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revert previous commit, handle \ in lang names
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edbf1263a9
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@ -571,6 +571,11 @@ edmc_suit_symbol_localised = {
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},
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},
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}
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}
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# 4.0.0.600 Update 5 introduced duplicates of `fileheader` keys into `LoadGame`,
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# but the GameLanguage in the latter has doubled up the `\`, so cater for either.
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for lang, new_lang in map(lambda k: (k, k.replace('\\', r'\\')), list(edmc_suit_symbol_localised.keys())):
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edmc_suit_symbol_localised[new_lang] = edmc_suit_symbol_localised[lang]
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# Local webserver for debugging. See implementation in debug_webserver.py
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# Local webserver for debugging. See implementation in debug_webserver.py
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DEBUG_WEBSERVER_HOST = '127.0.0.1'
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DEBUG_WEBSERVER_HOST = '127.0.0.1'
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DEBUG_WEBSERVER_PORT = 9090
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DEBUG_WEBSERVER_PORT = 9090
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@ -513,7 +513,7 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
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elif event_type == 'loadgame':
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elif event_type == 'loadgame':
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# Odyssey Release Update 5 -- This contains data that doesn't match the format used in FileHeader above
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# Odyssey Release Update 5 -- This contains data that doesn't match the format used in FileHeader above
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# self.populate_version_info(entry, suppress=True)
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self.populate_version_info(entry, suppress=True)
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# alpha4
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# alpha4
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# Odyssey: bool
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# Odyssey: bool
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