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42 lines
1.5 KiB
Markdown
42 lines
1.5 KiB
Markdown
# EDDN Outfitting Schema
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## Introduction
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Here we document how to take data from an ED `Outfitting` Journal
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Event and properly structure it for sending to EDDN.
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Please consult [EDDN Schemas README](./README-EDDN-schemas.md) for general
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documentation for a schema such as this.
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## Senders
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The primary data source for this schema is the ED Journal event
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`Outfitting`.
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You MAY also source this data from the CAPI `/shipyard` endpoint.
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Please read
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[the guidance on checking for CAPI lag](README-EDDN-schemas.md#detecting-capi-data-lag)
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before utilising CAPI data for EDDN messages.
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You only need the `name` key's value for each member of the `modules` array.
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### Key Renames
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Many of the key names have a different case defined in this schema, make
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sure you are renaming them as appropriate.
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### Elisions
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Remove items whose availability depends on the Cmdr's status rather than on the
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station. Namely:
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- Items that aren't weapons/utilities (`Hpt_*`), standard/internal
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modules (`Int_*`) or armour (`*_Armour_*`) (i.e. bobbleheads, decals,
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paintjobs and shipkits). This is enforced by the schema.
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- Items that have a non-null `"sku"` property, unless
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it's `"ELITE_HORIZONS_V_PLANETARY_LANDINGS"` (i.e. PowerPlay and tech
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broker items).
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- The `"Int_PlanetApproachSuite"` module (for historical reasons).
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### Augmentations
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#### horizons flag
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You SHOULD add this key/value pair, using the value from the `LoadGame` event.
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#### odyssey flag
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You SHOULD add this key/value pair, using the value from the `LoadGame` event. |