To avoid the fixed function pipeline we should use shaders instead of old glBegin/glEnd. This patch adds two basic shaders and functions that load and initialize them. To avoid loading the shaders at runtime we generate a source file which contains them as strings so they are embedded in the binary. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
27 lines
246 B
Plaintext
27 lines
246 B
Plaintext
*.swp
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*.o
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*.lo
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*.la
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kmscon
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/test_*
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Makefile
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Makefile.in
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aclocal.m4
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autom4te.cache/
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build-aux/
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config.h
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config.h.in
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config.h.in~
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config.log
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config.status
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configure
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*.tar.bz2
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libtool
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m4/
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stamp-*
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.deps
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.dirstamp
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.libs
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genshader
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src/output_shaders.c
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