2.4 KiB
EDDN Outfitting Schema
Introduction
Here we document how to take data from an ED Outfitting
Journal
Event and properly structure it for sending to EDDN.
Please consult EDDN Schemas README for general documentation for a schema such as this.
If you find any discrepancies between what this document says and what is defined in the relevant Schema file, then you should, in the first instance, assume that it is the Schema file that is correct. PLEASE open an issue on GitHub to report any such anomalies you find so that we can check and resolve the discrepancy.
Senders
The primary data source for this schema is the ED Journal event
Outfitting
.
You MAY also source this data from the CAPI /shipyard
endpoint.
Please read
the guidance on checking for CAPI lag
before utilising CAPI data for EDDN messages.
You only need the name
key's value for each member of the modules
array.
Key Renames
Some key names in this Schema are different from how they appear in the source
Journal data. Look for keys where the object contains a renamed
key - the
value is what the name would have been in the source Journal data.
The modules/Items list
The source data, Journal or CAPI, contains more than just the names of the available items. This Schema is only concerned with the names, so the list you build will have only strings as its members, not including other information such as id, category, cost/BuyPrice, sku or stock.
Elisions
Remove items whose availability depends on the Cmdr's status rather than on the station. Namely:
- Items that aren't weapons/utilities (
Hpt_*
), standard/internal modules (Int_*
) or armour (*_Armour_*
) (i.e. bobbleheads, decals, paintjobs and shipkits). This is enforced by the schema. - Items that have a non-null
"sku"
property, unless it's"ELITE_HORIZONS_V_PLANETARY_LANDINGS"
(i.e. PowerPlay and tech broker items). - The
"Int_PlanetApproachSuite"
module (for historical reasons).
Augmentations
horizons and odyssey flags
Please read horizons and odyssey flags in the Developers' documentation.
gameversion and gamebuild
You MUST always set these as per the relevant section of the Developers' documentation.