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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-16 09:10:35 +03:00

4906 Commits

Author SHA1 Message Date
Athanasius
1e5d09eff4
Release 5.6.0: appversion and changelog 2022-11-28 15:39:03 +00:00
Athanasius
3f0aefd671
eddn: Fix spelling mistake in a log message 2022-11-28 15:38:34 +00:00
Athanasius
ab9e5f7278
Merge branch 'enhancement/1719/edsm-api-gameversion-gamebuild' into release-5.6.0-beta1 2022-11-28 12:20:36 +00:00
Athanasius
a581d889fe
edsm: Add a paranoia check for changed gameversion
* In theory we would always see `Fileheader` and clear `pending[]`, but let's
  be extra paranoid and also clear it if there's a gameversion/build difference
  between the prior event and the current one.
2022-11-28 12:18:10 +00:00
Athanasius
1ec1253b48
appversion: Change to 5.6.0-alpha2 to be distinct
* This is alpha, not beta.
* We have an -alpha0 and a -beta1 already, so use -alpha2 so even that digit
  is distinct.
2022-11-28 11:08:48 +00:00
Athanasius
5743fd3803
edsm: Push gameversion/build into the queue to ensure correctness
1. Due to the _TIMEOUT on the actual `post()` of a message it would be
  possible for new entries to get queued in the meantime.  These queued
  entries could be 'in session' and end up going through pending and thus
  sent before one of the 'new session' events is detected so as to clear
  pending.  The `this.gameversion/build` could have changed in the meantime,
  so are no longer correct if game client changed.
2. So, pass in the current gameversion/build when a message is pushed into
  the queue, and parse those back out when they're pulled out of the queue.
3. Use those versions in the message, not `this.` versions.
2022-11-28 11:04:51 +00:00
Athanasius
ad95041605
edsm: Send gameversion/build in all messages
* Record the 'state' version of these in `this`.
* Use those when constructing the message.
* NB: Need to check if messages can be retained in the queue across client
  changes.  Coming up ....
2022-11-28 10:51:25 +00:00
Athanasius
2ac8026e3e
eddn: Allow for '' in standard_header()
`''` is Falsey, but a valid value, so we need an explicit `is not None`
test for these.
2022-11-27 17:01:28 +00:00
Athanasius
a944eaf445
translations: Add new inara.py string about Live data only 2022-11-27 16:49:45 +00:00
Athanasius
81111d72bf
Changelog: Correct 'Developers' header, and clarify EDDN delays
* I'd missed 'Plugin ' off 'Plugin Developers'.
* Clarification added that EDDN messages will still go through quickly if
  not delayed by user settings or an EDDN Gateway issue.
2022-11-27 16:37:37 +00:00
Athanasius
4858ec7200
Pre-Release 5.6.0-beta1: appversion & changelog Release/5.6.0-beta1 2022-11-27 16:09:06 +00:00
Athanasius
d902093f0b
Merge pull request #1682 from EDCD/fix/1431/eddn-replay-enhancements
Change EDDN 'replay' to using an sqlite3 DB & otherwise improve
2022-11-27 15:24:28 +00:00
Athanasius
642d1912d8
Merge pull request #1716 from EDCD/enhancement/1715/inara-live-galaxy-only
inara: Send only Live galaxy data after Update 14
2022-11-27 13:55:35 +00:00
Athanasius
b3eff6ab32
monitor: Catch any failure to coerce gameversion
Also, log either the error or the success.  That will aid us in diagnosing
any future issues.
2022-11-27 13:02:54 +00:00
Athanasius
8a58220a66
inara: Send only Live galaxy data after Update 14
* Adds `monitor.is_live_galaxy()` for general use.
* Assumes Update 14 starts after 2022-11-29T09:00:00+00:00.  That's the
  currently schedule day, and recently the servers have been down by the time.
  Likelihood of them coming back *up* quickly seems slim to none.
* If we couldn't parse the `gameversion` from Journal using
  `semantic_version.Version.coerce()` this will fail, and assume we're on
  the Legacy galaxy.
2022-11-27 12:47:19 +00:00
Athanasius
345938a81d
eddn: Set gamebuild="" for CAPI-sourced data
Whilst setting it to the same "CAPI-<endpoint>" string as `gameversion` in
these cases would probably be OK, that's not the intent of the EDDN
documentation, which has now been clarified.
2022-11-25 15:45:07 +00:00
Athanasius
4d29eb6059
appversion: Change to 5.6.0-alpha0 for 'new EDDN code' testing
* There's a Pre-Release 5.5.1-alpha0 out there, we want to look distinct
  from it.
2022-11-24 14:42:34 +00:00
Athanasius
073afc842f
eddn: New --trace-on plugins.eddn.send & other logging tweaks
* In case of apparent issues, have a `--trace-on` to better see what's (not)
  happening.

