kmscon/src/console.c
Ran Benita ca8b4c67d0 a few cosmetic changes
Signed-off-by: Ran Benita <ran234@gmail.com>
2012-01-09 02:06:47 +02:00

404 lines
9.9 KiB
C

/*
* kmscon - Console Management
*
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Console Management
* This provides the console drawing and manipulation functions. It does not
* provide the terminal emulation. It is just an abstraction layer to draw text
* to a framebuffer as used by terminals and consoles.
*/
/*
* TODO: Avoid using this hack and instead retrieve GL extension
* pointers dynamically on initialization.
*/
#define GL_GLEXT_PROTOTYPES
#include <errno.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <cairo.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include "console.h"
#include "font.h"
#include "log.h"
#include "unicode.h"
struct kmscon_console {
size_t ref;
struct kmscon_font_factory *ff;
/* GL texture and font */
GLuint tex;
unsigned int res_x;
unsigned int res_y;
struct kmscon_font *font;
/* cairo surface */
cairo_t *cr;
cairo_surface_t *surf;
unsigned char *surf_buf;
/* console cells */
struct kmscon_buffer *cells;
unsigned int cells_x;
unsigned int cells_y;
/* cursor */
unsigned int cursor_x;
unsigned int cursor_y;
};
static void kmscon_console_free_res(struct kmscon_console *con)
{
if (con && con->cr) {
glDeleteTextures(1, &con->tex);
cairo_destroy(con->cr);
cairo_surface_destroy(con->surf);
free(con->surf_buf);
con->tex = 0;
con->cr = NULL;
con->surf = NULL;
con->surf_buf = NULL;
}
}
static int kmscon_console_new_res(struct kmscon_console *con)
{
unsigned char *buf;
cairo_t *cr;
cairo_surface_t *surface;
int stride, ret;
cairo_format_t format = CAIRO_FORMAT_ARGB32;
if (!con)
return -EINVAL;
stride = cairo_format_stride_for_width(format, con->res_x);
buf = malloc(stride * con->res_y);
if (!buf)
return -ENOMEM;
surface = cairo_image_surface_create_for_data(buf, format, con->res_x,
con->res_y, stride);
if (cairo_surface_status(surface) != CAIRO_STATUS_SUCCESS) {
ret = -ENOMEM;
goto err_free;
}
cr = cairo_create(surface);
if (cairo_status(cr) != CAIRO_STATUS_SUCCESS) {
ret = -EFAULT;
goto err_cairo;
}
if (con->cr) {
glDeleteTextures(1, &con->tex);
con->tex = 0;
cairo_destroy(con->cr);
cairo_surface_destroy(con->surf);
free(con->surf_buf);
}
con->surf_buf = buf;
con->surf = surface;
con->cr = cr;
glGenTextures(1, &con->tex);
glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
log_debug("console: new resolution %ux%u\n", con->res_x, con->res_y);
return 0;
err_cairo:
cairo_destroy(cr);
err_free:
cairo_surface_destroy(surface);
free(buf);
return ret;
}
int kmscon_console_new(struct kmscon_console **out,
struct kmscon_font_factory *ff)
{
struct kmscon_console *con;
int ret;
if (!out)
return -EINVAL;
con = malloc(sizeof(*con));
if (!con)
return -ENOMEM;
memset(con, 0, sizeof(*con));
con->ref = 1;
con->ff = ff;
log_debug("console: new console\n");
ret = kmscon_buffer_new(&con->cells, 0, 0);
if (ret)
goto err_free;
con->cells_x = kmscon_buffer_get_width(con->cells);
con->cells_y = kmscon_buffer_get_height(con->cells);
kmscon_font_factory_ref(con->ff);
*out = con;
return 0;
err_free:
free(con);
return ret;
}
void kmscon_console_ref(struct kmscon_console *con)
{
if (!con)
return;
++con->ref;
}
/*
* Drops one reference. If this is the last reference, the whole console is
* freed and the associated render-images are destroyed.
*/
void kmscon_console_unref(struct kmscon_console *con)
{
if (!con || !con->ref)
return;
if (--con->ref)
return;
kmscon_console_free_res(con);
kmscon_font_unref(con->font);
kmscon_buffer_unref(con->cells);
kmscon_font_factory_unref(con->ff);
free(con);
log_debug("console: destroying console\n");
}
unsigned int kmscon_console_get_width(struct kmscon_console *con)
{
if (!con)
return 0;
return con->cells_x;
}
unsigned int kmscon_console_get_height(struct kmscon_console *con)
{
if (!con)
return 0;
return con->cells_y;
}
/*
* Resize console to \x and \y. The \height argument is just a quality hint for
* internal rendering. It is supposed to be the maximal height in pixels of your
* output. The internal texture will have this height (the width is computed
* automatically from the font and height). You can still use *_map() to map
* this texture to arbitrary outputs but if you have huge resolutions, this
* would result in bad quality if you do not specify a proper height here.
