EDDN/schemas/navroute-README.md

2.5 KiB

EDDN NavRoute Schema

Introduction

Here we document how to take data from an ED NavRoute Journal Event and properly structure it for sending to EDDN.

Please consult EDDN Schemas README for general documentation for a schema such as this.

If you find any discrepancies between what this document says and what is defined in the relevant Schema file, then you should, in the first instance, assume that it is the Schema file that is correct. PLEASE open an issue on GitHub to report any such anomalies you find so that we can check and resolve the discrepancy.

Senders

The primary data source for this schema is the NavRoute.json file. That it has been freshly written is signalled by the ED Journal event NavRoute.

So, monitor the Journal as normal, and when you see a NavRoute event open the NavRoute.json file for reading, read it, and close it again. Use the data you got from reading this file, not merely the Journal event.

The primary data to be sent is the Route array from the contents of the separate file.

Augmentations

horizons and odyssey flags

Please read horizons and odyssey flags in the Developers' documentation.

gameversion

You MUST always add this field to the header object.

  1. If you are using Journal files directly then you MUST use the value of the gameversion element from theFileheader event.
  2. If you are using the CAPI /journal endpoint to retrieve and process Journal events then:
    1. You will not have Fileheader available.
    2. If gameversion is present in the LoadGame event, as in 4.0 clients, use its value.
    3. If LoadGame does not have a gameversion element, as with 3.8 Horizons clients (up to at least 3.8.0.407), you MUST set gameversion, but with the value "CAPI".

gamebuild

You MUST always add this field to the header object.

  1. If you are using Journal files directly then you MUST use the value of the build value from theFileheader event.
  2. If you are using the CAPI /journal endpoint to retrieve and process Journal events then:
    1. You will not have Fileheader available.
    2. If build is present in the LoadGame event, as in 4.0 clients, use its value.
    3. If LoadGame does not have a build element, as with 3.8 Horizons clients (up to at least 3.8.0.407), you MUST set gamebuild, but with the value "CAPI".