  All the old DBEUG logging, even if commented out, is now under this.
* Also added some INFO level logging for the legacy replay.jsonl conversion,
  as it should be one-time per user.
* Some additional DEBUG logging for closing down.
2022-11-24 14:09:57 +00:00
Athanasius
75af13efea
Merge pull request #1710 from der-eismann/change-eddn-wiki-url
Fix URL for EDDN GitHub Link
2022-11-24 13:32:57 +00:00
Philipp Trulson
c8e00304fb
Fix URL for EDDN GitHub Link 2022-11-24 14:09:43 +01:00
Athanasius
32229217b2
eddn: Bail from sending queued messages if one failed
NB: This is failed *not* due to the message being 'bad' in some manner. It
will mean the Gateway timed out, refused connection etc.
2022-11-23 16:00:28 +00:00
Athanasius
0eb33e011b
PLUGINS.md: Document new IsDocked state flag. 2022-11-23 15:57:25 +00:00
Athanasius
95fa9d577c
eddn: Use a shorter, 10 second, delay at startup for first queue check 2022-11-23 14:20:24 +00:00
Athanasius
3d9bb64330
eddn: Remove outdated comment about replaylog rework
And using tk `parent` *is* absolutely necessary.
2022-11-23 14:12:43 +00:00
Athanasius
b7769821be
eddn: Send immediately if docked
This has the "are we delaying sending?" check, but without the short-circuit
for "we are actually docked right now".
2022-11-23 13:56:01 +00:00
Athanasius
524c0425fb
eddn: EDDN.send_message(): Only set standard header if not already set.
Else we risk overwriting e.g. `CAPI-shipyard`.
2022-11-23 13:46:49 +00:00
Athanasius
fda91df04f
eddn: Working with tk after(), on timer or when docked
* An aborted attempt was made to use a thread worker, but:
  1. sqlite3 doesn't allow cross-thread use of the same sqlite3 connection.
  2. Having an on-going query on one cursor, e.g. gathering all the
    outstanding message `id`, whilst trying to DELETE a row hits a
    "database is locked" error.
* So, back to tk `after()`.  `send_message_by_id()` has been audited to ensure
  its boolean return is accurate.  So there shouldn't be any way in which to
  get hung up on a single message *other than if the EDDN Gateway is having
  issues, and thus it should be retried anyway*.  Any reason for a 'bad
  message' will cause `True` return and thus deletion of the message in
  *this* call to `queue_check_and_send()`.
* There is a new `reschedule` parameter to `queue_check_and_send()`.  If
  `True` then at the end it should re-schedule.

  There is a check in `journal_entry()` for the `Docked` event, and if this
  occurs it will schedule `queue_check_and_send()` with `reschedule` set to
  `False` so that we don't end up with multiple parallel schedulings.

  It's still possible for a docking to have coincided with a scheduled run
  and thus cause double-rate sending to EDDN, but we can live with that.

* The same scheduling mechanism is used, with a much smaller delay, to
  process more than one queued message per run.

  Hence the `have_rescheduled` bool *in* the function to indicate if a 'fast'
  reschedule has already been set.  This prevents the slow one *also* being
  set in this scenario.  The latter will be scheduled when the fast one
  found no more rows to process.
2022-11-23 13:29:47 +00:00
Athanasius
f2dbfacf70
eddn: Add header for CAPI outfitting and shipyard exports 2022-11-22 17:40:33 +00:00
Athanasius
f6e2504216
eddn: Fix capi_fcmaterials gameversion/build & add to CAPI commodity
* Erroneously used 'CAPI-commoodity' when it's 'CAPI-market' (name of the
  CAPI endpoint, not anything to do with EDDN schema names, and '-commodity'
  would also be wrong for that).
* Set `header` for (CAPI) `export_commodities()`.
2022-11-22 17:37:15 +00:00
Athanasius
b31c8c0536
eddn: A start on ensuring header (gameversion/build) are always set 2022-11-22 17:35:17 +00:00
Athanasius
4a0518da9f
eddn: Set header up properly for all journal messages
* New function `EDDN.add_header()`.
* It utilises new `this` members, set from `journal_entry()`.
2022-11-22 17:26:32 +00:00
Athanasius
06fa3629ea
eddn: OUT_EDDN_DELAY (not inverted) & further work on the sending
* The eddn parts of the OUT_EDDN_DO_NOT_DELAY -> OUT_EDDN_DELAY change.  This
  includes the 'sense' of it being inverted from what it was.
* EDDN.REPLAY_DELAY is now a float, as it's used with `time.sleep()`.  *This*
  is the 400ms value for inter-message cooldown.
* EDDN.REPLAY_PERIOD is still an int, used with tk `after()`.  This is how
  often we attempt the queue.
* EDDN.session is no longer a thing, move that part of EDDN.close() to
  EDDNSender.close().
* EDDN queue DB has `id`, not `message_id`.
* Now *looping* in the queue sender, not only sending the oldest message.
2022-11-22 16:49:02 +00:00
Athanasius
6070f82c6b
OUT_EDDN_DO_NOT_DELAY should be OUT_EDDN_DELAY
* The old name was OUT_SYS_DELAY.
* Yes, this is the inverse of what we want, which is "should we not delay
  messages", but this is the legacy.
2022-11-22 16:47:17 +00:00
Athanasius
59f046ee67
eddn: First cut of periodic retry of sending messages 2022-11-22 15:51:10 +00:00
Athanasius
be1ef32238
config: Minor ordering change to ensure OUT_STATION_ANY set correctly
* This depends on `OUT_EDDN_SEND_STATION_DATA` which is defined below where
  this originally was.
2022-11-22 15:30:30 +00:00
Athanasius
a2d2723f49
monitor: Add an 'IsDocked' flag to monitor.state.
* This is cleaner than starting to track it in `plugins/eddn.py` specifically.
* This is literally only about if we're piloting a ship that is docked, so
  not even trying to resolve "on-foot, in a station, 'Location' said not
  docked though".
2022-11-22 15:29:05 +00:00
Athanasius
876c34ecfd
eddn: Remove two 'noqa: CCR001' that are no longer applicable 2022-11-22 14:09:08 +00:00
Athanasius
871f50288e
prefs.py: Fix overly long line (config constants renames) 2022-11-22 14:02:22 +00:00
Athanasius
06edcf3ea9
EDDN: Remove EDDN.send() in favour of renamed .export_journal_entry()
* Now that we're not trying to do "did we just/are we know docked?" in this
  code it turns out that both CAPI and Journal messages can use the same
  function for this.
* And as it's no longer journal-specific `EDDN.export_journal_entry()` has
  been renamed to `EDDN.send_message()`.

