The genshader program now takes all input shaders as arguments so we can
easily add new shaders. We also name the constants after the shader file
to be as flexible as possible.
This also moves the generated shaders into the static-kmscon library. The
linker will strip unused symbols, anyway, so we aren't loosing anything
here.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This adds gtk-doc documentation builds to kmscon. All documentation is
build in a central place due to gtk-doc restrictions.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The paths can be off when building out of tree, so have make put them in
for us instead. This requires turning the straight genshader.c file to a
template.
Signed-off-by: Ran Benita <ran234@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
To avoid the fixed function pipeline we should use shaders instead of
old glBegin/glEnd. This patch adds two basic shaders and functions that
load and initialize them.
To avoid loading the shaders at runtime we generate a source file which
contains them as strings so they are embedded in the binary.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We currently ignore all test sources. Restrict the filter to the root directory
so only the binaries are affected.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>