2.5 KiB
EDDN NavRoute Schema
Introduction
Here we document how to take data from an ED NavRoute
Journal
Event and properly structure it for sending to EDDN.
Please consult EDDN Schemas README for general documentation for a schema such as this.
If you find any discrepancies between what this document says and what is defined in the relevant Schema file, then you should, in the first instance, assume that it is the Schema file that is correct. PLEASE open an issue on GitHub to report any such anomalies you find so that we can check and resolve the discrepancy.
Senders
The primary data source for this schema is the NavRoute.json
file. That
it has been freshly written is signalled by the ED Journal event NavRoute
.
So, monitor the Journal as normal, and when you see a NavRoute
event open
the NavRoute.json
file for reading, read it, and close it again. Use the
data you got from reading this file, not merely the Journal event.
The primary data to be sent is the Route
array from the contents of the
separate file.
Augmentations
horizons and odyssey flags
Please read horizons and odyssey flags in the Developers' documentation.
gameversion
You MUST always add this field to the header object.
- If you are using Journal files directly then you MUST use the value
of the
gameversion
element from theFileheader
event. - If you are using the CAPI
/journal
endpoint to retrieve and process Journal events then:- You will not have
Fileheader
available. - If
gameversion
is present in theLoadGame
event, as in 4.0 clients, use its value. - If
LoadGame
does not have agameversion
element, as with 3.8 Horizons clients (up to at least3.8.0.407
), you MUST setgameversion
, but with the value"CAPI"
.
- You will not have
gamebuild
You MUST always add this field to the header object.
- If you are using Journal files directly then you MUST use the value
of the
build
value from theFileheader
event. - If you are using the CAPI
/journal
endpoint to retrieve and process Journal events then:- You will not have
Fileheader
available. - If
build
is present in theLoadGame
event, as in 4.0 clients, use its value. - If
LoadGame
does not have abuild
element, as with 3.8 Horizons clients (up to at least3.8.0.407
), you MUST setgamebuild
, but with the value"CAPI"
.
- You will not have