gl: add debug statements

Add messages about new shader objects.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-03-23 13:30:05 +01:00
parent 4cc8eadd40
commit 253ef4850f

View File

@ -291,6 +291,7 @@ int gl_shader_new(struct gl_shader **out)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
log_debug("new shader object %p", shader);
*out = shader;
return 0;
@ -314,6 +315,7 @@ void gl_shader_unref(struct gl_shader *shader)
if (!shader || !shader->ref || --shader->ref)
return;
log_debug("free shader object %p", shader);
free_tex_shader(shader);
free_def_shader(shader);
free(shader);