This whole branch now needs to actually implement sending queued messages
when docked, and periodically in the case of initial failures.
2022-11-22 14:02:21 +00:00
Athanasius
fe24cf7e95
EDDN: Remove legacy sendreplay()
* `EDDN.sendreplay()` is no longer used.
* In `prefsvarschanged()` there was a reference to `eddn.replayfile`, so as
  to grey out the "Delay sending..." option if the file wasn't available.
  So that's moot and also removed, but also...
* Comment the purpose of that line in `prefsvarchanged()` because it's not
  immediately obvious.
2022-11-22 14:02:20 +00:00
Athanasius
db7bb735d2
EDDN: Put "should we send (now?)" checks into EDDN.export_journal_entry()
In some cases the check might already have been done, but if not then this
is the last easy place to perform it.

NB: Unlike the old code this does *not* attempt to check "are we docked
  *now* ?" for triggering sending of previously queue messages.  That's
  going to need a thread worker.
2022-11-22 14:02:19 +00:00
Athanasius
03b36cbe39
EDDN: Improve export_journal_fcmaterials "don't send" comment 2022-11-22 14:02:18 +00:00
Athanasius
5eb4296ec6
EDDN: First steps to ensure new code respects user configuration
It's easier to check "should we send this message at all?" earlier. Currently
all of the following ('station data') do so:

* CAPI commodity, outfitting (also fcmaterials) and shipyard.
* Journal commodity, fcmaterials, outfitting,  and shipyard.
2022-11-22 14:02:17 +00:00
Athanasius
7d0ae88757
EDDN: EDDNSender.send_message() doesn't care about do/don't send options
By this point other code will have made that decision.
2022-11-22 14:02:16 +00:00
Athanasius
0d35f8874a
config/EDDN: Rename OUT_MKT_EDDN to OUT_EDDN_SEND_STATION_DATA
This flag controls whether commodity, outfitting or shipyard schema messages
are sent.  Thus 'MKT' ('market') is misleading.  Rename it so the intent when
used is clear.
2022-11-22 14:02:15 +00:00
Athanasius
9f02f18408
config/EDDN: Rename OUT_SYS_EDDN to OUT_EDDN_SEND_NON_STATION
* This was perhaps originally meant for what the UI option says, i.e. "send
  system and scan data", but is actually being used for anything that is
  **NOT** 'station data' (even though *that* option has 'MKT' it includes
  outfitting and shipyard as well).

  So, just name this more sanely such that code using it is more obvious as
  to the actual intent.
2022-11-22 14:02:14 +00:00
Athanasius
3a57b53bbd
config/EDDN: Rename OUT_SYS_DELAY to OUT_EDDN_DO_NOT_DELAY
The sense of this `output` flag has been inverted (always?) for a long time.

1. I have the option "Delay sending until docked" showing as *off* in the UI.
2. My config.output value is `100000000001`.
3. The value of this flag is `4096`, which means 12th bit (starting from 1, not
  zero).
4. So I have the bit set, but the option visibly off.

So, rename this both to be more pertinent to its use *and* to be correct as to
what `True` for it means.
2022-11-22 14:02:13 +00:00
Athanasius
598e54eaa4
EDDNSender: Now properly sends messages to Gateway
Including removing from the queue if it succeeded, or didn't and should be
dropped.
2022-11-22 14:02:12 +00:00
Athanasius
f66a98464e
EDDNSender: Closer to actually sending messages now 2022-11-22 14:02:11 +00:00
Athanasius
2b957d140c
EDDNSender: convert_legacy_file() belongs with "open the database" 2022-11-22 14:02:10 +00:00