*
* You need to have an active GL context when calling this. You must call this
* before calling *_draw(). Otherwise *_draw() will not work.
* Pass 0 for each parameter if you want to use the current value. Therefore:
* kmscon_console_resize(con, 0, 0, 0) has no effect as it doesn't change
* anything.
* If you called this once you must make sure that the GL context stays alive
* for as long as this console object does. Otherwise, on deinitialization we
* may call invalid OpenGL functions.
* TODO: Use proper dependencies here. Maybe pass in a kmscon_output or similar
* so we correctly activate GL contexts.
*/
int kmscon_console_resize(struct kmscon_console *con, unsigned int x,
unsigned int y, unsigned int height)
{
int ret;
struct kmscon_font *font;
if (!con)
return -EINVAL;
if (!x)
x = con->cells_x;
if (!y)
y = con->cells_y;
if (!height)
height = con->res_y;
if (x == con->cells_x && y == con->cells_y && height == con->res_y)
return 0;
log_debug("console: resizing to %ux%u:%u\n", x, y, height);
ret = kmscon_buffer_resize(con->cells, x, y);
if (ret)
return ret;
con->cells_x = kmscon_buffer_get_width(con->cells);
con->cells_y = kmscon_buffer_get_height(con->cells);
if (con->cursor_x > con->cells_x)
con->cursor_x = con->cells_x;
if (con->cursor_y > con->cells_y)
con->cursor_y = con->cells_y;
ret = kmscon_font_factory_load(con->ff, &font, 0,
height / con->cells_y);
if (ret) {
log_err("console: cannot create new font: %d\n", ret);
return ret;
}
kmscon_font_unref(con->font);
con->font = font;
con->res_x = con->cells_x * kmscon_font_get_width(con->font);
con->res_y = height;
ret = kmscon_console_new_res(con);
if (ret) {
log_err("console: cannot create drawing buffers: %d\n", ret);
return ret;
}
return 0;
}
/*
* This redraws the console. It does not clip/copy the image onto any
* framebuffer. You must use kmscon_console_map() to do this.
* This allows to draw the console once and then map it onto multiple
* framebuffers so it is displayed on multiple monitors with different screen
* resolutions.
* You must have called kmscon_console_set_res() before.
*/
void kmscon_console_draw(struct kmscon_console *con)
{
if (!con || !con->cr)
return;
cairo_save(con->cr);
cairo_set_operator(con->cr, CAIRO_OPERATOR_SOURCE);
cairo_set_source_rgba(con->cr, 0.0, 0.0, 0.0, 0.0);
cairo_paint(con->cr);
cairo_set_operator(con->cr, CAIRO_OPERATOR_OVER);
cairo_set_source_rgba(con->cr, 1.0, 1.0, 1.0, 1.0);
kmscon_buffer_draw(con->cells, con->font, con->cr, con->res_x,
con->res_y);
cairo_restore(con->cr);
/* refresh GL texture contents */
glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, con->res_x, con->res_y,
0, GL_BGRA, GL_UNSIGNED_BYTE, con->surf_buf);
}
/*
* This maps the console onto the current GL framebuffer. It expects the
* framebuffer to have 0/0 in the middle, -1/-1 in the upper left and 1/1 in the
* lower right (default GL settings).
* This does not clear the screen, nor does it paint the background. Instead the
* background is transparent and blended on top of the framebuffer.
*
* You must have called kmscon_console_draw() before, otherwise this will map an
* empty image onto the screen.
*/
void kmscon_console_map(struct kmscon_console *con)
{
if (!con || !con->cr)
return;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, con->tex);
glBegin(GL_QUADS);
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(con->res_x, 0.0f);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(con->res_x, con->res_y);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, con->res_y);
glVertex2f(-1.0f, 1.0f);
glEnd();
}
void kmscon_console_write(struct kmscon_console *con, kmscon_symbol_t ch)
{
if (!con)
return;
if (con->cursor_x >= con->cells_x) {
con->cursor_x = 0;
con->cursor_y++;
if (con->cursor_y >= con->cells_y) {
con->cursor_y--;
kmscon_buffer_rotate(con->cells);
}
}
kmscon_buffer_write(con->cells, con->cursor_x, con->cursor_y, ch);
con->cursor_x++;
}
void kmscon_console_newline(struct kmscon_console *con)
{
if (!con)
return;
con->cursor_x = 0;
con->cursor_y++;
if (con->cursor_y >= con->cells_y) {
con->cursor_y--;
kmscon_buffer_rotate(con->cells);
}
}