dive-zfs/runtime/ui/view/details.go
2020-12-27 21:55:48 +09:00

205 lines
5.6 KiB
Go

package view
import (
"fmt"
"strconv"
"strings"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"github.com/awesome-gocui/gocui"
"github.com/dustin/go-humanize"
)
// Details holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the layer details and image statistics.
type Details struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
imageName string
efficiency float64
inefficiencies filetree.EfficiencySlice
imageSize uint64
currentLayer *image.Layer
}
// newDetailsView creates a new view object attached the the global [gocui] screen object.
func newDetailsView(gui *gocui.Gui, imageName string, efficiency float64, inefficiencies filetree.EfficiencySlice, imageSize uint64) (controller *Details) {
controller = new(Details)
// populate main fields
controller.name = "details"
controller.gui = gui
controller.imageName = imageName
controller.efficiency = efficiency
controller.inefficiencies = inefficiencies
controller.imageSize = imageSize
return controller
}
func (v *Details) Name() string {
return v.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (v *Details) Setup(view *gocui.View, header *gocui.View) error {
logrus.Tracef("view.Setup() %s", v.Name())
// set controller options
v.view = view
v.view.Editable = false
v.view.Wrap = false
v.view.Highlight = false
v.view.Frame = false
v.header = header
v.header.Editable = false
v.header.Wrap = false
v.header.Frame = false
var infos = []key.BindingInfo{
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: v.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: v.CursorUp,
},
}
_, err := key.GenerateBindings(v.gui, v.name, infos)
if err != nil {
return err
}
return v.Render()
}
// IsVisible indicates if the details view pane is currently initialized.
func (v *Details) IsVisible() bool {
return v != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (v *Details) CursorDown() error {
return CursorDown(v.gui, v.view)
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (v *Details) CursorUp() error {
return CursorUp(v.gui, v.view)
}
// OnLayoutChange is called whenever the screen dimensions are changed
func (v *Details) OnLayoutChange() error {
err := v.Update()
if err != nil {
return err
}
return v.Render()
}
// Update refreshes the state objects for future rendering.
func (v *Details) Update() error {
return nil
}
func (v *Details) SetCurrentLayer(layer *image.Layer) {
v.currentLayer = layer
}
// Render flushes the state objects to the screen. The details pane reports:
// 1. the current selected layer's command string
// 2. the image efficiency score
// 3. the estimated wasted image space
// 4. a list of inefficient file allocations
func (v *Details) Render() error {
logrus.Tracef("view.Render() %s", v.Name())
if v.currentLayer == nil {
return fmt.Errorf("no layer selected")
}
var wastedSpace int64
template := "%5s %12s %-s\n"
inefficiencyReport := fmt.Sprintf(format.Header(template), "Count", "Total Space", "Path")
height := 100
if v.view != nil {
_, height = v.view.Size()
}
for idx := 0; idx < len(v.inefficiencies); idx++ {
data := v.inefficiencies[len(v.inefficiencies)-1-idx]
wastedSpace += data.CumulativeSize
// todo: make this report scrollable
if idx < height {
inefficiencyReport += fmt.Sprintf(template, strconv.Itoa(len(data.Nodes)), humanize.Bytes(uint64(data.CumulativeSize)), data.Path)
}
}
imageNameStr := fmt.Sprintf("%s %s", format.Header("Image name:"), v.imageName)
imageSizeStr := fmt.Sprintf("%s %s", format.Header("Total Image size:"), humanize.Bytes(v.imageSize))
effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*v.efficiency))
wastedSpaceStr := fmt.Sprintf("%s %s", format.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace)))
v.gui.Update(func(g *gocui.Gui) error {
// update header
v.header.Clear()
width, _ := v.view.Size()
layerHeaderStr := format.RenderHeader("Layer Details", width, false)
imageHeaderStr := format.RenderHeader("Image Details", width, false)
_, err := fmt.Fprintln(v.header, layerHeaderStr)
if err != nil {
return err
}
// update contents
v.view.Clear()
var lines = make([]string, 0)
if v.currentLayer.Names != nil && len(v.currentLayer.Names) > 0 {
lines = append(lines, format.Header("Tags: ")+strings.Join(v.currentLayer.Names, ", "))
} else {
lines = append(lines, format.Header("Tags: ")+"(none)")
}
lines = append(lines, format.Header("Id: ")+v.currentLayer.Id)
lines = append(lines, format.Header("Digest: ")+v.currentLayer.Digest)
lines = append(lines, format.Header("Command:"))
lines = append(lines, v.currentLayer.Command)
lines = append(lines, "\n"+imageHeaderStr)
lines = append(lines, imageNameStr)
lines = append(lines, imageSizeStr)
lines = append(lines, wastedSpaceStr)
lines = append(lines, effStr+"\n")
lines = append(lines, inefficiencyReport)
_, err = fmt.Fprintln(v.view, strings.Join(lines, "\n"))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing).
func (v *Details) KeyHelp() string {
return "TBD"
}