We use a new font factory which is used to create a new font. It will later also
be used to cache fonts and select proper system fonts.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We must not destroy the compositor object if there is still a console using the
GL context. Otherwise we get a SEGFAULT when calling any gl* function.
In future we may need propoper dependencies here. We use reference counts so
this should be easy to implement.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
kmscon_console_newline() can be used to produce a newline. Writing \n doesn't
work as this would write \n as character into the cell and not produce a
newline.
The console does not perform any parsing so we provide a separate function.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Remove the *_set_res() function entirely. Instead, the *_resize() function now
accepts a height argument which is used as quality hint. Internally, we compute
the texture width by the selected font plus the given height. This simplifies
the API and the internal handling and improves output on non-standard
resolutions or with non-standard fonts.
Until now it was only optimized for my 16x9 output but 5x4 output was quite
garbled.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Forward resizing requests to the buffer but correctly update our size cache and
the cursor position.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Add kmscon_console_write() to write a character to the current position of the
cursor. The cursor is automatically moved to the next cell.
Also extend the test_console example to use this new function.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Further commits will need a Signed-off-by line, otherwise I cannot accept them.
MIT license is compatible with GPL so we still can switch to GPL in the future
if we want.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We didn't calculate the correct cell number when drawing a cell. Fix that.
Reported-by: Ran Benita <ran234@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This function can be used to change the content of the current cell. It
automatically moves the cursor to the next cell.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We set the font size to the absolute size we have per cell instead of using a
fixed font-size.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This sets the console resolution to 800x600 on startup. We no longer have a
console with an invalid resolution after startup so we now can start calculating
font sizes properly.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We must use SOURCE operator to reset the surface. Otherwise, we end up doing
nothing here because our alpha value is 0.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We need to refresh the GL texture data when redrawing the console. Otherwise, we
always end up with the first frame mapped onto the GL quad object.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When resizing a kmscon_console object we automatically create a new font because
all cached objects get invalid now.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
A console has a fixed line and column count. Each entry is represented by a
kmscon_cell object. The console can be resized on the fly.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
A console may be displayed on multiple outputs. We allow different screen
resolutions on these outputs so we need a way to map the console image onto
different outputs.
We simply render the console image into a cairo surface with a user-given
resolution. This should be set to the highest resultion of the used outputs. The
application can now map this image onto the different framebuffers. This will
scale the image if the target framebuffer is smaller than the cairo surface.
We also do not clear the framebuffer. This should be done by the user. This
allows us to draw with alpha values and blend the console on top of the current
framebuffer. We do not have to care for background images and the application
has full control of where the console is shown.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The name of the unref function was wrong. Fix this from kmscon_con_unref to
kmscon_console_unref.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Add dummy files for the console subsystem. This subsystem will be used to draw a
console to a framebuffer. It uses pango and cairo for text-rendering and will
provide all required modification functions that the terminal emulation will
require.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>