gl: add debug statements
Add messages about new shader objects. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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@ -291,6 +291,7 @@ int gl_shader_new(struct gl_shader **out)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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log_debug("new shader object %p", shader);
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*out = shader;
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return 0;
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@ -314,6 +315,7 @@ void gl_shader_unref(struct gl_shader *shader)
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if (!shader || !shader->ref || --shader->ref)
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return;
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log_debug("free shader object %p", shader);
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free_tex_shader(shader);
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free_def_shader(shader);
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free(shader);
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