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@ -573,6 +573,8 @@ edmc_suit_symbol_localised = {
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# WORKAROUND 2021-07-03 | 4.0.0.600 Update 5: duplicates of `fileheader` keys in `LoadGame`,
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# WORKAROUND 2021-07-03 | 4.0.0.600 Update 5: duplicates of `fileheader` keys in `LoadGame`,
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# but the GameLanguage in the latter has doubled up the `\`, so cater for either here.
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# but the GameLanguage in the latter has doubled up the `\`, so cater for either here.
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# This is sourced from what the game is passed by the launcher, caveat emptor. It was mentioned that / is also
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# an option
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# This is only run once when this file is imported by something, no runtime cost or repeated expansions will occur
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# This is only run once when this file is imported by something, no runtime cost or repeated expansions will occur
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__keys = list(edmc_suit_symbol_localised.keys())
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__keys = list(edmc_suit_symbol_localised.keys())
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for lang in __keys:
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for lang in __keys:
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