by the Companion interface to names displayed in-game.
# May be imported by plugins.
companion_category_map = {
'Narcotics': 'Legal Drugs',
'Slaves': 'Slavery',
'Waste ': 'Waste',
'NonMarketable': False, # Don't appear in the in-game market so don't report
}
# Map Coriolis's names to names displayed in the in-game shipyard.
coriolis_ship_map = {
'Cobra Mk III': 'Cobra MkIII',
'Cobra Mk IV' : 'Cobra MkIV',
'Krait Mk II' : 'Krait MkII',
'Viper' : 'Viper MkIII',
'Viper Mk IV' : 'Viper MkIV',
}