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43 lines
1.7 KiB
Markdown
43 lines
1.7 KiB
Markdown
# EDDN FCMaterials Schema
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## Introduction
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This is the documentation for how to take data from an ED `FCMaterials.json`
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file and properly structure it for sending to EDDN.
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Please consult [EDDN Schemas README](./README-EDDN-schemas.md) for general
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documentation for a schema such as this.
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If you find any discrepancies between what this document says and what is
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defined in the relevant Schema file, then you should, in the first instance,
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assume that it is the Schema file that is correct.
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**PLEASE open
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[an issue on GitHub](https://github.com/EDCD/EDDN/issues/new/choose)
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to report any such anomalies you find so that we can check and resolve the
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discrepancy.**
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## Senders
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The data source for this schema is the file `FCMaterials.json`. That it has
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been freshly written is signalled by the ED Journal event `FCMaterials`.
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**NB: This schema is not, currently, for sending CAPI `/market`-sourced data
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about these materials.**
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So, monitor the Journal as normal, and when you see a `FCMaterials` event open
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the `FCMaterials.json` file for reading, read it, and close it again. Use the
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data you got from reading this file, not merely the Journal event.
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Your `message` should primarily be the contents of this file, with the addition
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of any augmentations, as noted below.
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### Augmentations
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#### horizons and odyssey flags
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Please read [horizons and odyssey flags](../docs/Developers.md#horizons-and-odyssey-flags)
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in the Developers' documentation.
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#### gameversion and gamebuild
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You **MUST** always set these as per [the relevant section](../docs/Developers.md#gameversions-and-gamebuild)
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of the Developers' documentation.
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## Listeners
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The advice above for [Senders](#senders), combined with the actual Schema file
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*should* provide all the information you need to process these events.
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