vte: fix reset_state() resetting only saved-states

reset_state() is used to reset the saved state and not to reset the actual
state. We currently get invalid character-maps as we never initialize them
correctly. This fixes all these vte_map() related bugs.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-07-15 12:54:19 +02:00
parent 2551efdbac
commit a6bca387da

View File

@ -367,15 +367,15 @@ static void reset_state(struct kmscon_vte *vte)
vte->saved_state.cursor_y = 0;
vte->saved_state.origin_mode = false;
vte->saved_state.wrap_mode = true;
vte->gl = &kmscon_vte_unicode_lower;
vte->gr = &kmscon_vte_unicode_upper;
vte->saved_state.gl = &kmscon_vte_unicode_lower;
vte->saved_state.gr = &kmscon_vte_unicode_upper;
set_fcolor(&vte->cattr, vte->def_fcol);
set_bcolor(&vte->cattr, vte->def_bcol);
vte->cattr.bold = 0;
vte->cattr.underline = 0;
vte->cattr.inverse = 0;
vte->cattr.protect = 0;
set_fcolor(&vte->saved_state.cattr, vte->def_fcol);
set_bcolor(&vte->saved_state.cattr, vte->def_bcol);
vte->saved_state.cattr.bold = 0;
vte->saved_state.cattr.underline = 0;
vte->saved_state.cattr.inverse = 0;
vte->saved_state.cattr.protect = 0;
}
static void save_state(struct kmscon_vte *vte)