Instead of generating C source files, we now use our binary-linker make
target which can link in any arbitrary binary file.
This way, we can delete genshader and instead link the files directly.
This speeds up compilation and makes the code more consistent.
We also strip the shaders from useless comments and whitespaces to reduce
memory consumption.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Shader sources may not be 0 terminated if we mmap() them. Hence, we need
to pass the length to the shader compiler. As glShaderSource() allows this
<0 as zero-terminated strings, we can simply add a parameter for the
shader length.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
No need to keep these static helpers outside of SHL. Instead, include them
in SHL to avoid any external linking.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Khronos updated their GLES2 headers and broke backwards compatibility,
hurray. Fix it for real now.
Reported-by: Yichao Yu <yyc1992@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
We want to avoid any static files that are shared between multiple
programs but are not part of SHL. These make the build-process just more
complex.
Move log.[ch] to SHL so we have a known context.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
If we allow users to specify log functions, we should also allow them to
pass a context. This isn't used internally, but may be needed by external
users so provide it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
uterm_display_use() now returns the current back-buffer index when called.
It returns <0 on error. Whether OpenGL is supported is returned via a new
parameter "opengl". Set it to NULL if you're not interested.
Note that a backend might support OpenGL _and_ memory-mapped buffer
access. But you shouldn't rely on uterm_display_use() to return the
correct buffer-index if uterm_display_get_buffers() is not supported. For
instance the DRM-3D backend always returns 0 as buffer index as it has no
way of detecting it, yet.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We no longer need these helpers so remove them. We require each backend to
register itself as part of module-loading so no need to keep these
helpers.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When text-ops are registered via modules, we need an owner field so
they're correctly tracked. Hence, add this field to all text-ops and
correctly keep module references.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
The standard OpenGL surfaces are y-inverted (which we didn't implement
correctly previously when using our own gbm-surfaces). Therefore, we need
to flip the y-coordinates now as we use correct GL surfaces with the new
drm-uterm backend.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Multi-cell glyphs are glyphs that span across multiple horizontal cells.
The font renderers already support this. This patch fixes the console
renderers to take advantage of this.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If we remove an atlas, we have to correctly free its memory. Otherwise, we
will loose the memory.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Instead of using the uterm-screen indirection, we now directly access
uterm-display objects. We do not really intend to use virtual screens with
kmscon so there is no need to make this more complex.
I don't think consoles should every provide this feature. Instead, you
should use real compositors for such tasks like Wayland+wlterm. kmscon,
however, is rather an emergency tool or a safe backup than a fancy
daily-use-console.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Make the gltex renderer use bold fonts for bold characters. Internally, we
use a separate hashtable to cache all glyph information. As the hash-key
is the unicode ID, we have to use a separate table for bold glyphs. This
doesn't affect performance, though.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When enabling the printf() logic for the logging subsystem, several
warnings were produced about missing or wrong specifiers. This fixes all
those occurrences.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This is part of the TSM library creation. We also rename "console" to
"screen" as this layer actually manages the screen.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Instead of converting symbols into UCS4 string in each backend, we now
pass the whole data from the console layer into the renderers.
This makes all renderers indepedent of any recently introduced
symbol-tables and they can be implemented inside of TSM without exporting
them. However, we still need to pass the IDs to the text layer. The text
layer must not use them for anything but identification. Moreover, it must
never assume that they are valid tsm_symbol_t values.
We do this so the backends can still have fast hashtable lookups rather
than allocating big keys containing the UCS4 string+length and using these
for lookups.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This moves the timers to SHL and removes the old static_misc header and
source. They are no longer needed.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This moves the whole hashtable implementation into the SHL library. Now we
can link it only to the applications that really use it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Shl (Static helper library) is the new name of all static helpers in
kmscon that might be shared between different applications.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This removes this legacy name and also moves the attribute structure into
the console subsystem where it belongs. This currently creates circular
dependencies between text and console layers but we can ignore that for
now and fix it later.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
OpenGLESv2 doesn't support specifying stride values for textures without
this extension. So allocate a temporary storage when uploading values
which have a default-stride.
This was reported by "towolf / Tobias Wolf" on github:
https://github.com/dvdhrm/kmscon/issues/17
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This adds an OpenGL text renderer. It uses textures to store glyph
information and renders the characters by assembling a vertex-list first.
To improve performance, we use texture-atlases.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>